DevilsAdvocate Posted January 9, 2023 Share Posted January 9, 2023 (edited) I am working on updating my old character Warlock and seeing what I come up with. Player Name: DevilsAdvocate Character Name: Warden (Formerly Warlock) Power Level: 10 (150/150PP) Trade-Offs: Spectral Touch +4 Attack / -4 Damage Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Magician who practices Barrier Magic and makes pacts with spirits. Residence: Freedom City - Parkside Alternate Identity: Kyle Reed Identity: Secret Birthplace: Atlanta, GA Occupation: Journalist Affiliations: None Family: Joe Reed (father), Martha Reed (mother), Joey Reed, Jr. (older brother) Description: Age: 24 (DoB: 1998) Gender: Male Ethnicity: Caucasian Height: 5’ 9” Weight:155 Eyes: Brown Hair: Brown Kyle is of slight build and at all athletic. He has a warm, disarming smile and easy-going manner. Kyle keeps his brown hair a bit scruffy and down to his shoulders. He tends to dress in khakis with an oxford shirt and loose tie. As Warden, he wears a long, dark-blue cloak that seems to be made of a field of starts. It billows and flaps on its own as if it were under water. He wears a blue robe trimmed in yellow under his cloak. A tiny golden dragon can sometimes be seen cured around him. Power Descriptions: Warden's spirit-pact powers draw their appearance from the kind of spirit that provides it. Most are elemental spirits, but some are celestial, appearing as a golden sparkly haze. His Barrier Magic has celestial origins and glows white and gold to light blue. History: Kyle was born with the ability to see and talk to spirits, demons, and other extra-dimensional creatures. As a child, Kyle seemed often frightened for no apparent reason and to have an overly active imagination as he spoke to beings that no one else could see. Kyle often seemed distracted, staring into space. By the time Kyle started school, many spirits had found their way to this kind-hearted boy in search of help: usually ghosts of the dead wanting to give one last message to the living or spirits of nature displaced by human activity. He was tutored by an infernal creature he had come across, an imp named Xeadach, who tricked Kyle in to a ritual to bind his soul to the foul creature. Attempts at superheroics turned awry when Kyle accidentally summoned a horde of demons into Washington DC. Once the incident was under control, Adrian Eldrich found the boy and contained his power for a time until he could decide what to do with him. Eldrich tested the boy to determine his true character. Eldrich became convinced of the boy’s good heart and strong moral compass which had endured Xeadach's many attempts at corruption. He released Kyle’s powers and enrolled him at Claremont Academy, where Kyle spent most of his junior year. It didn't go as planned, though, and Xeadach managed to dig deeper into Kyle's soul. Eldrich removed the boy from Claremont and tutored him himself until he became of age, then offered one final, desperate option: seek out a celestial being powerful enough to unseat Xeadach who would not simply destroy Kyle on sight. With Eldrich's help, Kyle traveled the celestial planes and found a being who would enter into a pact with him, destroying the pact Kyle had with the imp. Chethrostrex, the golden dragon, took up the charge and became Kyle's guardian and tutor. With Chethrostrex's guidance, Kyle abandoned the dark magics he was taught by Xeadach, and learned to master a celestial style of magic - control over barriers, how to strengthen them and weaken them. In his mundane life, Kyle pursued a degree in journalism. Recently graduated, he just started a new job for World Magazine. Personality & Motivation: Kyle is a little shy but good humored, quick to smile and laugh. He is very kind-hearted and tries to help those in need, especially spirits that seek his aid. He tends to see the best in people and, in turn, often inspires the best in people. Kyle has, as Eldrich noted, a very strong moral compass. He believes in fairness and justice, and has a belief in the fundamental goodness of people that borders on naivety. Kyle hates to lie. He will lie if he believes it is for a greater good, and has lied on occasion to try to protect his secret, but he is pretty bad at it. Powers & Tactics: Kyle is “spirit-touched,” and has a strong power over spirits. He can see spirits, and talk to them, and his strong link to the spirit world amplifies the force of his personality. On the one hand, the sincerity of his intentions is “broadcast,” making it easier for him to make friends and influence people. On the other hand, it makes it harder for him to conceal his feelings. With his power over the spirit world, he can easily call upon small spirits to do his bidding. Dozens of small spirits flit around him and, acting in concert, can help protect him from harm or do small tasks. Because of his arcane training and celestial bond, Kyle can access a type of celestial magic that can strengthen or weaken barriers between a specific area and the rest of reality. It may be as simple as a "bubble of force" that nothing may cross, or it could be a weakening of the space between two places, forming a portal. Complications: A Spirit in Need: Kyle seems to attract spirits who need help, and he can’t stand to see them suffer, so he often finds himself performing odd tasks for them. Easily Distracted: Kyle often has weird things in the spirit world getting in his way or making it hard to concentrate or keep a straight face. Because of his “No Poker Face” complication, he ends up looking a little crazy at times. No Poker Face: Kyle is pretty guileless. He is a terrible liar and can’t bluff well. He tries to keep his alternate identity a secret, and he often ends up looking pretty ridiculous doing so. New Job: Kyle just started at World Magazine and has to really "toe the line" to stay there. Celestial Warden: His bond to Chethrostrex comes with some responsibilities to assist the celestial realms when called upon. Abilities: 0 + 0 + 4 + 6 + 6 + 8 = 24PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4 Grapple: +3 Defense: +10 (+4 Base, +2 Dodge Focus, +4 Protecting Spirits), +4 Flat-Footed Knockback: -0 Saving Throws: 3 + 5 + 8 = 16PP Toughness: +10 (+2 Con, +10 [Cloak of Shadows]) Fortitude: +5 / +13 (+2 Con, +3, +8 Protective Spirits [v Magic]) Reflex: +5 / +13 (+0 Dex, +5, +8 Protective Spirits [v Magic]) Will: +11 / +15 (+3 Wis, +8, +4 Protective Spirits [v Magic]) Skills: 44R = 11PP Computers 2 (+5) Concentration 4 (+6) Craft (Artistic) 6 (+9) Diplomacy 6 + 8 (+18) Gather Information 8 (+12) Intimidation 2 + 8 (+14) Knowledge (Arcane Lore) 8 (+11) Notice 4 (+7) Search 4 (+7) Feats: 8PP Artificer Dodge Focus 2 Luck 3 Ritualist Startle Powers: 7 + 12 + 12 + xx = xxPP Spirit-Touched (7PP Container) [7PP] (Magic) Comprehend 1 (Spirits) [2pp] Super-Senses 2 (Counters Concealment [Visual], Flaws: Limited [Spirits]) [1PP] Enhanced Skill 16 (Diplomancy 8, Intimidation 8 ) [4pp] Device 3 (Cloak of Stars [15 PP Container]; Flaws: Hard to Lose) [12PP] (Magic) Protection 8 [8PP] Flight 1 [Feats: Subtle 2) [4 PP] Enhanced Feats 3 (Improved Initiative, Quick Change, Uncanny Dodge [Mental]) [3PP] Spirit Bonds 5 (10 PP Array; Feats: Alternate Power 2) [12PP] (Magic) BP: Enhanced Defense 2 (Protective Spirits) [4PP] + Enhanced Will 4 (Flaw: Limited [vs Magic Only]) [2PP] + Enhanced Fortitude 4 (Flaw: Limited [vs Magic Only]) [2PP] + Enhanced Reflex 4 (Flaw: Limited [vs Magic Only]) [2PP] AP: Move Object 2 (Helping Spirits; 800lb Max; Feats: Precise, Subtle) [6PP] + Quickness 2 (x5; Flaws: Limited [Physical only]) [1PP] + Flight 2 (Stacks to Flight 3, 50 MPH; Flaw: Distracting) [1PP] + Super-Senses 4 (Postcognition; Flaw: Limited [only what a spirit has seen]) [2PP] Barrier Magic 15 (30 Pt Array, Feats: (Magic, Celestial) BP: Create Object 10 (Extras: Duration [Continuous], Impervious 10, Independent [+0]; Flaws: Limited [Spheres Only], Range [Touch], Feats: Affects Insubstantial, Progression 2 [25' radius sphere], Selective, Slow Fade, Stationary, Subtle 2) [28 PP] AP: Teleport 8 ( 2000 miles and to all dimensions, Extras: Accurate, Portal (+2), Flaws: Long Range Only, Tiring, Feats: Dimensional 3, Progression 3 [50' wide]) [30 PP] Drawbacks: = 0PP DC Block Attack Range Save DC Effect Unarmed Touch 15/Toughness Damage Spectral Touch Ranged 21/Will Damage (magic, infernal, shadow) Hex Perception 18/Fort Fatigue (magic, infernal) Totals: Abilities (14) + Combat (16) + Saving Throws (18) + Skills (7) + Feats (9) + Powers (86) - Drawbacks (0) = 150/150 Power Points Edited April 4, 2016 by DevilsAdvocate Edited January 10, 2023 by DevilsAdvocate Link to comment
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