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Heavy Mettle (OOC)


Gizmo

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Posted

Canister has a radar sense in their helmet but I’ll keep that in mind for Apocalypsette going forward! Thanks for the reminder!

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Posted

Apocalypsette

Opposed Grapple Check: 1d20+12 21

Toughness Save vs DC 27: 1d20+13 21

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x2, Pending Fatigue, 1HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Bruised x1, Staggered, -5 Toughness, 1HP

11 - Canister - Uninjured

10 - Apocalypsette - Bruised x2, Dazed, Pinned

- Crab - Injured x1, Staggered

 

Nocturne is up @Fox!

Posted

Well, none of that's good!

 

Nocturne's going to turn her attention back to the Crab, I guess, in the hopes of thinning the field a little.

 

She makes a ranged attack with her move object, as before, but with what little power attack as she can muster:

Ranged Attack Roll vs. Crab: 19!

If that hits, it's a DC25 Toughness Save vs. damage.

Posted

Just hits!

Giant Crab Melod-Oni

Toughness Save vs DC 25: 1d20+16 27

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x2, Pending Fatigue, 1HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Bruised x1, Staggered, -5 Toughness, 1HP

11 - Canister - Uninjured

10 - Apocalypsette - Bruised x2, Dazed, Pinned

- Crab - Injured x1, Staggered

Posted

Chitin

Going to hold for a combined attack with anyone else who attacks the Giant Crab Meolod-Oni before his next turn.

Combined Attack vs Giant Crab Melod-Oni: 1d20+6 15

Combined Attack vs Giant Crab Melod-Oni; HP Reroll: 1d20+6 23

That's DC 25 for the purposes of combining DCs.

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x2, Pending Fatigue, 1HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Bruised x1, Staggered, -4 Toughness, 0HP

11 - Canister - Uninjured

10 - Apocalypsette - Bruised x2, Dazed, Pinned

- Crab - Injured x1, Staggered

Posted

Apocalypsette

Headbutt Angelic: 1d20+10 14

 

Giant Crab Meolod-Oni

Sonic Shout vs Forever Boy: 1d20+10 12

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x2, Pending Fatigue, 1HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Bruised x1, Staggered, -4 Toughness, 0HP

11 - Canister - Uninjured

10 - Apocalypsette - Bruised x2, Dazed, Pinned

- Crab - Injured x1, Staggered

Posted

Alright, since Canister's playing nice for the moment, Pan's gonna try to get rid of the crab first... by hitting Apocalypsette!

Since Eira won the Grapple by more than 5, Apocalypsette should be Bound and Helpless, on top of the -4 Defense, so I'm gonna attempt to do a coup de grace with Pan's Forever Weapon. Since it's got Precise, I should have no issue avoiding Eira.

 

That's a DC32 TOU save for Apocalypsette, followed by a DC22 Fort save if she takes damage (I'm not sure if the +5 crit bonus applies to the Fort save or not, but DC27 Fort Save if it does)

Let me know how that goes, might wanna force some rerolls if Apocalypsette rolls too well!

Posted

Apocalypsette

Toughness Save vs DC 32: 1d20+12 22

Fortitude Save vs DC 27: 1d20+14 26

 

Now, the Paralyzing Attack on Forever Boy's Forever Blade gives him the option to inflict Paralyze instead of Damage, unless the Fort Save is from something else I'm not seeing?

 

EDIT: Clarified that it's the save from the Coup de Grace! She is indeed knocked out after the second failure.

 

Angelic is up next, @Avenger Assembled.

Posted

Well, Nocturne called for coordination so she may as well help! She will also get in on the combined attack.

 

The DC won't matter so much since her flat DC will still help for the combined bonus, but she'll all-out attack +2/-2 to offset her PL and attack penalty:

Ranged Attack Roll: 21

DC23 toughness, which is just barely within the +/-5 of Canister's DC27.

  • 4 weeks later...
Posted

Gonna spend a HP to stunt this off Pan's tricks array:

 

Create Object 10 (Extras: Duration [Continuous]; Flaws: Action [Full Round]; Feats: Precise, Progression [Object Size] 4, Stationary, Subtle 2) (10x100 ft. Cubes) {28/28PP} 

 

And then I'll use that to create a metallic tree-like structure anchored to the ground with stationary, wrapping around and holding the bandshell.

 

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