Ecalsneerg Posted October 9, 2021 Posted October 9, 2021 OOC thread for https://www.freedomplaybypost.com/topic/13399-the-finest-organic-suspension-ic/ As I said, while there will inevitably be combat, the criminals are inevitably going to be low PL so any actual threat will be to civilians and secret identities.
Ecalsneerg Posted October 11, 2021 Author Posted October 11, 2021 If either of you want; you can roll any of the below checks: Knowledge (Streetwise), Notice, Sense Motive
Tiffany Korta Posted October 11, 2021 Posted October 11, 2021 Liams Knowledge (Streetwise): 28, Notice: 24, Sense Motive: 32
Avenger Assembled Posted October 12, 2021 Posted October 12, 2021 Anna takes 20 on her Notice for 28 and 20 on her Sense Motive. How long will it take her to retrieve the Helm of Horus if she just gets up and runs away at Speed 5 with Concealment 10? Or is that not something you want her doing in this thread?
Ecalsneerg Posted October 12, 2021 Author Posted October 12, 2021 18 hours ago, Tiffany Korta said: Liams Knowledge (Streetwise): 28, Notice: 24, Sense Motive: 32 14 hours ago, Avenger Assembled said: Anna takes 20 on her Notice for 28 and 20 on her Sense Motive. OK, so both of you: All of these men are armed; the leader with a shotgun, the other three with revolvers. They've made some effort to conceal them, but not much of an effort - clearly they're keeping the option for intimidation or worse. They're lying about this being a protection racket, this is a straight-up hold-up. The tall, skinny one, this is probably his first major criminal incident, he's jumpy and nervous. Probably the easiest to talk down but also the most likely to accidentally get something killed. The one at the back and the leader are fairly professional, possibly former military or long-term career criminals, they're not especially worried or on edge. The short bald one is also likely a career criminal, but aggressive. He's not the most likely to accidentally get someone killed, but probably most likely to deliberately injure someone. Liam only: Spoiler This is a neighbourhood run primarily by Latino gangs, and all of these guys are white. The odds of them being affiliated with this protection racket is miniscule, if they were known figures in Bedlam you'd know who they are; and you don't. The irregularity of when they've entered, the getaway driver outside, and the significant divergence from the actual criminal landscape makes it likely this is just an isolated incident. Quote How long will it take her to retrieve the Helm of Horus if she just gets up and runs away at Speed 5 with Concealment 10? Or is that not something you want her doing in this thread? I'd really prefer that she didn't until after this situation is resolved one way or another.
Avenger Assembled Posted October 12, 2021 Posted October 12, 2021 If a Bluff check is needed, Anna gets 31!
Avenger Assembled Posted October 15, 2021 Posted October 15, 2021 When everyone's distracted by her Bluff, Anna activates her Speed and Concealment and moves directly behind Leader. That probably is going to put us in initiative - let me know, Ecal!
Ecalsneerg Posted October 18, 2021 Author Posted October 18, 2021 (edited) On 10/15/2021 at 3:24 AM, Avenger Assembled said: When everyone's distracted by her Bluff, Anna activates her Speed and Concealment and moves directly behind Leader. That probably is going to put us in initiative - let me know, Ecal! Yeah that'd be time to roll initiative. @Avenger Assembled @Tiffany Korta Edited October 18, 2021 by Ecalsneerg
Ecalsneerg Posted October 19, 2021 Author Posted October 19, 2021 [url=https://orokos.com/roll/918355]Initiative[/url]: [u]1d20+4[/u] [b]6[/b] [u]1d20+3[/u] [b]20[/b] [u]1d20+3[/u] [b]15[/b] [u]1d20+2[/u] [b]22[/b] [url=https://orokos.com/roll/918356]Initiative for Arrowhawk[/url]: [u]1d20+8[/u] [b]10[/b] OK, so! I'm also gonna give Anna a bonus HP for the Secret Identity, but not for the civilians in danger until y'know... they actually point guns at someone not a PC. Also for reference, these guys aren't staggeringly high PL, but they're not Minions. Anna - 37 - 2 HP - Uninjured Junior - 22- NPC - Uninjured Napoleon - 20 - NPC - Uninjured Professional - 15 - NPC - Uninjured Osla - 10 - 3 HP - Uninjured Liam - 6 - 1 HP - Uninjured Leader - 6 - NPC - Uninjured @Avenger Assembled, shocking no one, the speedster is up first.
Avenger Assembled Posted October 20, 2021 Posted October 20, 2021 Anna's just gonna go ahead and punch the leader as a show of dominance. Power Attacking for +2 https://orokos.com/roll/918384 = 14 Well okay, that's got some meat to it. Tou vs DC 21, +1 for every 2 she exceeded his defense by. she then moves out of eyeshot into the kitchen
Ecalsneerg Posted October 20, 2021 Author Posted October 20, 2021 7 minutes ago, Avenger Assembled said: Anna's just gonna go ahead and punch the leader as a show of dominance. Power Attacking for +2 https://orokos.com/roll/918384 = 14 That seems a little pathetic, so here's the HP. https://orokos.com/roll/918385 = 29! Well okay, that's got some meat to it. Tou vs DC 21, +1 for every 2 she exceeded his defense by. she then moves out of eyeshot into the kitchen I'm gonna ignore the reroll because he's a flat-footed man with a shotgun, not a speedster, so he can't dodge that. You get your full +3 to Autofire, making it DC 24. OK so he rolls a 15, failing his save by 9. I'm gonna Fiat so you don't one-shot the boss on round 1 [url=https://orokos.com/roll/918389]Man got punched[/url]: [u]1d20+4[/u] [b]7[/b] + 10 = 17, so not much better, he fails by 7 and is Bruised & Dazed. Anna - 37 - 3 HP - Uninjured Junior - 22- NPC - Uninjured Napoleon - 20 - NPC - Uninjured Professional - 15 - NPC - Uninjured Osla - 10 - 3 HP - Uninjured Liam - 6 - 1 HP - Uninjured Leader - 6 - NPC - Bruised, Dazed
Ecalsneerg Posted October 20, 2021 Author Posted October 20, 2021 Ugh so much rolling to do. Junior panics and tries to shoot Osla! 1d20+4 = 16 is a miss, as she's got Uncanny Dodge Napoleon flies off the handle, and turns to hold his gun on Liam, i.e. he makes a Ready action, so if Liam tries to move/attack, blam. The Professional does the same, except to Osla. And y'know. In a chiller way. TURN ORDER Leader becomes un-Dazed Anna - 37 - 3 HP - Uninjured Junior - 22- NPC - Uninjured Napoleon - 20 - NPC - Uninjured Professional - 15 - NPC - Uninjured Osla - 10 - 3 HP - Uninjured Liam - 6 - 1 HP - Uninjured Leader - 6 - NPC - Bruised, Dazed Osla is up (I'm doing this as a GM post and an IC post so I'll split the OOC)
Ecalsneerg Posted October 20, 2021 Author Posted October 20, 2021 OK so Osla is gonna use her move action to close the range between her and the Professional. So his reaction goes off. 1d20+6 = 24 Ouch. The heavy pistol is DC19 Toughness, so she rolls 1d20+4 = 8, failing by 11. She's gonna re-roll that. She rolls a 1. So with +4 and +10 that's a 15, failing by 9, so she's Bruised+Injured+Dazed. @Tiffany Korta Liam is up! Remember, if he does anything like move or attack, he'll get shot (but has way higher Toughness), but interaction skills, probably not. Unless you roll horrifically and anger the gunman. TURN ORDER Leader becomes un-Dazed Anna - 37 - 3 HP - Uninjured Junior - 22- NPC - Uninjured Napoleon - 20 - NPC - Uninjured Osla becomes un-Dazed Professional - 15 - NPC - Uninjured Osla - 10 - 3 HP - Bruised, Injured, Dazed Liam - 6 - 1 HP - Uninjured Leader - 6 - NPC - Bruised, Dazed
Tiffany Korta Posted October 24, 2021 Posted October 24, 2021 Liam will attempt to intimidate the one with the gun trained on him. Intimidate: 1d20+15 33
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