Dr Archeville Posted February 27, 2022 Posted February 27, 2022 Artificer -- unharmed, 2 HP Standard Action: Throw grappled Shark-Man at Bug-Man. 1d20+13: 19 [1d20=6] I'm gonna stay with that. Assuming that hits, both Shark-Man and Bug-Man will have to make a DC 20 Toughness save (since Artificer's Move Object is only rank 5, 15+5 = 20 ). Move Action: Leap off of Nightscale's back and into the office with the baddies. He's got Leaping, so he can make a long jump of 12 ft., 24 ft. if Nightscale's big enough that he can get a running start.
Spacefurry Posted February 27, 2022 Author Posted February 27, 2022 (edited) As intimidated as the villains are, I'll call him FF and say that hits. Shark-man: 18 that's a bruise Bug-man: 16 and a bruise It's an easy leap for Artificer, only 10'-ish since Nightscale was in range to strike. Teens - unhurt Paper - unhurt, 2 HP Goons - 10 unhurt Nightscale - unhurt, 2 HP Villains - Shark-man - Bruised Bug-man - Bruised Glowing eyes - unhurt Bear-hands - unhurt Wrestler-man - unhurt Shooting Star - unhurt, 2 HP Artificer - unhurt, 2 HP Owain - unhurt Neko - unhurt, 1 HP Edited February 27, 2022 by Spacefurry
Spacefurry Posted March 1, 2022 Author Posted March 1, 2022 @Avenger Assembled Neko and Owain are up.
Avenger Assembled Posted March 2, 2022 Posted March 2, 2022 Owain is going to go guard the teens and ready an action to bite anyone that harms them, taking 10 if they're minions otherwise rolling a 14 Neko is going to drop an illusion on the villains encouraging their surrender: Bluff: 24
Spacefurry Posted March 2, 2022 Author Posted March 2, 2022 Goons: 6 Bear-hands: 28 Glowing Eyes: 25 Bug-guy: 16 Shark-guy: 10 The remaining goons drop their weapons and ready to run. Bug-guy and Shark-guy are trying to get to their feet so they can run. Glowing Eyes stands his ground staring down the heroes. Bear-hands stands his ground but turns his attention to Owain-wolf.
Spacefurry Posted March 8, 2022 Author Posted March 8, 2022 Just out of curiosity I’ll roll for the hostages reaction to Neko’s illusion. 6 Well they didn’t fair any better then the goons. Let’s see if they hurt themselves trying to flee in terror. Toughness DC15: 8 Looks like someone’s getting injured. Notice checks, DC 20 for anyone that wants to see if they notice a few of the hostages (say, a couple and 2 individuals) getting trampled as they try to rush for the doors. Teens Try to stay hidden. Stealth: 22 Villain Notice (distracted by Owain wolf, so say -5 to his check): 16 (dice roller is giving me a database error when I try to go back and get the link?) Paper Skill Mastery on the Notice Uses his Create to try to shelter the couple from getting trampled. Power check DC15: 20 Successfully protecting two hostages. Goons All goons have dropped their weapons and are trying to flee. 4 make it into the hall, the other three are tangled up with the hostages as they try to flee as well. @Nerdzul Nightscale is up
Kaede Kimura Posted March 8, 2022 Posted March 8, 2022 Okay, Notice! 1d20+5 = 11 is, Bad. I'm actually gonna burn a HP. 1d20+5+10 = 22, pretty sure I'm remembering when the +10 gets added right, it's of the dice is too low rather than the final result? Anyway, provided in not wrong she beats DC20 and is going to Interpose between one of the civilians and being trampled, again provided in remembering how this works She has Impervious 9 so I'm pretty sure she's safe from the trampling.
Spacefurry Posted March 8, 2022 Author Posted March 8, 2022 Yup, if you roll under 10 on the reroll you add the +10. So that’s a success. Looking it up, I’ll allow the interpose. It’s the cool, heroic thing to do.
Nerdzul Posted March 17, 2022 Posted March 17, 2022 Well Nigthscale is gonna gently deposit Neko somewhere safe and then change back so that he can join the fray. Now shapeshifting is not a free action for him so he can't do much more than that. He will interpose if any of the villains attack a target that he can protect though.
Avenger Assembled Posted March 19, 2022 Posted March 19, 2022 like any cat, you sometimes have to gently put her down or maybe shove her off!
Spacefurry Posted March 22, 2022 Author Posted March 22, 2022 TKO uses his turn to grab his cohorts and give them a stern talking to. Given their fear of their leader’s rage I’m gonna roll for them again with a ‘fear of boss’ bonus to overcome Neko’s intimidate. Fly-Boy: 16 Snap-Maw: 26 Fly-Boy isn’t running again but he loses his actions for the round. Snap-Maw snaps out of it and attacks Artificer. Melee attack: 18 Just barely hits. @Dr Archeville That’s a DC25 Toughness Bear-Knuckle attacks wolf-Owain Melee attack: 20 @Avenger Assembled That’s a DC25 Toughness Heavyweight is not in the room. And I’m just gonna start using their real names, instead of descriptions.
Dr Archeville Posted March 23, 2022 Posted March 23, 2022 Toughness save, eh? 1d20+10: 13 [1d20=3] That... that fails by 12, which would put him at Staggered & Stunned Dazed. Let's use one of his 2 HP to re-roll that. 1d20+10: 13 [1d20=3] ... wow. Fortunately, HP re-roll adds 10 if the die result is 1-10, so that 3 becomes a 13, for a total of 23. Which fails by 2, so Artificer takes a Bruise. Artificer: Bruised, 1 HP
Avenger Assembled Posted March 24, 2022 Posted March 24, 2022 Tou vs 25: https://orokos.com/roll/937308 24! I'll take it
Spacefurry Posted March 24, 2022 Author Posted March 24, 2022 (edited) Quick Stealth check for the teens: 19 Bear-Knuckle Notice check: 24 Teens - unhurt Paper - unhurt, 2 HP Goons - 4 unhurt Nightscale - unhurt, 2 HP Villains - Snap-Maw - Bruised Fly-Boy - Bruised TKO - unhurt Bear-Knuckle - unhurt Heavyweight - unhurt Shooting Star - unhurt, 2 HP Artificer - brusied, 1 HP Owain - bruised Neko - unhurt, 1 HP Do I have everyone’s HP correct? @Kaede Kimura @Dr Archeville @Avenger Assembled Just to speed things up a bit you can all post when you can before the start of the next turn. It helps that you’re all kinda dealing with separate problems. Edited March 24, 2022 by Spacefurry
Kaede Kimura Posted March 25, 2022 Posted March 25, 2022 Pretty sure that's the right number of HP for Alice, edited my last post when I reread it and see it mention the cape that she wasn't wearing doing stuff. Anyway, after interposing with the fleeing hostage she is gonna go try lay the leader out again since he seems to be rallying the other villains. So same All-Out Attacking for +8, 1d20+8 = 9 A Nat One! Take that criminal scum, she can air punch at you! Spending a hero point! I want this guy going down ASAP 1d20+8+10 = 27, a 9 is the best hero point roll for that bonus. Given that she got him with that last time he can suck on another DC29 Toughness save this time while bruised!
Spacefurry Posted March 25, 2022 Author Posted March 25, 2022 That’s right you did bruise Bear-Knuckle. I seemed to have forgotten for mark that bruise. The person you protected is able to get to their feet, letting you attack the boss man. Toughness save for Bear-Knuckle: 20 That’s another bruise and he’s dazed. Nice. Star loves those sucker punches. Teens - unhurt Paper - unhurt, 2 HP Goons - 4 unhurt Nightscale - unhurt, 2 HP Villains - Snap-Maw - Bruised Fly-Boy - Bruised TKO - unhurt Bear-Knuckle - Bruised x2, dazed Heavyweight - unhurt Shooting Star - unhurt, 1 HP Artificer - brusied, 1 HP Owain - bruised Neko - unhurt, 1 HP
Dr Archeville Posted March 27, 2022 Posted March 27, 2022 Artificer: Bruised, 1 HP Move Action: Move back away from Snap-Maw Standard Action: User Create Object to create a coral cage around the villain. He'll need to make a DC 19 Reflex save. Succeed, he's fine. Fail, and he's trapped in a Toughness 9 cage.
Spacefurry Posted March 28, 2022 Author Posted March 28, 2022 Reflex for Snap-Maw: 16 And he’s caught.
Avenger Assembled Posted April 20, 2022 Posted April 20, 2022 Neko comes up behind Bear-Knuckle and blinds him with her Obscure effect. Owain bites him! https://orokos.com/roll/940194 Nice! With Improved Crit that's a DC 28 Tou save.
Spacefurry Posted April 21, 2022 Author Posted April 21, 2022 Toughness save for Bear-Knuckle: 19 Just noticed I’ve been forgetting about some of his other powers. Regen check: 19 So he take a bruise and heals a bruise, but he’s still dazed for another round. Three on one hardly seems fair. Go ahead with an IC @Avenger Assembled
Spacefurry Posted April 28, 2022 Author Posted April 28, 2022 Ranged attack on TKO: 27 Toughness save DC 24 for TKO: 21 Bruise for TKO Teens - unhurt Paper - unhurt, 2 HP Goons - 0 unhurt Nightscale - unhurt, 2 HP Villains - Snap-Maw - Bruised Fly-Boy - Bruised TKO - Bruised Bear-Knuckle - Bruised x2, dazed Heavyweight - unhurt Shooting Star - unhurt, 1 HP Artificer - brusied, 1 HP Owain - bruised Neko - unhurt, 1 HP @Nerdzul Nightscale is up
Spacefurry Posted May 3, 2022 Author Posted May 3, 2022 (edited) Nerdzul has ask me to skip him for the moment, so we’ll move on to the Villains. Snap-Maw Snap-maw will attempt to break his cage. Toughness save DC 25 for the cage: 11 That’s ‘disables’ the cage, leaving a hole for him to escape. Fly-Boy Snaps out of his hesitation and attacks Neko from behind. Attempted Drain Toughness (ranged) on Neko. Ranged attack: 12 Thats a miss. TKO Attempts to hit Paper with an unseen force. Ranged attack: 25… ouch Paper Toughness DC 23 save: 26 Too close Bear-Knuckle Shakes off his daze. Heal check: 14 Clears another Bruised Actives his Rage as a free action. Heavywieght Still out of room. @Kaede Kimura Shooting Star is up Edited May 3, 2022 by Spacefurry
Kaede Kimura Posted May 7, 2022 Posted May 7, 2022 Oh boy, you know what time it is? Shooting Star is gonna All-Out-Attack a guy again! 1d20+8 = 11 I've only rolled one number in double digits in this whole thread, what did I do to annoy the dice gods? I'll burn my last hero point to reroll it, I don't want this guy running around too much. 1d20+8+10 = 22 hopefully that hits, DC29 toughness.
Spacefurry Posted May 9, 2022 Author Posted May 9, 2022 That does indeed hit. Toughness save: 28 That’s a bruise, but no daze. Go ahead and IC.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now