RocketLord Posted February 9, 2022 Author Posted February 9, 2022 (edited) That's a hit. Ref save: 17 Yellow is entangled. Give me an IC @Spacefurry, then @Nerdzul is up! 32 - La Puma Negra - 1HP - Bruise (x1) 24 - Paper - 3HP - Bruise (x1) 11 - Nightscale - 2HP - Bruise (x1), Grappling Red 10 - Red Villain - Bruise (x1), Pinned by Nightscale 10 - Blue Villain - Bruise (x1), Staggered, Dazed 10 - Yellow Villain - Staggered, Entangled (ATK/DEF -2, Dex -4) 10 - Green Villain - Unharmed Edited February 9, 2022 by RocketLord
Nerdzul Posted February 11, 2022 Posted February 11, 2022 (edited) A bit boring perhaps, but Nightscale is gonna try again to take down the guy that he has pinned. Save DC is 23 (24 if I can use the PL 9 upgraded version and linked with a drain toughness 9 in that case) Edited February 11, 2022 by Nerdzul
RocketLord Posted February 15, 2022 Author Posted February 15, 2022 Very boring! Fort save vs. Drain TOU DC19: 14, that's 5 TOU lost... which means TOU +0 cus of that earlier Bruise... Ow. TOU save: 20 Right. So... Another Bruise for Red! @Nerdzul give me an IC! 32 - La Puma Negra - 1HP - Bruise (x1) 24 - Paper - 3HP - Bruise (x1) 11 - Nightscale - 2HP - Bruise (x1), Grappling Red 10 - Red Villain - Bruise (x2), TOU Drained (-5, restored at Init 11), Pinned by Nightscale 10 - Blue Villain - Bruise (x1), Staggered, Dazed 10 - Yellow Villain - Staggered, Entangled (ATK/DEF -2, Dex -4) 10 - Green Villain - Unharmed
RocketLord Posted February 22, 2022 Author Posted February 22, 2022 (edited) Red is still trapped by Nerdzul. Changing gears a bit, he tries to escape. @Nerdzul give me a grapple check vs. DC20 Blue recovers from being Dazed. Yellow releases a telekinetic area attack! Everyone give me a DC18 Reflex Save, followed by a DC23 TOU save if you fail, and a DC19 TOU save if you pass. Remember that the Evasion feat applies if you got that. @Spacefurry remember to roll for your Snare too. It gets no Reflex Save and uses the power rank as it's TOU save. Rolling for the other villains: Red: Reflex 20, TOU 0, Fail by 19, he's OUT! Blue: Reflex 15, TOU 13, Fail while staggered, she's OUT! Green: Reflex 24, TOU 30 Yay. One of them made it. Green makes a run for it, flying away to a nearby rooftop and starts running. @MoonSimply is up! 32 - La Puma Negra - 1HP - Bruise (x1) 24 - Paper - 3HP - Bruise (x1) 11 - Nightscale - 2HP - Bruise (x1), Grappling Red 10 - Red Villain - KO 10 - Blue Villain - KO 10 - Yellow Villain - Staggered, Entangled (ATK/DEF -2, Dex -4) 10 - Green Villain - Unharmed Edited February 22, 2022 by RocketLord
MoonSimply Posted February 22, 2022 Posted February 22, 2022 28 So that is a sucess, and with Evasion 2 I assume I don't have to take the TOU save? If so, Puma will try to chase after Green to the rooftop with a climb of 17 if that's alright.
Spacefurry Posted February 22, 2022 Posted February 22, 2022 (edited) Right, sorry. *facepalm* Snare: 22 Reflex save: 27 with Evasion 2 Edited February 22, 2022 by Spacefurry
RocketLord Posted February 23, 2022 Author Posted February 23, 2022 Enough to get up the building, and with your speed and leaping you should be able to catch up @MoonSimply
MoonSimply Posted February 23, 2022 Posted February 23, 2022 Would I now be able to attack or was that whole turn?
RocketLord Posted February 24, 2022 Author Posted February 24, 2022 Move Action to catch up, then you can attack @MoonSimply
MoonSimply Posted February 25, 2022 Posted February 25, 2022 Alright then. Puma does her claw attack on Green with a 23.
RocketLord Posted February 25, 2022 Author Posted February 25, 2022 That's a hit, but Green rolls 25 on his TOU roll and tanks the DC23 TOU save. @Spacefurry is up next!
MoonSimply Posted February 27, 2022 Posted February 27, 2022 Darn, edited last post to show her attack and it being blocked successfully
Spacefurry Posted February 27, 2022 Posted February 27, 2022 Gonna try to Snare Yellow again to fully capture her. Ranged attack: 22 Snare: 18
RocketLord Posted February 28, 2022 Author Posted February 28, 2022 That's an Injury for the Snare, but there's no need for another Snare check. That hits Yellow, rolling Ref: 16 She's now bound and helpless, but remember, it doesn't seem like her powers require her to actually move @Spacefurry give me an IC, then @Nerdzul is next. 32 - La Puma Negra - 1HP - Bruise (x1) 24 - Paper - 3HP - Bruise (x1) 11 - Nightscale - 2HP - Bruise (x1), Grappling Red 10 - Red Villain - KO 10 - Blue Villain - KO 10 - Yellow Villain - Staggered, Bound and Helpless ---- Snare (Injury x1) 10 - Green Villain - Unharmed
Spacefurry Posted February 28, 2022 Posted February 28, 2022 But it does Obscure her sight and hearing. So he’s hoping that stops her.
Nerdzul Posted March 6, 2022 Posted March 6, 2022 Reflex save 26 for Nightscale, halving the damages and then shrugging them off with impervious toughness. As for himself he is gonna drop Red on the floor and then go after green. And use his wing buffet to attack and trip him. Trip 9 (Flaws: Range [Touch], Extra: Linked (Strength Attack)) {9PP/9PP} 20 meh... Might not be enough. In case it is a hit the dc is 24 and trip DC is 29 (rolled a 20 on the power check), resisted with a dex or str roll.
RocketLord Posted March 10, 2022 Author Posted March 10, 2022 That's a hit. TOU vs. Damage: 26 No damage, but he can't beat that trip check, so he's tripped. Yellow does another area attack, though only Paper and his Snare is close enough. @Spacefurry Give me a DC18 Reflex Save, followed by a DC23 TOU save if you fail, and a DC19 TOU save if you pass. Remember that the Evasion feat applies if you got that, and remember to roll TOU for the Snare vs. the full DC23 TOU (and with a -1 to your roll because of the Injury) Green uses a Move Action to stand up, and then a Standard Action to blast at Nightscale: 15 And he, of course, misses. @MoonSimply! You're up! 32 - La Puma Negra - 1HP - Bruise (x1) 24 - Paper - 3HP - Bruise (x1) 11 - Nightscale - 2HP - Bruise (x1), Grappling Red 10 - Red Villain - KO 10 - Blue Villain - KO 10 - Yellow Villain - Staggered, Bound and Helpless ---- Snare (Injury x1) 10 - Green Villain - Unharmed
Spacefurry Posted March 10, 2022 Posted March 10, 2022 Reflex save: 27 w/ Evasion 2 Toughness for Snare: 16 I’ll let that stand. Probably gonna have to try to knock her out first chance I get.
Spacefurry Posted March 15, 2022 Posted March 15, 2022 21 hours ago, MoonSimply said: I am assuming it is my turn? Should be your turn.
MoonSimply Posted March 15, 2022 Posted March 15, 2022 Ok, so she will exert herself again to feint and strike, rolling a 32 on the feint, and a 30 on the attack roll with her claws.
RocketLord Posted March 16, 2022 Author Posted March 16, 2022 He can't meet that that Feint, so he's very much feinted, not that it matters much, cus you're scoring a Crit that hits, which means DC+5! Quick question, which doesn't matter much right now, but where did the +2 on the attack roll come from @MoonSimply? Green's TOU save vs. DC28: 25 That's a bruise! Next up is @Spacefurry! 32 - La Puma Negra - 1HP - Bruise (x1) 24 - Paper - 3HP - Bruise (x1) 11 - Nightscale - 2HP - Bruise (x1), Grappling Red 10 - Red Villain - KO 10 - Blue Villain - KO 10 - Yellow Villain - Staggered, Bound and Helpless ---- Snare (Injury x2) 10 - Green Villain - Bruise (x1)
Spacefurry Posted March 16, 2022 Posted March 16, 2022 Paper will coup de grace yellow before she can break free.
MoonSimply Posted March 16, 2022 Posted March 16, 2022 I assumed I was getting the +2 from accurate, unless that was already part of it.
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