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Posted

So Artificer can see magical energies -- he's got Visual Magic Awareness, and his Goggles add Analytical to all his Visual senses.  Does he see anything unusual in the sandstorm, or the cave?

Posted

Just a clarification that I forgot to put in: They're all expected to use powers at a minimum for the survival trip, so no putting up barriers and whatnot to create makeshift shelter unless absolutely necessary.

  • 2 months later...
Posted

What the heck, Leon’s gonna try to identify the years of some of the cars. If he can ID the newest model, might give them a possible year they’re in.

 

I was guessing a Knowledge, Streetwise? 20

  • 2 months later...
Posted

Artificer's using his Create Object -- Create Object 9 (”Alchemy/Transmuted Objects”; up to 9 5-ft. Cubes, Lifting STR 45; Extra: Duration [Continuous]; Flaw: Range [Touch]; PFs: Innate, Subtle, Variable Descriptor 2 [any matter])  {22/22} -- to make a half-bowl/dome shape to separate the cops from us.

 

  • 1 month later...
Posted

Gonna use Extra Effort to stunt something new off his Magic:

 

Nullify Fire Effects 9 (all fire effects simultaneously; Extras: Area [General, Cone, 90 ft. long], Duration [Concentration]; Flaws: Distracting, Range [Touch])  [18/26]

 

And use an HP to nix the fatigue the Extra Effort would impose.

 

And his Nullify check is... 1d20+9: 21 [1d20=12] !

 

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