RocketLord Posted January 12, 2022 Posted January 12, 2022 OOC for this. @MoonSimply @Nerdzul @Spacefurry Alright, let's start off with an intro post from each of you, then give me some initiative rolls and we'll go straight to the fighting! @MoonSimply: Use Orokos or another online dice roller that stores your results and make a roll for 1d20+you initiative bonus, and give me the result and a link to it here.
Nerdzul Posted January 12, 2022 Posted January 12, 2022 Nighstcale's initiative 11 I guess that Luke might be a bit distracted
MoonSimply Posted January 12, 2022 Posted January 12, 2022 Puma's Initiative: 32 Neat So, I'm guessing we are on call or something? Where would Puma be?
RocketLord Posted January 13, 2022 Author Posted January 13, 2022 Just gonna roll a shared Initiative for all the villains, so I don't end up having to take every second action: 10 32 - La Puma Negra - 3HP - Unharmed 24 - Paper - 3HP - Unharmed 11 - Nightscale - 3HP - Unharmed 10 - Red Villain - Unharmed 10 - Blue Villain - Unharmed 10 - Yellow Villain - Unharmed 10 - Green Villain - Unharmed With Initiative rolled and the current situation set up in the IC, @MoonSimply gets to start the action! As we discussed, you got a Move Action and a Standard Action per turn, and you can either attack with powers or strength, or use any of the manoeuvres you got available with your Skills and feats.
Spacefurry Posted January 13, 2022 Posted January 13, 2022 Damn. I thought I had a decent initiative. I need to up my game.
MoonSimply Posted January 13, 2022 Posted January 13, 2022 9 Rolled on the attack roll. Was going to have her kick the closest goon as she was running towards them. Do I write that she missed, which is likely?
Spacefurry Posted January 13, 2022 Posted January 13, 2022 I’d you want to spend a Hero Point, you can reroll the attack. If the reroll comes up less then 10 you add 10 to the result. So basically you can’t get lower then a 10 on the reroll.
MoonSimply Posted January 13, 2022 Posted January 13, 2022 13 It looks like it was meant to be, spent 1 HP.
RocketLord Posted January 13, 2022 Author Posted January 13, 2022 +10, since you rolled less than 10 on the Dice, which means 23, which is a hit. Are you using your Strike power for the attack? Give me an IC, and I'll roll tou once you tell me what you use to attack.
Spacefurry Posted January 13, 2022 Posted January 13, 2022 I just noticed Puma’s attack bonus is only +6.
MoonSimply Posted January 13, 2022 Posted January 13, 2022 (edited) For Unarmed it's +6, wasn't going to use my claws yet. Claws are at +8. I am attack with my Unarmed. Edited January 13, 2022 by MoonSimply
RocketLord Posted January 13, 2022 Author Posted January 13, 2022 Closest is the Blue Villain. Rolling TOU vs. DC21: 25 Unfortunately, she's unhurt! @Spacefurry is up after @MoonSimply's IC. And for the record, you don't have to wait for me to react to what you do OOC before you post your IC post. 32 - La Puma Negra - 3HP - Unharmed 24 - Paper - 3HP - Unharmed 11 - Nightscale - 3HP - Unharmed 10 - Red Villain - Unharmed 10 - Blue Villain - Unharmed 10 - Yellow Villain - Unharmed 10 - Green Villain - Unharmed
Spacefurry Posted January 13, 2022 Posted January 13, 2022 Melee strike on the next closest: 27 Nice, DC23
RocketLord Posted January 14, 2022 Author Posted January 14, 2022 Actually, since I'm guessing Paper is using his Paper Weapons power from your description, and you rolled a 19, that means it's a Critical Hit. Per the House Rules, you can choose a number of different actions when you make a Critical Hit, but the most common is to add +5 to the DC, which is what I'll go with here. That's a hit, TOU save from Yellow, vs. DC28: 28 Well, would you look at that. Just made it. @Nerdzul is up. Overview: La Puma Negra is in melee with Blue in the middle of the street. Paper is in melee with Yellow next to Blue and La Puma Negra. Nightscale is across the street, with Red being closest, and Green a bit further down the street, on the opposite sidewalk. 32 - La Puma Negra - 3HP - Unharmed 24 - Paper - 3HP - Unharmed 11 - Nightscale - 3HP - Unharmed 10 - Red Villain - Unharmed 10 - Blue Villain - Unharmed 10 - Yellow Villain - Unharmed 10 - Green Villain - Unharmed
Spacefurry Posted January 14, 2022 Posted January 14, 2022 I forgot about cries. I rarely get them. Figures they still make it.
MoonSimply Posted January 14, 2022 Posted January 14, 2022 Critical hits, hopefully we can continue our luck, just have their luck run out.
Nerdzul Posted January 14, 2022 Posted January 14, 2022 Nightscale is gonna try and grapple red. 22 to hit good... but ofc he isn't exactly that great with the grapple check with a 19 (rolling a 3...)
MoonSimply Posted January 14, 2022 Posted January 14, 2022 Guessing I'm gonna learn what this Grapple stuff is all about.
RocketLord Posted January 17, 2022 Author Posted January 17, 2022 @MoonSimply: Grappling in M&M 2E is, as in many other systems, a mess, so we got some extensive House Rules on the subject. Basically, you make an attack roll with your Melee Attack Bonus. If that hits, you then make a roll with your Grapple Bonus, and the target makes a roll with their Grapple Bonus. This is listed on your sheet, and generally equal to Melee Attack Bonus + Strength Bonus + Super-Strength rank, though there's a lot of ways to affect this roll. If the attacker wins the roll, then the target is Pinned, and then all those house rules and what actions you can take in the link kicks in. Opposed grapple: 15 And I roll even worse. @Nerdzul give me an IC, Red is pinned. 32 - La Puma Negra - 3HP - Unharmed 24 - Paper - 3HP - Unharmed 11 - Nightscale - 3HP - Unharmed, Grappling Red 10 - Red Villain - Unharmed, Pinned by Nightscale 10 - Blue Villain - Unharmed 10 - Yellow Villain - Unharmed 10 - Green Villain - Unharmed
RocketLord Posted January 17, 2022 Author Posted January 17, 2022 (edited) Red, while grappled, can still use his Mouth Blast. @Nerdzul: Give me a DC21 TOU save. Red doesn't need to roll to attack since they're grappling. Blue tries to punch La Puma Negra: 20, that's a hit. @MoonSimply give me a DC23 TOU save by rolling 1d20+your Toughness modifier. If you fail the save, you will be affected according to how much you fail. If you get 23 or higher, you take no damage. Yellow attacks Paper with a telekinetic burst: 17, which is a miss. Green tries to blast Paper, but with a -4 to his roll, since Paper is in melee: 25, which is a hit anyway. @Spacefurry give me a DC25 TOU save. And then @MoonSimply is up next. Overview: La Puma Negra is in melee with Blue in the middle of the street. Paper is in melee with Yellow next to Blue and La Puma Negra. Nightscale is grappling Red on the sidewalk. Green a bit further down the street. 32 - La Puma Negra - 2HP - Unharmed 24 - Paper - 3HP - Unharmed 11 - Nightscale - 3HP - Unharmed, Grappling Red 10 - Red Villain - Unharmed, Pinned by Nightscale 10 - Blue Villain - Unharmed 10 - Yellow Villain - Unharmed 10 - Green Villain - Unharmed Edited January 17, 2022 by RocketLord
MoonSimply Posted January 17, 2022 Posted January 17, 2022 17 Claw Attack, DC 23. Damage is using Might
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