Lone_Star Posted August 21, 2021 Posted August 21, 2021 This is the OOC for this. Let's roll for initiative! Arryn will be using the Powerhouse stats with two additional limbs, granting him Improved Grapple. His five thugs will use the Soldier stats. I'll post initiative once I get it from everyone. Arryn Cia's Initiative: 1d20 (2) + 0 = 2 Corsair's Initiative: 1d20 (6) + 12 = 18 Space Thugs' Initiative: 1d20 (15) + 1 = 16 Gimme an initiative roll, @RocketLord and @Thevshi!
RocketLord Posted August 21, 2021 Posted August 21, 2021 Initiative: 20 Set up the order and I'll try to get a post here soon.
Lone_Star Posted August 22, 2021 Author Posted August 22, 2021 Aye, m'lord! Initiative Order Space Ranger III: Unhurt, 4 HP Corsair: Unhurt, 3 HP Space Thugs x6: Unhurt Squire Kath'lana: Unhurt Arryn Cia: Unhurt, 1 HP
RocketLord Posted August 23, 2021 Posted August 23, 2021 Gonna shoot at Arryn Cia with an X-Ray: 21 Using the attack's Indirect 3 to make the blast dance around the room until finally (hopefully) hitting him, so it might catch him flat-footed! DC20 Fort Save vs. Tou Drain if it hits! And then he moves away from Corsair, to make sure they're not bundled together.
Lone_Star Posted August 26, 2021 Author Posted August 26, 2021 That'll definitely hit, and we can say it catches him flat-footed - makes sense to me. Unfortunately, he rolled a 25! Now for Vynn - he is gonna try to take out one of Cia's henchmen with a Remise: 24 to hit! The henchman will roll Toughness vs. Remise: 17, that's a failure Initiative Order Space Ranger III: Unhurt, 4 HP Corsair: Unhurt, 3 HP Space Thugs x5: Unhurt Squire Kath'lana: Unhurt Arryn Cia: Unhurt, 1 HP For the remaining henchmen, they will split up their shots between the three heroes: two for Space Ranger, two for Corsair, and one for Squire Kath'lana: Space Ranger: 7, and 9, two misses! Corsair: 10, and 13, two more misses! Squire Kath'lana: 9, all misses! @Thevshi, lay down the hurt! I'll make posts momentarily.
Thevshi Posted August 26, 2021 Posted August 26, 2021 Kath'lana will try to fire her snare at Cia, she only got a 17, so not sure if that hit or not.
Lone_Star Posted August 26, 2021 Author Posted August 26, 2021 You hit, and his Reflex save is 19, leaving him Entangled! Initiative Order Space Ranger III: Unhurt, 4 HP Corsair: Unhurt, 3 HP Space Thugs x5: Unhurt Squire Kath'lana: Unhurt Arryn Cia: Entangled, 1 HP Go ahead and post IC, @Thevshi, I'll post Arryn Cia tomorrow.
Lone_Star Posted August 27, 2021 Author Posted August 27, 2021 (edited) Arryn Cia will attempt to punch Space Ranger! And a 13 doesn't cut it! He already used his turn to attack, so he doesn't get to try to break out. Initiative Order Space Ranger III: Unhurt, 4 HP Corsair: Unhurt, 3 HP Space Thugs x5: Unhurt Squire Kath'lana: Unhurt Arryn Cia: Entangled @RocketLord is up! Edited August 27, 2021 by Lone_Star
RocketLord Posted August 30, 2021 Posted August 30, 2021 Entangled, you say? Gonna shoot Cira with a Freeze Ray, let's see if we can layer another snare on top. Attack: 13 I doubt that hits, even with the Defense penalty, so I'll spend a HP to reroll (if necessary): 16, making it a 26 due to reroll! DC20 Reflex Save vs. Snare, and he'll be bound and helpless if he fails! Using move action to jet out of reach.
Lone_Star Posted September 1, 2021 Author Posted September 1, 2021 Reflex Save: That's a natural 1! For Corsair's turn, he is going to take on a henchman: That's a 28. The henchman rolls against it: And fails with a 15. The space thugs will target Corsair and Space Ranger, forgetting about Kath'lana momentarily: The first misses Corsair with a 20, The second misses Corsair with a 17, The third hits Space Ranger with a 25, And the fourth also hits Space Ranger with a 21! I'll need two DC 23 Toughness saves from Space Ranger, @RocketLord! Meanwhile, @Thevshi is up after I post IC momentarily. Space Ranger III: Unhurt, 4 HP Corsair: Unhurt, 3 HP Space Thugs x4: Unhurt Squire Kath'lana: Unhurt Arryn Cia: Bound and Helpless
Thevshi Posted September 1, 2021 Posted September 1, 2021 Kath'lana will switch to her blasters and attack one of the thugs, but likely miss with a 14, if by some chance that hits, that is a DC 26 toughness save.
RocketLord Posted September 1, 2021 Posted September 1, 2021 Gonna spend a HP to double Space Ranger's Dodge Bonus, bringing his defense up to 29 and making those attacks miss.
Tiffany Korta Posted September 2, 2021 Posted September 2, 2021 As I've been generously allowed to join, Traveller's Initiative: 1d20+6 12
Lone_Star Posted September 2, 2021 Author Posted September 2, 2021 (edited) Awesome! So the order now is as follows: Space Ranger III (20): Unhurt, 3 HP Corsair (18): Unhurt, 3 HP Space Thugs x4 (16): Unhurt Traveller (12): Unhurt, 1 HP Squire Kath'lana (11): Unhurt Arryn Cia (2): Bound and Helpless Arryn Cia is going to spend his standard action to try to break out of the Snare. He has Strength 12, so @RocketLord, please roll your Snare's Toughness save against a DC 27. Edited September 2, 2021 by Lone_Star
Lone_Star Posted September 2, 2021 Author Posted September 2, 2021 Okay, so he's gonna spend his turn breaking free! @RocketLord you are up once I get the GM post up! Space Ranger III (20): Unhurt, 3 HP Corsair (18): Unhurt, 3 HP Space Thugs x4 (16): Unhurt Traveller (12): Unhurt, 1 HP Squire Kath'lana (11): Unhurt Arryn Cia (2): Unhurt
Thevshi Posted September 2, 2021 Posted September 2, 2021 Kath'lana's snare got a 28 on its toughness save, so he is still entangled by it.
Lone_Star Posted September 3, 2021 Author Posted September 3, 2021 I've edited the IC to reflect this! New initiative: Space Ranger III (20): Unhurt, 3 HP Corsair (18): Unhurt, 3 HP Space Thugs x4 (16): Unhurt Traveller (12): Unhurt, 1 HP Squire Kath'lana (11): Unhurt Arryn Cia (2): Entangled @RocketLord, you are up!
RocketLord Posted September 7, 2021 Posted September 7, 2021 Another Freeze Ray vs. Arryn, then: 17 I think that's a hit, so a DC20 Reflex Save for Arryn, bound & helpless if he fails! J'onn keeps moving around.
Lone_Star Posted September 7, 2021 Author Posted September 7, 2021 Arryn Cia rolls a 1! He is Bound and Helpless. Time for the thugs to go: First aims for Corsair, and misses with a 19. The second misses Space Ranger with a 10. The third just hits Space Ranger with a 21. And the fourth misses Kath'lana with a 12! So I'll need a DC 20 Toughness save from @RocketLord, then @Tiffany Korta is up! Space Ranger III (20): Unhurt, 3 HP Corsair (18): Unhurt, 3 HP Space Thugs x4 (16): Unhurt Traveller (12): Unhurt, 1 HP Squire Kath'lana (11): Unhurt Arryn Cia (2) Bound and Entangled
Tiffany Korta Posted September 8, 2021 Posted September 8, 2021 Let's say Sitara is just entering the place so Move towards the nearest space thug and do a Strike & Paralyse with her Power Pike. Attack Roll: 1d20+10 27, thats a DC 22 Toughness save and a DC 16 Fort save for Paralyze.
Lone_Star Posted September 10, 2021 Author Posted September 10, 2021 Toughness save: 14! Traveller takes out a thug! I'll update that on the next IC, but let's have @Thevshi go first. Space Ranger III (20): Unhurt, 3 HP Corsair (18): Unhurt, 3 HP Space Thugs x3 (16): Unhurt Traveller (12): Unhurt, 1 HP Squire Kath'lana (11): Unhurt Arryn Cia (2) Bound and Entangled
Thevshi Posted September 10, 2021 Posted September 10, 2021 Kath'lana will use her energy claws on this new "leader." Getting a Natural 20! on her attack roll! That is a DC31 toughness save for him thanks to the critical hit.
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