RocketLord Posted June 30, 2021 Share Posted June 30, 2021 OOC for this. @Tiffany Korta let's see some initiative! Link to comment
Tiffany Korta Posted June 30, 2021 Share Posted June 30, 2021 Bee's Initiative: 1d20+8 24 Link to comment
RocketLord Posted July 22, 2021 Author Share Posted July 22, 2021 Rocket: 21 Seriously? Well, alright. Dinobot: 5 24 - Bee - 3HP - Unharmed 21 - Rocket - 4HP - Unharmed 5 - Dinobot - Unharmed @Tiffany Korta you're up! Link to comment
Tiffany Korta Posted August 23, 2021 Share Posted August 23, 2021 Surprise attack! Not sure what you want me to roll but teeny tiny Bee is going inside the 'bot to cause some damage! Link to comment
RocketLord Posted August 26, 2021 Author Share Posted August 26, 2021 Let me know what attack you're using and I'll roll some saves! No need to roll to hit, cus no way you can miss that. Link to comment
Tiffany Korta Posted August 26, 2021 Share Posted August 26, 2021 As her biokinetic blast seems appropriate considering it's electical based. That a Blast 10 so DC35 Toughness if needed. Link to comment
RocketLord Posted August 26, 2021 Author Share Posted August 26, 2021 DC25 TOU save. -5 to TOU from the internal attack: 21, injury! Rocket's gonna use his speed and Knowledge [Technology] to see if he can find anything on how to disable it. Taking 10 due to Quickness for a result of 25. The machine is energy inefficient, exposed power couplings to its limbs and tail. They can be disabled from the inside and outside with successful attacks. The dinobot tries to attack Rocket with it's tail: 23, a miss! 24 - Bee - 3HP - Unharmed 21 - Rocket - 4HP - Unharmed 5 - Dinobot - Injury (x1) Link to comment
Kaede Kimura Posted August 27, 2021 Share Posted August 27, 2021 Okay, The Dreamer is moving to FC to join the Atom Academy, and RL said to just roll Initiative so... 1d20+0 = 11! She isn't quick. Link to comment
RocketLord Posted August 27, 2021 Author Share Posted August 27, 2021 That still leaves @Tiffany Korta up next! 24 - Bee - 3HP - Unharmed 21 - Rocket - 4HP - Unharmed 11 - The Dreamer - 1HP - Unharmed 5 - Dinobot - Injury (x1) Link to comment
Tiffany Korta Posted September 1, 2021 Share Posted September 1, 2021 If she can Bee will travel through th belly of the beast and try and detact the tail from the inside. What would you like me to roll? Link to comment
RocketLord Posted September 2, 2021 Author Share Posted September 2, 2021 Alright, a move action to get to the tail part, and a standard action to scan for the weakness using Knowledge [Technology] at DC20 to identify what you need to do, then you can try to detach it next round! Link to comment
Tiffany Korta Posted September 2, 2021 Share Posted September 2, 2021 Knowledge [Technology]: 1d20+10 13, okay spend a HP here Knowledge [Technology]: 1d20+10 28 Link to comment
RocketLord Posted September 2, 2021 Author Share Posted September 2, 2021 You manage to find a coupling that you think can detach the tail! Give me an IC, feel free to describe the insides as you want! Link to comment
RocketLord Posted September 10, 2021 Author Share Posted September 10, 2021 Setting Rocket Speed Array to Snare and Super Scientific Rocket Array to Ranged: Gonna throw a bunch of rubble at the Dinobot to try and trap it and give Bee some time to work her magic. Attack: 29, and that's a Crit. DC25 Reflex Save for the Dinobot to avoid being trapped under rubble thrown at super speed. Move action to move all over the place. Reflex Save: 8, it's bound and helpless. @Kaede Kimura is next! 24 - Bee - 3HP - Unharmed 21 - Rocket - 4HP - Unharmed 11 - The Dreamer - 1HP - Unharmed 5 - Dinobot - Injury (x1) Link to comment
Kaede Kimura Posted September 21, 2021 Share Posted September 21, 2021 The Dreamer is gonna switch Summon Array to The Carnifex ex Imaginatio. Talked with Rocket and he said that it'd get to act immediately. With that, It's gonna leap forwards, All-out-Attacking -4 Defense/+4 Attack, and then Power Attacking -5 Attack/+5 Damage, so it has no Defense, +3 to Hit, and DC30 if it hits. Total Bonus: (+3 Base) + (+4 Adjacent Target) = +7, the I-rex should have defense... Nothing. At all I think. Helpless means Defense 5+Size Mod (4 total since is large), and Bound gives another -4? For a defense of nada, but essentially 1. Anyway, 1d20+7 = 13. It hits, DC30 toughness for the I-rex. Link to comment
RocketLord Posted September 21, 2021 Author Share Posted September 21, 2021 That's a hit, yeah. TOU: 17 Fail by 13, staggered, disabled and dazed, which means it's out of action and taken down. We're out of combat with that. @Tiffany Korta: Feel free to have Bee getting a bit rattled by that hit! Link to comment
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