Sandman XI Posted January 19, 2009 Share Posted January 19, 2009 Finally, the first two toughness saves are 15 and 20, a +0 and +5 respectively. Does my Impervious autopass those? Link to comment
MBCE Posted January 19, 2009 Author Share Posted January 19, 2009 Finally, the first two toughness saves are 15 and 20, a +0 and +5 respectively. Does my Impervious autopass those? It will if you have imprevious 6 or higher. Link to comment
Sandman XI Posted January 22, 2009 Share Posted January 22, 2009 The motif I have chosen is video game simulation for the tests (a walking level, a swimming level, flying level, and another one when I think of it ). Any rounds not present in the rolls are autopassed. More questions! I fail something before I pass it, is there a penalty? If so, does the penalty carry over to subsequent saves and/or rounds? Do I have to do the whole 4 rounds in the same post? If not, is round 1 even worth a mention? Fort Rolls Round 2: 1d20+10=18 (pass) 1d20+10=20 (needless) 1d20+10=12 (needless) Round 3: 1d20+10=19 (fail) 1d20+10=22 (pass) 1d20+10=16 (needless) Round 4: 1d20+10=27 (pass) 1d20+10=11 (needless) 1d20+10=16 (needless) Ref Rolls Round 2: 1d20+10=12 (fail) 1d20+10=22 (pass) 1d20+10=16 (needless) Round 3: 1d20+10=16 (fail) 1d20+10=27 (pass) 1d20+10=12 (needless) Round 4: 1d20+10=28 (pass) 1d20+10=18 (needless) 1d20+10=13 (needless) Will Rolls Round 2: 1d20+10=24 (pass) 1d20+10=13 (needless) 1d20+10=16 (needless) Round 3: 1d20+10=17 (fail) 1d20+10=15 (fail) 1d20+10=30 (pass) Round 4: 1d20+10=27 (pass) 1d20+10=14 (needless) 1d20+10=28 (needless) Tough Rolls Round 3: 1d20+6=15 (fail by 10!) 1d20+6=19 (fail by 6!) 1d20+6=23 (fail by 2! So close ) Round 4: 1d20+6=14 (fail by 16! :shock:) 1d20+6=23 (fail by 7!) 1d20+6=18 (fail by 12!) Link to comment
MBCE Posted January 22, 2009 Author Share Posted January 22, 2009 I fail something before I pass it, is there a penalty? If so, does the penalty carry over to subsequent saves and/or rounds? Do I have to do the whole 4 rounds in the same post? If not, is round 1 even worth a mention? No there is not. For each attempt, everything resets. Please do mention round 1 as that is the round in which you got the Enhyanced saves. Again, you can write it up anyway you like. One post or many. Link to comment
Sandman XI Posted March 4, 2009 Share Posted March 4, 2009 I'm sorry for taking this long. The rest of it will be up sooner than later :) Link to comment
MBCE Posted April 27, 2009 Author Share Posted April 27, 2009 One more phase and Stage 4 will be completed. Once that's up, I'll get the fifth stage info up. Link to comment
MBCE Posted June 10, 2009 Author Share Posted June 10, 2009 I'm locking this up for the time being as there has been no movement. When you're ready to continue, let me know. Link to comment
Sandman XI Posted June 10, 2009 Share Posted June 10, 2009 I am sorry for slacking. You can unlock it when you are ready. Link to comment
MBCE Posted June 15, 2009 Author Share Posted June 15, 2009 STAGE FIVE This stage will test Darian's Defense. Various targets will be shot at him and he must avoid them. Roll the attack bonus vs your Def. Darian has three attempts to avoid the contact. Extra effort can be used at anytime. Part 1 -- Average attack +0 Part 2 -- Gifted attack +3 Part 3 -- Best in the World +6 Part 4 -- High Superhuman +10 Link to comment
Sandman XI Posted June 15, 2009 Share Posted June 15, 2009 Defense 16 1d20=11 (miss) 1d20=2 (needless) 1d20=17 (needless) 1d20+3=5 (miss) 1d20+3=8 (needless) 1d20+3=10 (needless) 1d20+6=19 (hit) 1d20+6=15 (miss) 1d20+6=24 (needless) 1d20+10=16 (hit) 1d20+10=13 (miss) 1d20+10=19 (needless) Link to comment
MBCE Posted June 21, 2009 Author Share Posted June 21, 2009 Think you could write this up sometime soon? I know you're itching to play the PL 10 version, but to do that, you need to finish this thread up. :D Link to comment
MBCE Posted June 21, 2009 Author Share Posted June 21, 2009 Cool! Last post is yours. Once that's in, we can lock it and put it to bed. Link to comment
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