Gizmo Posted August 15, 2021 Author Posted August 15, 2021 Angelic puts together a few things! Disarming Apocalypsette seems to have cut off her overt powers, noticeably the Flight. It didn't do anything to visibly stop or weaken the monsters. The guitar seems like it's attacking her on its own but Apocalypsette isn't acting like she's suddenly un-possessed or anything. Some of the unconscious civilians woke up when Pan 'killed' the bat-lion-thing. Those people are now panicking and they're in danger from the remaining monsters, along with the rest of the unconscious audience and musicians. Hey, what happened to that angry person in the crowd from earlier, anyway?
Gizmo Posted August 16, 2021 Author Posted August 16, 2021 Secondary Effect saves time! Centipede Melod-oni Fortitude Save vs DC 23: 1d20+8 16 Toughness Save vs DC 29: 1d20+3 9 Luckily this thing is not actually meat because that would be very gross. 22 - Forever Boy - Uninjured, 3HP 21 - Angelic - Injured x1, 0HP 17 - Nocturne - Bruised x1, Pending Fatigue, 1HP 16 - Chitin - Uninjured, 0HP 10 - Apocalypsette - Bruised x1, Bound, Disarmed - Crab - Uninjured
Fox Posted August 16, 2021 Posted August 16, 2021 Nocturne becomes fatigued. That thing's probably a bit large to try a grapple, so Nat's going to fly over to flank the Crab opposite Ryder and...hit it with a normal ranged attack, maybe get its attention. Ranged Attack Roll: 21 If that lands, it's a DC23 toughness save.
Gizmo Posted August 16, 2021 Author Posted August 16, 2021 Giant Crab Melod-Oni Toughness Save vs DC 23: 1d20+17 22 22 - Forever Boy - Uninjured, 3HP 21 - Angelic - Injured x1, 0HP 17 - Nocturne - Bruised x1, Fatigued, 1HP 16 - Chitin - Uninjured, 0HP 10 - Apocalypsette - Bruised x1, Bound, Disarmed - Crab - Injured x1
Gizmo Posted August 17, 2021 Author Posted August 17, 2021 Chitin Fast Acrobatic Bluff vs Crab: 1d20+10 29 Set-Up: Transfer the benefit of the flat-footed status to Nocturne. CYMKludgels vs Crab; All-Out Attack 5, Power Attack 5: 1d20+6 26 Natural 20! Vindication! Giant Crab Melod-Oni Toughness Save vs DC 35: 1d20+16 23 Going to GM Fiat away the daze but the beast is staggered! 22 - Forever Boy - Uninjured, 3HP 21 - Angelic - Injured x1, 0HP 17 - Nocturne - Bruised x1, Fatigued, 1HP 16 - Chitin - Uninjured, -5 Defense, 1HP 10 - Apocalypsette - Bruised x1, Bound, Disarmed - Crab - Injured x1, Staggered
Gizmo Posted August 17, 2021 Author Posted August 17, 2021 Apocalypsette Opposed Grapple Check: 1d20+12 17
Gizmo Posted August 17, 2021 Author Posted August 17, 2021 Oni Guitar Attack Angelic; Power Attack 5: 1d20+8 22 That's a DC 33 Toughness Save for Angelic!
Gizmo Posted August 17, 2021 Author Posted August 17, 2021 Chitin Reflex Save vs DC 22: 1d20+6 7 Still halving the DC of the AoE effects thanks to Evasion 2! First the Drain Toughness: Fortitude Save vs DC 16: 1d20+5 8 Then the Damage: Toughness Save vs DC 21: 1d20+4 9 22 - Forever Boy - Uninjured, 3HP 21 - Angelic - Injured x1, 0HP 17 - Nocturne - Bruised x1, Fatigued, 1HP 16 - Chitin - Staggered, Dazed, -5 Defense, 1HP 11 - ??? - Uninjured 10 - Apocalypsette - Bruised x1, Bound, Disarmed - Crab - Injured x1, Staggered Forever Boy is up, @RocketLord!
RocketLord Posted August 20, 2021 Posted August 20, 2021 Using a HP to activate Inspire 5, with Pan hopefully shouting loud enough to affect at least Angelic, Chitin and Nocturne, and hoping to affect an additional 12 people in the crowds with the rest of the potential targets.
Avenger Assembled Posted August 20, 2021 Posted August 20, 2021 Let's see. Angelic drops down between Chitin and the guy melting the armor off his flesh body. She doesn't have Interpose, but can I declare Interpose as the standard action she takes? Either way that's what she does. I'll post IC.
Avenger Assembled Posted August 20, 2021 Posted August 20, 2021 https://orokos.com/roll/908702 - if she can't Interpose she will try not successfully to Intimidate the guy
Gizmo Posted August 20, 2021 Author Posted August 20, 2021 ??? Intimidation Check vs DC 21: 1d20+15 28 Even with the +5 they seem unimpressed! Rude. I will say Angelic can effectively Interpose since she's using a Standard Action, sure. 22 - Forever Boy - Uninjured, 2HP 21 - Angelic - Injured x1, 0HP 17 - Nocturne - Bruised x1, Fatigued, +5 Inspire, 1HP 16 - Chitin - Staggered, Dazed, -5 Defense, +5 Inspire 1HP 11 - ??? - Uninjured 10 - Apocalypsette - Bruised x1, Bound, Disarmed - Crab - Injured x1, Staggered Nocturne is up unless you'd like another GM post in there first, @Fox?
Gizmo Posted August 20, 2021 Author Posted August 20, 2021 ??? Intimidation Check vs DC 21: 1d20+15 28 Even with the +5 they seem unimpressed! Rude. I will say Angelic can effectively Interpose since she's using a Standard Action, sure. 22 - Forever Boy - Uninjured, 2HP 21 - Angelic - Injured x1, 0HP 17 - Nocturne - Bruised x1, Fatigued, +5 Inspire, 1HP 16 - Chitin - Staggered, Dazed, -5 Defense, +5 Inspire 1HP 11 - ??? - Uninjured 10 - Apocalypsette - Bruised x1, Bound, Disarmed - Crab - Injured x1, Staggered Nocturne is up unless you'd like another GM post in there first, @Fox?
Fox Posted August 22, 2021 Posted August 22, 2021 Well, I'm hesitant to leave the Crab standing but as long as she has the benefit of the Inspire, and seeing as it applies to attacks and checks.... Nocturne tries to gravity-grapple the new guy. Ranged Attack Roll: 25! Grapple Check: 30! Thank goodness for that inspire, she can't roll a grapple check to save her life this thread....
Gizmo Posted August 23, 2021 Author Posted August 23, 2021 Chitin Spending the turn to clear his daze the old fashioned way because I feel like he might need that HP! ??? Shockwave attack, originating between Chitin and Angelic. That's a DC 22 Reflex Save then a DC 27 Toughness Save against Damage with the Knockback Extra. Chitin Reflex Save vs DC 22: 1d20+6+5 13 Toughness Save vs DC 21; Evasion 2: 1d20+5+5 30 Let me get those same saves for Angelic, @Avenger Assembled; her Reflex Save will count for Apocalypsette too since she's carrying her. 22 - Forever Boy - Uninjured, 2HP 21 - Angelic - Injured x1, 0HP 17 - Nocturne - Bruised x1, Fatigued, +5 Inspire, 1HP 16 - Chitin - Staggered, -5 Toughness, +5 Inspire 1HP 11 - ??? - Uninjured 10 - Apocalypsette - Bruised x1, Bound, Disarmed - Crab - Injured x1, Staggered
Avenger Assembled Posted August 23, 2021 Posted August 23, 2021 Reflex vs 22: 19 = 24 w/Inspire Tou vs 21 w the Reflex save: 27 Hm. Take a hit for good ol Apocalypsette like a hero, the second save vs 27 https://orokos.com/roll/909108 = 31 with the Inspire!
Gizmo Posted August 23, 2021 Author Posted August 23, 2021 Oni Guitar Attack Angelic: 1d20+13 32 That's one last DC 28 Toughness Save for Angelic and she gets an HP because I'm Fiat-ing Apocalypsette free of the grapple as the guitar cracks into Eira's hand! Apocalypsette Move Action: Flies upward. Standard Action: Sonic Blast vs Angelic: 1d20+10 22 That's another DC 29 Toughness Save for Angelic! Giant Crab Meold-Oni Stomp Chitin and Canister: 1d20+12 17 Misses Canister but hits Chitin. Chitin Toughness Save vs DC 29: 1d20+10-5+5 27 Top of the round, Inspire wears off! Let me get some IC posts up.
Gizmo Posted August 23, 2021 Author Posted August 23, 2021 22 - Forever Boy - Uninjured, 2HP 21 - Angelic - Injured x2, 1HP 17 - Nocturne - Bruised x1, Fatigued, 1HP 16 - Chitin - Bruised x1, Staggered, -5 Toughness, 1HP 11 - Canister - Uninjured 10 - Apocalypsette - Bruised x1 - Crab - Injured x1, Staggered
RocketLord Posted August 24, 2021 Posted August 24, 2021 Pan flies up to Apocalypsette and uses a Fast Feint: 42 I'll use Setup to transfer the Feint bonus to Angelic.
RocketLord Posted August 24, 2021 Posted August 24, 2021 btw @Gizmo, Pan's obscure should still be in effect: Unless he can see through it, Canister should be affected alongside Apocalypsette.
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