Gizmo Posted August 24, 2021 Author Posted August 24, 2021 Canister has a radar sense in their helmet but I’ll keep that in mind for Apocalypsette going forward! Thanks for the reminder!
Avenger Assembled Posted August 25, 2021 Posted August 25, 2021 Angelic: flies up and grabs at Apocalypsette, Power Attacking for +2. https://orokos.com/roll/909387 =18 If an eighteen hits her flat-footed, Eira will initiate a grapple https://orokos.com/roll/909388 = 42 Okay, Eira will now surge and inflict damage. If her crit adds to that, that's a DC 32 Tou save, I believe. If not it's DC 27 from the Power Attack.
Gizmo Posted August 25, 2021 Author Posted August 25, 2021 Apocalypsette Opposed Grapple Check: 1d20+12 21 Toughness Save vs DC 27: 1d20+13 21 22 - Forever Boy - Uninjured, 2HP 21 - Angelic - Injured x2, Pending Fatigue, 1HP 17 - Nocturne - Bruised x1, Fatigued, 1HP 16 - Chitin - Bruised x1, Staggered, -5 Toughness, 1HP 11 - Canister - Uninjured 10 - Apocalypsette - Bruised x2, Dazed, Pinned - Crab - Injured x1, Staggered Nocturne is up @Fox!
Fox Posted August 25, 2021 Posted August 25, 2021 Well, none of that's good! Nocturne's going to turn her attention back to the Crab, I guess, in the hopes of thinning the field a little. She makes a ranged attack with her move object, as before, but with what little power attack as she can muster: Ranged Attack Roll vs. Crab: 19! If that hits, it's a DC25 Toughness Save vs. damage.
Gizmo Posted August 25, 2021 Author Posted August 25, 2021 Just hits! Giant Crab Melod-Oni Toughness Save vs DC 25: 1d20+16 27 22 - Forever Boy - Uninjured, 2HP 21 - Angelic - Injured x2, Pending Fatigue, 1HP 17 - Nocturne - Bruised x1, Fatigued, 1HP 16 - Chitin - Bruised x1, Staggered, -5 Toughness, 1HP 11 - Canister - Uninjured 10 - Apocalypsette - Bruised x2, Dazed, Pinned - Crab - Injured x1, Staggered
Gizmo Posted August 25, 2021 Author Posted August 25, 2021 Chitin Going to hold for a combined attack with anyone else who attacks the Giant Crab Meolod-Oni before his next turn. Combined Attack vs Giant Crab Melod-Oni: 1d20+6 15 Combined Attack vs Giant Crab Melod-Oni; HP Reroll: 1d20+6 23 That's DC 25 for the purposes of combining DCs. 22 - Forever Boy - Uninjured, 2HP 21 - Angelic - Injured x2, Pending Fatigue, 1HP 17 - Nocturne - Bruised x1, Fatigued, 1HP 16 - Chitin - Bruised x1, Staggered, -4 Toughness, 0HP 11 - Canister - Uninjured 10 - Apocalypsette - Bruised x2, Dazed, Pinned - Crab - Injured x1, Staggered
Fox Posted August 25, 2021 Posted August 25, 2021 By request: Nocturne's Diplomacy Check: 18. 22 if Attractive applies. Nat just can't roll lately. Try harder, Nat!
Gizmo Posted August 25, 2021 Author Posted August 25, 2021 Canister Sense Motive vs DC 22: 1d20+10 12 Their one weakness: oh no everyone is hot Combined Attack vs Giant Crab Melod-Oni: 1d20+12 24 That's a DC 27 Toughness Save, so cumulative DC 29 with Chitin's attack.
Gizmo Posted August 26, 2021 Author Posted August 26, 2021 Apocalypsette Headbutt Angelic: 1d20+10 14 Giant Crab Meolod-Oni Sonic Shout vs Forever Boy: 1d20+10 12 22 - Forever Boy - Uninjured, 2HP 21 - Angelic - Injured x2, Pending Fatigue, 1HP 17 - Nocturne - Bruised x1, Fatigued, 1HP 16 - Chitin - Bruised x1, Staggered, -4 Toughness, 0HP 11 - Canister - Uninjured 10 - Apocalypsette - Bruised x2, Dazed, Pinned - Crab - Injured x1, Staggered
RocketLord Posted August 26, 2021 Posted August 26, 2021 Alright, since Canister's playing nice for the moment, Pan's gonna try to get rid of the crab first... by hitting Apocalypsette! Since Eira won the Grapple by more than 5, Apocalypsette should be Bound and Helpless, on top of the -4 Defense, so I'm gonna attempt to do a coup de grace with Pan's Forever Weapon. Since it's got Precise, I should have no issue avoiding Eira. That's a DC32 TOU save for Apocalypsette, followed by a DC22 Fort save if she takes damage (I'm not sure if the +5 crit bonus applies to the Fort save or not, but DC27 Fort Save if it does) Let me know how that goes, might wanna force some rerolls if Apocalypsette rolls too well!
Gizmo Posted August 26, 2021 Author Posted August 26, 2021 Apocalypsette Toughness Save vs DC 32: 1d20+12 22 Fortitude Save vs DC 27: 1d20+14 26 Now, the Paralyzing Attack on Forever Boy's Forever Blade gives him the option to inflict Paralyze instead of Damage, unless the Fort Save is from something else I'm not seeing? EDIT: Clarified that it's the save from the Coup de Grace! She is indeed knocked out after the second failure. Angelic is up next, @Avenger Assembled.
Avenger Assembled Posted August 27, 2021 Posted August 27, 2021 Angelic: spends her HP to cancel fatigue. She goes to fight the crab: https://orokos.com/roll/909861 If that hits, it's a DC 25 Tou save for the crab. I'll have her hold off till combined attack time.
Fox Posted August 28, 2021 Posted August 28, 2021 Well, Nocturne called for coordination so she may as well help! She will also get in on the combined attack. The DC won't matter so much since her flat DC will still help for the combined bonus, but she'll all-out attack +2/-2 to offset her PL and attack penalty: Ranged Attack Roll: 21 DC23 toughness, which is just barely within the +/-5 of Canister's DC27.
Gizmo Posted August 28, 2021 Author Posted August 28, 2021 Giant Crab Meolod-Oni Toughness Save vs DC 33: 1d20+16 21 Since it was already staggered that'll do it! Feel free to get an IC post of setting up in for Nocturne @Fox, then I'll get in the big combined attack post.
RocketLord Posted September 22, 2021 Posted September 22, 2021 Gonna spend a HP to stunt this off Pan's tricks array: Create Object 10 (Extras: Duration [Continuous]; Flaws: Action [Full Round]; Feats: Precise, Progression [Object Size] 4, Stationary, Subtle 2) (10x100 ft. Cubes) {28/28PP} And then I'll use that to create a metallic tree-like structure anchored to the ground with stationary, wrapping around and holding the bandshell.
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