Tiffany Korta Posted October 1, 2021 Posted October 1, 2021 This is a social thread, with any magical based hero allowed to attend, but I’m trying something a little different. Roughly every seven days (or so) something will happen in the story and your character will have to deal with the change in time for the next change. That will be four changes with the thread closing on the 1st of November. Being a mostly social thread roll won’t be necessary and GM involvement will be minimal, instead, it's a chance for people to cut loose and show how powerful the character can really be!
Tiffany Korta Posted October 10, 2021 Author Posted October 10, 2021 You've been split off into groups of 2-4 into a corridor or room that is trying to stop you getting back to the main hall, looping back to where you started out. How you solve the problem is up to you, no rolls are necessary it's all about flexing your magic and showing off all the cool things that you can do!
Tiffany Korta Posted October 10, 2021 Author Posted October 10, 2021 I've split you all into four teams of three, a little swapping around is fine but don't to crazy One Aquaria Phantom Set Two Blackstaff Cait-Sith Ouroboros Three Artificer Effigy Oz Four Invisigirl Masque Veronica Danger
Thevshi Posted October 10, 2021 Posted October 10, 2021 So, assigning points in one of Veronica's variable pools (Gem #1) 2 PP for 8 ranks of Kn: Arcana: up to 15 ranks (+20 with Int bonus) 2 PP for 8 ranks of Acrobatics up to 15 ranks (+20 with Dex bonus) 2 PP for 7 ranks of Notice: up to 15 ranks (+20 with Wis bonus) the extra skill point from above will go to Sense Motive, up to 7 ranks (+12 with Wis bonus) 1 PP for Attack Focus: Ranged Gem 2 was probably set on Charisma during the socializing. @Tiffany Korta When the Carrion Queen appeared, did Veronica pick up anything with her Super Sense (want me to make a Kn; Arcana check?) Super Senses 17 ("Magic Third Eye"; Magic Awareness/Detect [visual] [3]; Analyze [1]; Counters Concealment [2]; Counters Illusion [2]; Counters Obscure [5]; Penetrates Concealment [Power Loss; lead (-1)] [3]; Extended [100’ increments] [1]) [17 pp]
Tiffany Korta Posted October 10, 2021 Author Posted October 10, 2021 She is very, very magical in nature, mostly necromatic in nature, and that's her true form and not any kind of illusion.
angrydurf Posted October 10, 2021 Posted October 10, 2021 As we're all split up it might behoove us to mark each post with where and what group is involved.
Thevshi Posted October 10, 2021 Posted October 10, 2021 Good idea, I edited my post to add that information
Exaccus Posted October 11, 2021 Posted October 11, 2021 Making the arcane reliquary points into Patternoscope Comprehend 3 (Objects; understand, Speak too, Spirits; Extras: Affects others (+Self)) [9/10] and offer it to @Dr Archeville ' artificer and @EternalPhoenix's effigy whoever goes for it first.
Thevshi Posted October 26, 2021 Posted October 26, 2021 @Tiffany Korta Tiff, with Veronica's magic sense/awareness being able to look through walls, etc, is she able to get any sense of what the Carrion Queen might be up to in the main hall? Is she casting any spells or doing other magic?
Tiffany Korta Posted October 26, 2021 Author Posted October 26, 2021 She's basically gathering her mystical energies and occasionally testing the magical barrier. As is traditional they're holding but will fail soon.
Thevshi Posted October 27, 2021 Posted October 27, 2021 So, unless anyone has any other suggestions, Veronica will power stunt the following off her Magic Array: Immunity 10 (Necromatic) (Extras: Effects Others; Area (50' radius base); Feats: Selective; Progression 2: Area (up to 250' radius) for 33 PP. She will use this to protect all that want some protection.
Thevshi Posted October 29, 2021 Posted October 29, 2021 Also, after protecting everyone as above, Veronica will do the following with her variable pools: For Gem 1, she will do the following: 2PP for 2 ranks of Attack Specialization with her Climbing Axe device (for +4 to hit with them) 1PP for 1 rank of AF: Melee (making her total attack with her Climbing Axes equal +11) 2PP for +8 ranks of Acrobatics (up to 15 ranks, giving her a total of +20) 2PP for +7 ranks of Notice (up to 15 ranks, again putting her at +20) For Gem 2, she will gain +10 Str.
angrydurf Posted October 29, 2021 Posted October 29, 2021 Power stunt the power I'm adding to his sheet in next update. Not activating it yet but when she's weak and distracted it'll be prepped. Super Movement 3 (Banish; Dimensional Movement 3; Extras: Attack +0, Attack 13 (to DC 16){26}, Continuous, Alt Save Will +0; Flaws: Limited(non-prime natives to home dimension only), Distracting; Feats: Affects Insubstantial 1 ) [30PP] (magic, dimensional)
Fox Posted October 30, 2021 Posted October 30, 2021 Purely for the bookkeeping, Masque's stunting an area concealment (mirror images): Concealment 10 (all senses; Extras: Affects Others, Area (General Burst); Flaws: Mirror Images (cannot go unnoticed); Feats: Selective) [31/44pp] Not sure how big that combat space is, but if needed she'll use the remaining points to extend the area.
angrydurf Posted November 11, 2021 Posted November 11, 2021 In case it matters Skill mastery for a 30 stealth 1d20+8=10 and the HP to reroll 1d20+8=20 which hopefully is enough with her denied dodge bonus.
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