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Teaching a Cat Some Tricks OOC


RocketLord

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Posted (edited)

That's a hit.

Ref save: 17

Yellow is entangled.

Give me an IC @Spacefurry, then @Nerdzul is up!

 

32 - La Puma Negra - 1HP - Bruise (x1)

24 - Paper - 3HP - Bruise (x1)

11 - Nightscale - 2HP - Bruise (x1), Grappling Red

10 - Red Villain - Bruise (x1), Pinned by Nightscale

10 - Blue Villain - Bruise (x1), Staggered, Dazed

10 - Yellow Villain - Staggered, Entangled (ATK/DEF -2, Dex -4)

10 - Green Villain - Unharmed

Edited by RocketLord
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Posted (edited)

A bit boring perhaps, but Nightscale is gonna try again to take down the guy that he has pinned.

 

Save DC is 23 (24 if I can use the PL 9 upgraded version and linked with a drain toughness 9 in that case)

Edited by Nerdzul
Posted

Very boring!

 

Fort save vs. Drain TOU DC19: 14, that's 5 TOU lost... which means TOU +0 cus of that earlier Bruise...

Ow.

TOU save: 20

Right.

So... Another Bruise for Red!

 

@Nerdzul give me an IC!

 

32 - La Puma Negra - 1HP - Bruise (x1)

24 - Paper - 3HP - Bruise (x1)

11 - Nightscale - 2HP - Bruise (x1), Grappling Red

10 - Red Villain - Bruise (x2), TOU Drained (-5, restored at Init 11), Pinned by Nightscale

10 - Blue Villain - Bruise (x1), Staggered, Dazed

10 - Yellow Villain - Staggered, Entangled (ATK/DEF -2, Dex -4)

10 - Green Villain - Unharmed

Posted (edited)

Red is still trapped by Nerdzul.

Changing gears a bit, he tries to escape. @Nerdzul give me a grapple check vs. DC20

 

Blue recovers from being Dazed.

 

Yellow releases a telekinetic area attack! Everyone give me a DC18 Reflex Save, followed by a DC23 TOU save if you fail, and a DC19 TOU save if you pass. Remember that the Evasion feat applies if you got that. 

@Spacefurry remember to roll for your Snare too. It gets no Reflex Save and uses the power rank as it's TOU save.

Rolling for the other villains:

Red: Reflex 20, TOU 0, Fail by 19, he's OUT!

Blue: Reflex 15, TOU 13, Fail while staggered, she's OUT!

Green: Reflex 24, TOU 30

 

Yay. One of them made it.

 

Green makes a run for it, flying away to a nearby rooftop and starts running.

 

@MoonSimply is up!

 

32 - La Puma Negra - 1HP - Bruise (x1)

24 - Paper - 3HP - Bruise (x1)

11 - Nightscale - 2HP - Bruise (x1), Grappling Red

10 - Red Villain - KO

10 - Blue Villain - KO

10 - Yellow Villain - Staggered, Entangled (ATK/DEF -2, Dex -4)

10 - Green Villain - Unharmed

Edited by RocketLord
Posted

That's an Injury for the Snare, but there's no need for another Snare check.

That hits Yellow, rolling Ref: 16

She's now bound and helpless, but remember, it doesn't seem like her powers require her to actually move ;)

 

@Spacefurry give me an IC, then @Nerdzul is next.

 

32 - La Puma Negra - 1HP - Bruise (x1)

24 - Paper - 3HP - Bruise (x1)

11 - Nightscale - 2HP - Bruise (x1), Grappling Red

10 - Red Villain - KO

10 - Blue Villain - KO

10 - Yellow Villain - Staggered, Bound and Helpless

---- Snare (Injury x1)

10 - Green Villain - Unharmed

Posted

Reflex save 26 for Nightscale, halving the damages and then shrugging them off with impervious toughness.

 

As for himself he is gonna drop Red on the floor and then go after green. And use his wing buffet to attack and trip him.

 

Trip 9 (Flaws: Range [Touch], Extra: Linked (Strength Attack)) {9PP/9PP}

 

20 meh... Might not be enough. In case it is a hit the dc is 24 and trip DC is 29 (rolled a 20 on the power check), resisted with a dex or str roll. 

Posted

That's a hit.

TOU vs. Damage: 26

No damage, but he can't beat that trip check, so he's tripped.

 

Yellow does another area attack, though only Paper and his Snare is close enough. @Spacefurry Give me a DC18 Reflex Save, followed by a DC23 TOU save if you fail, and a DC19 TOU save if you pass. Remember that the Evasion feat applies if you got that, and remember to roll TOU for the Snare vs. the full DC23 TOU (and with a -1 to your roll because of the Injury)

 

Green uses a Move Action to stand up, and then a Standard Action to blast at Nightscale: 15

And he, of course, misses.

 

@MoonSimply! You're up!

 

32 - La Puma Negra - 1HP - Bruise (x1)

24 - Paper - 3HP - Bruise (x1)

11 - Nightscale - 2HP - Bruise (x1), Grappling Red

10 - Red Villain - KO

10 - Blue Villain - KO

10 - Yellow Villain - Staggered, Bound and Helpless

---- Snare (Injury x1)

10 - Green Villain - Unharmed

Posted

He can't meet that that Feint, so he's very much feinted, not that it matters much, cus you're scoring a Crit that hits, which means DC+5! 

Quick question, which doesn't matter much right now, but where did the +2 on the attack roll come from @MoonSimply?

 

Green's TOU save vs. DC28: 25

That's a bruise!

 

Next up is @Spacefurry!

 

32 - La Puma Negra - 1HP - Bruise (x1)

24 - Paper - 3HP - Bruise (x1)

11 - Nightscale - 2HP - Bruise (x1), Grappling Red

10 - Red Villain - KO

10 - Blue Villain - KO

10 - Yellow Villain - Staggered, Bound and Helpless

---- Snare (Injury x2)

10 - Green Villain - Bruise (x1)


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