Nerdzul Posted November 4, 2021 Posted November 4, 2021 (edited) OCC for this if needed. @Spacefurry The place works pretty much on dream logic and it messes with their powers. Since I'm gm-ing I won't award Luke any free hero points for that, but Leon is definitely not subjected to that rule. They could also only bring with them what they wear while they sleep. The idea is, that the boys would have to rely a lot on their wits and on each other to get out of trouble. If you like the idea, as we have discussed on Discord, perhaps Leon can have his arm back in there, at least it makes sense to me that he will still consider it to be part of him. (Plus I imagine it will freak him out a bit). The way I imagine the place, is that it is built mostly on Luke's subconscious mind, but since Leon is also there, it might shift to accommodate details taking from his own as well. If you have anything you think would be fun for them to encounter there, let me know Edited November 4, 2021 by Nerdzul
Nerdzul Posted November 11, 2021 Author Posted November 11, 2021 (edited) I figured that since they both have SM 20 at Notice and they were not rushing it, no roll was needed to navigate the darkness. For now. That said if you want to roll notice and try to get more than 20 perhaps Paper can get some details on the thing that is with them in the dark, or about what is generating the metallic noise. Hehe btw Luke won't charge in blindly, if Leon has a better idea about what to do Edited November 11, 2021 by Nerdzul
Spacefurry Posted November 12, 2021 Posted November 12, 2021 What the hay, let’s try. Notice: 17 Nope
Nerdzul Posted November 12, 2021 Author Posted November 12, 2021 So a stealth check is in order if the boys want to sneak away instead of just dashing (and a notice check too to avoid obstacles in the dark)
Spacefurry Posted November 16, 2021 Posted November 16, 2021 Both Stealth and Notice fall under his Skill Mastery, so I think I’ll just take the 20 for both. Hopefully that won’t com back to bite me in the ass. Anything that I should know before I post?
Nerdzul Posted November 16, 2021 Author Posted November 16, 2021 Luke managed a 23 so the boys are set for now. He will also skill mastery notice.
Nerdzul Posted November 19, 2021 Author Posted November 19, 2021 hehe, the dice gods graced Nightscale with a 21 to hit the creature at least
Nerdzul Posted December 14, 2021 Author Posted December 14, 2021 (edited) I think that the two might need help each other out climb down together, I'll have Luke do most of the work, since he is has a better climb skill (plus he is hanging on th the ledge already) Luke's roll is a 23 Can Leon roll to help at DC 10? Edited December 14, 2021 by Nerdzul
Spacefurry Posted December 14, 2021 Posted December 14, 2021 One Climb check: 25 And there I go, wasting a nat20.
Nerdzul Posted February 3, 2022 Author Posted February 3, 2022 Leon can roll Disable Device to try and open the lock without doing any damage. Luke can't (he has no ranks), but in case Leon fails he might try to force it open, but risking the content.
Nerdzul Posted February 26, 2022 Author Posted February 26, 2022 Leon and Luke are pretty much tumbling down a slide of coins. Acrobatics or Reflex DC 20 to check how they do so, a fail means a bruise, otherwise they both get to the bottom ok. For Luke it's 27 woah
Spacefurry Posted February 27, 2022 Posted February 27, 2022 I'll go with Acrobatics. Tempted to use Skill mastery but can't let Luke show him up in style. Acrobatics: 11... really... a nat 1... You know what I'll take it. This should be funny.
Nerdzul Posted June 20, 2022 Author Posted June 20, 2022 If you want, Leon can make a Perception check (DC 20) to notice that the cave strange rhythm somehow synchronizes with Luke's breath. The cave has also manifested something that Leon might want among the pile of treasures, you can go with whatever you would find the most interesting sticking among the gold
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