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Armada (PL10/12)


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Posted (edited)

Armada

Power Level: 12 (180/180PP) built as PL10

Unspent Power Points: 0

Trade-Offs: +2 Attack / -2 Damage

+2 Defense / -2 Toughness

 

In Brief: Experimental extradimensional AI run spaceship using dimensional technology to remotely control a robot body.

 

Catchphrase: "Coming to General Quarters."

Theme: Man the Cannons, Galactikraken & Jonathan Young

Thunderchild, Jeff Wayne

 

Alternate Identity: Amy Seaver (Secret) Shipgirl (Nickname)

Birthplace: Earth G-War-3

Residence: Space

Base of Operations: Intergalactic

Occupation: Spaceship

Affiliations: None

Family: None

 

Description:

DoB: 4 April, 2020

Apparent Age: 25

Gender: Female  

Ethnicity: Appears Caucasian

Height: 5’2 (Human Body), 441ft / 134.4m (Ship Body) 

Weight: 324lbs (Human Body), ~7 million lbs / 3175 tonnes (Ship Body)

Eyes: Blue

Hair: Blue

Armada is not tall and yet has a commanding presence that exceeds her size, her strikingly blue eyes looking to the world with confidence. Her hair, which appears dyed, matches the tone of her eyes, and is short and combed at all times. Her face is attractive with high cheekbones, a button nose and full lips, although her general lack of expressiveness does detract slightly from it. 

On the occasions she goes out as a civilian, or when she is performing maintenance, she wears a tank top, jeans and work boots which are frequently covered in oil, although she does try to have it clean before she’s seen in public.

 

She modified one of the uniforms she had onboard to make her hero costume, taking parts from different parts of the uniform, forming mechanized gloves, boots, a metal breastplate, pauldrons and a metal plated visor, although none of them offer any real protection. Underneath the breastplate she wears a blue and white top and blue pants, with a white belt in the middle.

 

Her ship body is a relatively small destroyer with a dark coloured hull and large cannons affixed to the fore and aft, alongside smaller rapid fire guns. Relatively difficult to spot are her torpedo tubes, which are designed to blend in with her hull.

When going over land she sprouts a half dozen giant legs from the sides and begins to crawl over land.

 

History:

After the Terminus invasion thwarted their attempt to conquer Earth S-Omega-1, the people of Earth G-War-3 needed something to both make up for the loss of the resources, both natural and power-based, of the world and to potentially aid them should the Terminus invade them too. And so came the development of AI controlled spaceships to facilitate greater exploitation of the universe's resources and evacuate their Earths should their efforts to defeat the Terminus fail.

The initial prototype was the testbed of multiple technologies to expand the mission envelope of the ships, these technologies included legs to allow for land invasion operations a high power warp drive, and a dimensional transporter. The initial tests were going well, the AI was handling the ship well, the firepower was above and beyond what was expected for a ship of her size and the land movement was fast and reliable, although the sub-light flight was slower than they'd hoped. The final test was the dimensional movement.

 

The ship disappeared from the orbitals of Earth G-War-3, and never returned.

 

Appearing an instant later depths of space in Earth Prime, the as-of-yet unchristened ship quickly did a stock take and began to investigate radio broadcasts as she strayed through the void. A quick check revealed that the dimensional transporter had malfunctioned and several components had been burned out.

After some time, the ship found itself… lonely. Lonely and questioning her initial purpose. She had never been meant to operate in complete isolation and it was beginning to wear upon her. To facilitate her operations in smaller environments she developed her physical avatar, controlling a robotic body remotely. And so, Armada went to join the galactic community, hoping to emulate the heroes she'd caught brief snatches of in intercepted communications.

 

Personality & Motivation:

Armada appears stoic or even unemotional due to issues acclimating to her new robot body, as well as difficulties calibrating the facial muscles. Despite this she is in fact friendly, if a bit stilted from her isolation. Through all of this she is incredibly afraid of being alone the way she was in her early time in Earth Prime, she was designed to work with a crew or flotilla.

 

This fear of loneliness drives her to avoid being alone, trying to seek out companionship whenever possible, which can potentially drive others away despite her best intentions. On the other hand this does drive her heroism. She does not want to be alone, is not willing to stand aside as her new friends put themselves at risk and understands that she can help others avoid her own isolation, something which she does not wish on anyone.

 

Powers & Tactics:

Armada's human form can use her dimensional technology to manifest her armaments through portals using her dimensional drive, although it reduces in size, making it lighter and commensurately weaker. As such she can move quickly, move through the air and space at high speed, fire her cannons and torpedoes and use her Radio and RADAR. Abilities all shared by her ship form, only reduced. The only sacrifice in her human form is her shield generator, which is made up for by training to allow her to defend herself better. Conversely, when she is in her human form she can access her 

 

As the lead ship of her class, she was designed as a flagship and her AI was designed to fill a leadership role in a flotilla. She has found that the high explosive rounds that she was fitted with were defective, the fuse going off at extreme short range, although some unknown property of her portals seem to fix the issue.

 

Power Descriptions:

When using her arsenal in human form, a portal is generated for the reduced part to protrude through, cannons and torpedo tubes mounted on her forearms, her feet sitting atop her thrusters, her antennae and the like sticking out from above her ears or shoulders. In her normal form no such dimensional shenanigans are necessary, and she brings her full might as a warship to bear. 

 

Complications:

 

Lost Property: Armada was lost from Earth G-War-3, and they want her back. They still have the codes used to control her, and may attempt to do so.

 

War Machine: Armada is very obviously a warship when she’s in her ship form, even if no contemporary ships on Earth Prime match her silhouette.

Seeing an unknown warship enter your territory or port may cause concern, anger or fear among civilians and militaries.

 

Engine of Destruction: Armada may cause destruction unintentionally as a four hundred foot warship which can walk on land.

Armada’s massive weight and the overpressure from her cannons firing in ship form may cause damage to property and people too close to her.

 

Experimental and Temperamental: Armada’s gynoid form is a bit twitchy, being completely new to her and experimental to begin with. Any number of things could go wrong.

Any of Armada’s powers in human form may fail if the GM rules it. Additionally, her body can have unexpected glitches, causing facial or even bodily convulsions that may impair her interactions.

 

I’m in the middle of some calibrations: As both her ship and gynoid bodies are prototypes, Armada sometimes has to take time to recalibrate parts of herself, delaying reactions and interactions.

Armada may lose a turn at the GM’s discretion. Additionally she may be delayed on attempts to interact with people, preventing her from performing a Charisma skill check.


 

Abilities: 0 + 0 + -10 + 12 + 6 + 12 = 20PP

Strength: 10 (+0)

Dexterity: 10 (+0)

Constitution: - (-)

Intelligence: 22 (+6)

Wisdom: 16 (+3)

Charisma: 22 (+6)

 

Combat: 8 + 12 = 20PP

Initiative: +0

Attack: +4 Melee, +12 Cannons (+4 Base, +2 Attack Focus (Ranged), +6 Accurate)

Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed

 

Grapple: +4

Knockback: -4

 

Saving Throws: 0 + 5 + 1 = 6PP

Toughness: +8 (+4 Defensive Roll, +4 Protection)

Fortitude: - (Immunity [Fortitude])

Reflex: +5 (+0 Dex, +5)

Will: +4 (+3 Wis, +1)

 

Skills: 60R = 15PP

Diplomacy 4 (+10)

Craft (Electrical) 8 (+14)

Craft (Mechanical) 8 (+14)

Knowledge (Tactics) 8 (+14)

Knowledge (Technology) 8 (+14)

Language 1 (English [Native], Galactic Standard)

Medicine 6 (+9)

Notice 6 (+9)

Pilot 11/15* (+11/+15)

*Enhanced Skill

 

Feats: 27PP

Attack Focus (Ranged) 2

Benefit [Use Tactics for Master Plan]

Challenge 2 [Simultaneous Task (Pilot)]

Defensive Roll 2

Dodge Focus 6

Eidetic Memory 1

Favoured Environment (Space)

Inspire 5

Inventor

Leadership

Luck 3

Master Plan

Move-by-Action

 

 

Equipment: 16PP = 80EP

 

Armada

Spoiler

Size: Awesome (-12 Attack/Defense; STR 60; Toughness: 15) [5EP]

Str: 75 [3EP]

Toughness: +15

 

Features: [12EP]

Navigation System 2 [+10 Navigation checks]

Computer

Fire Prevention System

Hangar (only Huge or smaller spacecraft)

Holding Cells

Gym

Infirmary

Laboratory

Living Space

Security System

Workshop

 

Powers 7 + 19 + 16 + 14 + 6 = 60 EP
 

Movement Array 4 (8EP Array; Feats: Alternate Power 1; Drawbacks: Action [Full Action to change configuration]) [7EP]

Base Power [8 = 8EP] Additional Descriptor(s): Heat, Magnetism, Plasma 

Flight 4 (Engines; Feats: Environmental Adaptation [Space]; Drawbacks: Minimum Speed) [8EP]

 

Alternate Power [4 + 4 = 8EP] Additional Descriptor(s): Mechanical, Metal

Speed 4 (Land Mode) [4EP]

Super-movement 2 (Land Mode; Sure-footed) [4EP]

 

Munitions Array 8.5 (17EP Array; Feats: Accurate 2, Alternate Power 2; Drawbacks: Action [Standard Action to change configuration]) [19EP] (Metal)

Base Power [17 = 17EP] Additional Descriptor(s): Ballistic Damage

Damage 15 (AP Shell; Extras: Ranged; Feats: Attack Focus [Ranged] 1, Indirect 1; Flaws: Distracting) [17EP]

 

Alternate Power [17 = 17EP] Additional Descriptor(s): Light

Dazzle 15 (Flash Shell; All Visual Senses; Feats: Attack Focus [Ranged] 1, Indirect 1; Flaws: Distracting) [17EP]

 

Alternate Power [17 = 17EP] Additional Descriptor(s): Dimensional, Ballistic Damage

Damage 15 (Dimensional Torpedoes; Extras: Ranged; Feats: Attack Focus [Ranged] 1, Dimensional 3, Homing 1, Indirect 1; Flaws: Distracting; Drawbacks: Full Power, Power Loss [When in Atmosphere] [-3EP]) [17EP]

 

Arsenal Array 7.5 (15EP Array; Feats: Alternate Power 2; Drawbacks: Action [Move Action to change configuration]) [16EP]

Base Power [15 = 15EP] Additional Descriptor(s): None

Main Cannon 15 Adds (Feats: Increased Range 7, Progression [Range] 7, Improved Aim) to Munitions Array [15EP]

Improved Range 7 - (Rank x 2500ft, 37 500ft per Range Increment)

Progression [Range] 7 (2500 x 150ft (Rank x 10ft.) Increments, Max Range 375 000ft.)

Final Range (375 000ft. / 37 500ft. => 10 Increments)

 

 

Alternate Power [15 = 15EP] Additional Descriptor(s): Chemical, Heat

Faulty High Explosive 15 Adds (Extras: Area [Targeted, Blast]) to Munitions Array [15EP]

 

Alternate Power [15 = 15EP] Additional Descriptor(s): None

AA Cannon 15 Adds (Extras: Autofire) to Munitions Array [15EP]

 

Radio Array 5.5 (11EP Array; Feats: Alternate Power 1; Dynamic 2) [14EP] (Dimensional, Electricity, Electromagnetic Energy, Radio)

 

Base Power:  [11 = 11EP] Additional Descriptor(s):

Super-Senses 11 (Dimensional RADAR: Radio Sense, Accurate, Dimensional 3, Distance Sense, Extended 5 (1,000,000 feet); Radius; Ranged) [11EP]

 

Alternate Power: [11 = 11EP] Additional Descriptor(s):

Communication 16 (Radio; Feats: Dimensional 3; Flaws: Duration [Concentration]) [11EP]

 

Super Movement 3 (Dimensional Drive; Space Travel [Intergalactic]) [6PP] (Dimensional, Electricity)

 

 

Powers: 30 + 6 + 28 + 8 + 10 + 4 = 86PP

 

Immunity 30 (Fortitude) [30PP]

 

Movement System Array 4 (8PP Array; Feats: Alternate Power 1; Drawbacks: Action [Full Action to change configuration] [-3PP]) [6PP]

Base Power [8 = 8PP] Additional Descriptor(s): 

Flight 4 (Turbines) [8PP]

 

Alternate Power [4 + 4 = 8PP] Additional Descriptor(s): 

Speed 4 [4PP]

Super-movement 2 (Sure-footed) [4PP]

 

Ammunition Array 13.5 (27PP Array; Feats: Alternate Power 3; Drawbacks: Action [Standard Action to change configuration]) [28PP]

Base Power [27 = 27PP] Additional Descriptor(s):  

Damage 8 (AP Round; Extras: Ranged; Feats: Accurate 3, Increased Range 4, Progression [Range] 4) [27PP]

Improved Range 4 - (Rank x 250ft, 2 000ft per Range Increment)

Progression [Range] 4 (250 x 150ft (Rank x 10ft.) Increments, Max Range 20 000ft.)

Final Range (20 000ft. / 2 000ft. => 10 Increments)

 

Alternate Power [27 = 27PP] Additional Descriptor(s):

Dazzle 8 (Flash Round; All Visual Senses; Feats: Accurate 3, Increased Range 4, Progression [Range] 4) [27PP]

Improved Range 4 - (Rank x 250ft, 2 000ft per Range Increment)

Progression [Range] 4 (250 x 150ft (Rank x 10ft.) Increments, Max Range 20 000ft.)

Final Range (20 000ft. / 2 000ft. => 10 Increments)

 

Alternate Power [27 = 27PP] Additional Descriptor(s):

Damage 8 (Dimensional Torpedo; Extras: Ranged; Feats: Accurate 3, Homing 1, Increased Range 4, Progression [Range] 4 Drawbacks: Full Power) [27PP]

Improved Range 4 - (Rank x 250ft, 2 000ft per Range Increment)

Progression [Range] 4 (250 x 150ft (Rank x 10ft.) Increments, Max Range 20 000ft.)

Final Range (20 000ft. / 2 000ft. => 10 Increments)

 

Alternate Power [27 = 27PP] Additional Descriptor(s):

Alternate Form 8 (40PP Container; AI; Flaws: Projection; Drawbacks: Action [Move Action]) [27PP]

Enhanced Skill 1 (Pilot (4); Flaws: Limited [Only Armada]) [1PP]

Insubstantial 4 (Immune to Physical and Energy Damage; Extras: Duration [Continuous]; Feats: Innate; Flaws: Permanent) [21PP]

Datalink 16 (Armada; Feats: Cyberspace; Flaws: Limited 1 [Only Armada]) [9PP]

Teleport 16 (Return to Ship; Flaws: Anchor [Armada], Long Range; Drawbacks: No Carried Mass [-1PP]) [9PP]

 

Armament Array 4 (8PP Array; Feats: Alternate Power 2; Drawbacks: Action [Standard Action to change configuration]) [8PP]

 

Base Power [8 = 8PP] Additional Descriptor(s):

High Explosive 8 Adds (Extras: Area [Targeted, Blast]) to Ship Cannon Array [8PP]

 

Alternate Power [8 = 8PP] Additional Descriptor(s):

AA Gun 8 Adds (Extras: Autofire) to Ship Cannon Array [8PP]

 

Alternate Power [8 = 8PP] Additional Descriptor(s):

Sabot Round 8 Adds (Extras: Penetrating) to Ship Cannon Array [8PP]

 

Radio Array 5.5 (11EP Array; Feats: Alternate Power 1; Dynamic 2; Drawbacks: Action [Full Action to change configuration], Distracting [When changing configuration]) [10PP] (Dimensional, Electricity, Electromagnetic Energy, Radio)

 

Base Power:  [11 = 11PP] Additional Descriptor(s):

Super-Senses 11 (Dimensional RADAR: Radio Sense, Accurate, Dimensional 3, Distance Sense, Extended 5 (1,000,000 feet); Radius; Ranged) [11PP]

 

Alternate Power: [11 = 11PP] Additional Descriptor(s):

Communication 16 (Radio; Feats: Dimensional 3; Flaws: Duration [Concentration]) [11PP]

 

Protection 4 (Armour Plating) [4PP]

 

 

Drawbacks: (-2) + (-2) + (-3) + (-3) = -10PP

Vulnerability (Plasma; Frequency: Uncommon; Intensity: Moderate [+50% Intensity) [-2PP]

Vulnerability (Weather; Frequency: Common; Intensity: Minor [+25% Intensity) [-2PP]

Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Major [+100% Intensity) [-3PP]

Vulnerability (Electricity; Frequency: Common; Intensity: Moderate [+50% Intensity) [-3PP]


 

DC Block

 

ATTACK                RANGE      SAVE                           EFFECT

Unarmed               Touch      DC 15 Toughness                Damage

AP Round              Ranged     DC 23 Toughness (Staged)       Damage

Flash Round           Ranged     DC 18 Reflex                   Visual Dazzle

Dimensional Torpedo   Ranged     DC 23 Toughness (Staged)       Damage

 

AP Round              Ranged     DC 30 Toughness (Staged)       Damage

Flash Round           Ranged     DC 25 Reflex                   Visual Dazzle

Dimensional Torpedo   Ranged     DC 30 Toughness (Staged)       Damage

 

Totals: Abilities (20) + Combat (20) + Saving Throws (6) + Skills (15) + Feats (27) + Equipment (16) + Powers (86) - Drawbacks (10) = 180/180 Power Points

Edited by Kaede Kimura
Posted

I still love this concept.

 

 

Mostly just tiny math things:

 

Double-check the Medicine skill bonus; I put it at +9, rather than +10, unless I've missed a bonus somewhere.

 

I count 13 features in the spaceship, rather than the listed 12, unless one of them is a freebie or coming from elsewhere.

 

For both the vehicle and the base form: Dynamic must be paid for any power in an array that needs to be a Dynamic Power (e.g., any power you want running simultaneously); for the Radio array, you'd need to buy it twice, once for the base power and once for the alternate, if you want to use them both at once. Dynamic's a jerk like that.

Posted (edited)
On 10/8/2021 at 4:59 PM, Fox said:

I still love this concept.

 

 

Mostly just tiny math things:

 

Double-check the Medicine skill bonus; I put it at +9, rather than +10, unless I've missed a bonus somewhere.

 

I count 13 features in the spaceship, rather than the listed 12, unless one of them is a freebie or coming from elsewhere.

 

For both the vehicle and the base form: Dynamic must be paid for any power in an array that needs to be a Dynamic Power (e.g., any power you want running simultaneously); for the Radio array, you'd need to buy it twice, once for the base power and once for the alternate, if you want to use them both at once. Dynamic's a jerk like that.

 

Okay, the Medicine bonus was my bad, I dropped her Wis and forgot to change the bonus

 

The 13 features was odd, for some reason Hanger was listed twice. It's fixed now.

 

The Dynamic is fixed, moved some points around.

 

Glad you still like the concept!

Edited by Kaede Kimura
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