Tiffany Korta Posted December 31, 2021 Posted December 31, 2021 Madame RavenPower Level: 10/14 (209/209PP)Unspent Power Points: 0 Trade-Offs: +2 Attack / -2 Damage In Brief: The original Calliope Summers temporal displaced to the 21st Century. Catchphrase: Theme: Alternate Identity: Calliope "Callie" Sen (Public), Calliope Summers (Secret)Birthplace: Hong Kong Residence: Manhatten Apartment, New York and Claremont Dorms, Freedom CityBase of Operations: Claremont AcademyOccupation: StudentAffiliations: Raven Family, Claremont StudentsFamily: Doctor "Sin" Tzin (Grandfather), Jasmine Summers (Mother, deceased), Duncan Summers (Father), Calliope Summers (Possible Future Self) Description:Age: 17 (DoB: 24th August 1973)Apparent Age: 17 Gender: FemaleEthnicity: Asian European mixHeight: 5'7"Weight: 110 lbsEyes: GreenHair: Black (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.) History:(Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation:(Describe why they do what they do here.) Powers & Tactics:(In-character descriptions of how they do what they do.) Power Descriptions:(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications:A Congress of Ravens: Having embraced her future family Callie has a number of Summer's and Raven who might feel the need to interfer in her life. Especially as they all depend on her becoming the current Calliope. A Conspiracy of Ravens: Someone bought her into the future, potentially breaking the timeline, who and why are unknown. She may occasional suffer weird temporal effects at the most inopportune of moments. An Aerie of Ravens: Whilst she more or less acclimated to the 21st century this isn’t her home time and sometime she feels lost in a world isn’t her own. She hides it mostly but someone in the know could trigger her homesickness. A Murder of Ravens: Over the years the Raven has gained a number of enemies overs the years, both her father and (future) self. A storytelling of Ravens: Being a fervent blogger and you-tuber much of Madame Ravens superhero life is well documented, something that a villain can use to counter an attack or gain an advantage on her. Unkindness of Ravens: Though she hides it well Callie has a certain amount of uncertainty, having been a hero for less than a years. Someone playing on those insecurities could effect her efficiency in a conflict. Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP Strength: 18 (+4) Dexterity: 22 (+6) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 20 (+5) Charisma: 22 (+6)Combat: 20 + 16 = 36PP Initiative: +10 Attack: +10 Base, +14 Unarmed, 12 Ravenrangs Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed Grapple: +14 Knockback: -5Saving Throws: 6 + 6 + 5 = 17PP Toughness: +4/10 (+4 Con, +6 Raven Costume) Fortitude: +10 (+4 Con, +6) Reflex: +12 (+6 Dex, +6) Will: +10 (+5 Wis, +5)Skills: 172R = 43PP Acrobatics 9 (+15) Skill Mastery Bluff 9 (+15) Climb 11 (+15) Computers 3 (+10) Craft (Chemical) 3 (+10) Craft (Mechanical) 3 (+10) Diplomacy 4 (+10) Disable Device 8 (+15) Drive 4 (+10) Escape Artist 9 (+15) Gather Information 9 (+15) Intimidate 9 (+15) Skill Mastery Investigate 8 (+15) Knowledge (Streetwise) 8 (+15) Knowledge (Tactics) 8 (+15) Language 6 (Arabic, English [Native], French, Japanese, Korean, Mandarin, Spanish) Notice 10 (+15) Skill Mastery Pilot 4 (+10) Search 8 (+15) Sense Motive 10 (+15) Sleight of Hand 9 (+15) Stealth 9 (+15) Skill Mastery Survival 5 (+10) Swim 6 (+10) Feats: 49PP Attack Specialization (Ravenrangs) 1 Attack Specialization (Unarmed) 2 Benefit (Raven Legacy) 1 Benefit (Wealth) 2 Challenge (Fast Startle) 1 Dodge Focus 2 Equipment 24 Evasion 2 Hide in Plain Sight Improved Initiative 1 Jack-of-All-Trades Luck 3 Quick Draw 1 Skill Mastery (Acrobatics, Notice, Intimidate, Stealth) 1 Startle Takedown Attack 2 Ultimate Skill (Escape Artist) 1 Uncanny Dodge (Auditory) 1 Well-Informed Equipment: 24PP = 120EP Costume Communiction 5 (range 5 mile) [5EP] Flash Goggles [1EP] Flight 4 (50mph, 440 ft/rnd Flaw: Gliding) [3EP] Immunity 5 (Enviromental Conditions [All])[5EP] Protection 6 (Feat: Subtle) [6EP] Strike 4 (Feat: Mighty) [5EP] Super-Sense 2 (Darkvision) [2EP] Grapple Gun Super-Movement 3 (Slow Fall, Swinging, Wall-Crawling 1) [6EP] Speed 1 [1EP] Ravenrangs (Damage 4, range 40 ft Extra: Range Feats: Mighty 4, Improved Range) [13EP] Utility Belt Burglar's Kit [1EP] Flash Bang Grenade (Dazzle 6, Visual and Auditory, 60ft range, 30ft radius Extra: Area [Burst]) [24EP] Flashlight Mini-Tracer Smoke Bomb (Obscure 6, Visual, 60 ft range, 250ft radius Extra: Independent) [12EP] Stun Grenade (60ft range, 30ft radius Extra: Area (Burst), Range) [24EP] Ravencycle (Motorcycle) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness DamageFlash Bangs Range DC 16 Fort/Ref DazzleRavenrangs Range DC 23 Toughness Damage Reinforced Gloves Touch DC 23 Toughness Damage Stun Grenade Range DC 16 Fort Stun Totals: Abilities (64) + Combat (36) + Saving Throws (17) + Skills (43) + Feats (49) + Powers (0) - Drawbacks (0) = 209/209 Power Points
KnightDisciple Posted January 6, 2022 Posted January 6, 2022 (edited) Shouldn't everything but the Motorcycle be a Device, not Equipment? Both @RocketLord and myself have built Raven III and Nevermore II in that manner, especially with the costumes and Utility Belts granting so many different things. Edited January 6, 2022 by KnightDisciple
RocketLord Posted January 6, 2022 Posted January 6, 2022 On another note, if Callie stays at Claremont, she can't hit PL10 until after the summer.
Tiffany Korta Posted January 7, 2022 Author Posted January 7, 2022 The idea is for her stuff right now is still to be hand made and store bought, after this point she will be buying the stuff up as devices going full Batwoman on all this! And unless I'm mistaken, which to be fair I often am , a Claremont character is limited to PL10 until graduation.
RocketLord Posted January 7, 2022 Posted January 7, 2022 (edited) PL8 for the first year, PL9 for the second, PL10 for the last year. But like @KnightDisciple said, store bought or not, all this should still be devices, especially at the ranks that some of those things are starting to get. Otherwise what's the point of buying devices, if you can get the same thing for one fifth the cost with equipment? Edited January 7, 2022 by RocketLord
Tiffany Korta Posted January 7, 2022 Author Posted January 7, 2022 We did discuss a stricter progression for Claremont but decided on a loser progression so not to limit people to much. And point taken on the equipment pushing the boundies a little, I probably need to look at the costings a little before locking thing down.
RocketLord Posted January 7, 2022 Posted January 7, 2022 Alright, that's just how I remembered it ending up. I'm fine with whichever.
RocketLord Posted January 10, 2022 Posted January 10, 2022 Updated build, like we chatted about. There's a few more PP to spend for the Strike in the Gadgets array. I used the triggered and variable descriptor from Nevermore's Obscure for your Obscure effect, so you can set it up as triggered and use other obscures than just smoke. Power Level: 10/14 (209/209PP)Unspent Power Points: 0 Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP Strength: 18 (+4) Dexterity: 22 (+6) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 20 (+5) Charisma: 22 (+6)Combat: 16 + 10 = 26PP Initiative: +10 (+6 Dex, +4 Imp. Initiative) Attack: +8 Base Defense: +10 (+5 Base, +7 Dodge Focus), +2 Flat-Footed Grapple: +12 Knockback: -4 / -2 (without Defensive Roll)Saving Throws: 4 + 4 + 4 = 12PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude: +8 (+4 Con, +4) Reflex: +10 (+6 Dex, +4) Will: +9 (+5 Wis, +4)Skills: 172R = 43PP Acrobatics 9 (+15) Skill Mastery Bluff 9 (+15) Climb 11 (+15) Computers 3 (+10) Craft (Chemical) 3 (+10) Craft (Mechanical) 3 (+10) Diplomacy 4 (+10) Disable Device 8 (+15) Drive 4 (+10) Escape Artist 9 (+15) Gather Information 9 (+15) Intimidate 9 (+15) Skill Mastery Investigate 8 (+15) Knowledge (Streetwise) 8 (+15) Knowledge (Tactics) 8 (+15) Language 6 (Arabic, English [Native], French, Japanese, Korean, Mandarin, Spanish) Notice 10 (+15) Skill Mastery Pilot 4 (+10) Search 8 (+15) Sense Motive 10 (+15) Sleight of Hand 9 (+15) Stealth 9 (+15) Skill Mastery Survival 5 (+10) Swim 6 (+10) Feats: 32PP Benefit (Raven Legacy) 1 Benefit (Wealth) 2 Challenge (Fast Startle) 1 Defensive Roll 2 Dodge Focus 7 Equipment 3 Evasion 2 Hide in Plain Sight Improved Initiative 1 Jack-of-All-Trades Luck 3 Quick Draw 1 Skill Mastery (Acrobatics, Notice, Intimidate, Stealth) 1 Startle Takedown Attack 2 Ultimate Skill (Escape Artist) 1 Uncanny Dodge (Auditory) 1 Well-Informed Equipment: 3PP = 15EP - 12 spent Utility Belt Burglar's Kit [1EP] Flashlight [1EP] Mini-Tracer [1EP] Ravencycle (Motorcycle) [9EP] Powers: 16 + 16 = 32PP Device 4 (20DP Container, Flaws: Hard-To-Lose) [16PP] (Descriptors: Madame Raven Costume, Costume, Technology) Communication 5 (Radio; 5 miles; Feats: Subtle) [6DP] (Descriptors: Built-In Communication) Immunity 2(Environmental Cold and Heat; Flaws: Limited [Half Effect]) [1DP] (Descriptors: Protective Thermal Under-Layer) Movement Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] BP: {2 + 4 + 2 = 8/8DP} (Descriptors: Grappling Gun) Super-Movement 1 (Swinging; Extras: Linked to Speed (+0)) [2DP] Super-Movement 2 (Wall-Crawling 2) [4DP] (Descriptors: Grapple Claws) Speed 2 (Extras: Linked to Super-Movement (+0)) (25 mph, 250 ft. per round) [2DP] AP: {4 + 2 = 6/8DP} (Descriptors: Glider Cape) Flight 3 (Flaws: Gliding; Feats: Subtle) (50 mph, 500 ft. per round) [4DP] Super-Movement 2 (Slow Fall) [2DP] Super-Senses 2 (Vision Counters Obscure (Darkness) [Darkvision]) [2DP] (Descriptors: Night Vision Lenses) Device 4 (20DP Container, Flaws: Hard-To-Lose) [16PP] (Descriptors: Utility Belt, Belt, Technology) Gadgets Array 8 (16DP Array; Feats: Alternate Power 4) [20DP] (Descriptors: Gadgets) Strike 4 (Feats: Accurate 2, Improved Critical 2, Mighty) {9/16} (Descriptors: Reinforced Gauntlets) Damage 5 (Extras: Range 1 [Ranged]; Feats: Accurate 2, Improved Range 1, Mighty 3) {16/16} (Descriptors: Ravenrangs) Dazzle 8 (Visual, Auditory Dazzle; Extras: Area [General Burst]; Flaws: Action [Full], Unreliable [5 uses]) {16/16} (Descriptors: Flashbang Grenades) Obscure 6 (Visual Obscure; Extras: Independent [+0]; Feats: Triggered 2, Variable Descriptor 2 [Any Technological]) {16/16} Stun 8 (Extras: Area [General Burst], Range 1 [Ranged]; Flaws: Action [Full], Unreliable [5 uses]) {16/16} (Descriptors: Stun Grenades) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness DamageFlash Bangs Range DC 18 Fort/Ref Area DazzleRavenrangs Range DC 23 Toughness Damage Reinforced Gloves Touch DC 23 Toughness Damage Stun Grenade Range DC 18 Fort Area Stun Totals: Abilities (64) + Combat (26) + Saving Throws (12) + Skills (43) + Feats (32) + Powers (32) - Drawbacks (0) = 209/209 Power Points
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