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Placement Tests -- Quark (OOC)


MBCE

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The motif I have chosen is video game simulation for the tests (a walking level, a swimming level, flying level, and another one when I think of it :P). Any rounds not present in the rolls are autopassed. More questions! :D I fail something before I pass it, is there a penalty? If so, does the penalty carry over to subsequent saves and/or rounds? Do I have to do the whole 4 rounds in the same post? If not, is round 1 even worth a mention?

Fort Rolls

Round 2:

1d20+10=18 (pass)

1d20+10=20 (needless)

1d20+10=12 (needless)

Round 3:

1d20+10=19 (fail)

1d20+10=22 (pass)

1d20+10=16 (needless)

Round 4:

1d20+10=27 (pass)

1d20+10=11 (needless)

1d20+10=16 (needless)

Ref Rolls

Round 2:

1d20+10=12 (fail)

1d20+10=22 (pass)

1d20+10=16 (needless)

Round 3:

1d20+10=16 (fail)

1d20+10=27 (pass)

1d20+10=12 (needless)

Round 4:

1d20+10=28 (pass)

1d20+10=18 (needless)

1d20+10=13 (needless)

Will Rolls

Round 2:

1d20+10=24 (pass)

1d20+10=13 (needless)

1d20+10=16 (needless)

Round 3:

1d20+10=17 (fail)

1d20+10=15 (fail)

1d20+10=30 (pass)

Round 4:

1d20+10=27 (pass)

1d20+10=14 (needless)

1d20+10=28 (needless)

Tough Rolls

Round 3:

1d20+6=15 (fail by 10!)

1d20+6=19 (fail by 6!)

1d20+6=23 (fail by 2! So close :()

Round 4:

1d20+6=14 (fail by 16! :shock:)

1d20+6=23 (fail by 7!)

1d20+6=18 (fail by 12!)

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I fail something before I pass it, is there a penalty? If so, does the penalty carry over to subsequent saves and/or rounds? Do I have to do the whole 4 rounds in the same post? If not, is round 1 even worth a mention?

No there is not. For each attempt, everything resets. Please do mention round 1 as that is the round in which you got the Enhyanced saves.

Again, you can write it up anyway you like. One post or many.

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STAGE FIVE

This stage will test Darian's Defense. Various targets will be shot at him and he must avoid them. Roll the attack bonus vs your Def. Darian has three attempts to avoid the contact. Extra effort can be used at anytime.

Part 1 -- Average attack +0

Part 2 -- Gifted attack +3

Part 3 -- Best in the World +6

Part 4 -- High Superhuman +10

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