Gizmo Posted February 27, 2023 Posted February 27, 2023 Chitin Initiative: 1d20+10 24 Canister Initiative: 1d20+10 21
Gizmo Posted March 1, 2023 Author Posted March 1, 2023 Chitin Standard Action: Activate CMYK Driver Move Action: Activate Bush Cricket Instar Extra Effort: Surge Standard Action: Charge Canister: 1d20+11+2 = 23 Canister Toughness Save vs DC 20: 1d20+10 = 19 Move Action: Demoralize Chitin; -5 Challenge (Fast): 1d20+10-5 = 16 Standard Action: Unarmed Attack vs Chitin: 1d20+12 = 28 Chitin Sense Motive Check vs DC 16: 1d20+13 = 19 Toughness Save vs DC 23: 1d20+5 = 8 Toughness Save vs DC 23; HP Reroll: 1d20+5 = 14 + 10 = 24 24 - Chitin - Uninjured, -2 Defense, Extra Effort, 2HP 21 - Canister - Bruised x1 19 - Nocturne - Uninjured, 3HP
Fox Posted June 16, 2023 Posted June 16, 2023 Nocturne's going to try to use Move Object to grapple Canister. Ranged Attack Roll (Grapple): 1d20+9: 29 [1d20=20] ....yeah, I'll take that. Big mad? Big mad. Grapple Check: 1d20+21+5: 36 [1d20=10] So that's a DC36 grapple check for the angry future person; if they fail, she's going to use her move action to throw their butt out of the room and into the larger building (ending the grapple). Not sure off-hand how much they weigh, but she'd have an effective 60 STR and she's not trying to get them past a Chitin move action's range.
Gizmo Posted June 16, 2023 Author Posted June 16, 2023 Canister Opposed Grapple Check: 1d20+20 = 32 Wheeee!
Gizmo Posted June 30, 2023 Author Posted June 30, 2023 Chitin Hero Point: Avoid Fatigue from Extra Effort Move Action: Switch to Orchid Mantis Instar Standard Action: Charge Canister: 1d20+6+2 = 11
Gizmo Posted June 30, 2023 Author Posted June 30, 2023 Canister Toughness Save vs DC 20 (Brick Wall): 1d20+9 = 22 Move Action: Switch to Blue Paint Standard Action: Snare vs Chitin Chitin Reflex Save vs DC 20: 1d20+6 = 13 Toughness Save vs DC 20 (Constricting): 1d20+5 = 8 Toughness Save vs DC 20; HP Reroll: 1d20+5 = 8 > 18 Uh oh! 24 - Chitin - Bruised x1, -2 Defense, Bound, 0HP 21 - Canister - Bruised x1 19 - Nocturne - Uninjured, 3HP
Fox Posted July 8, 2023 Posted July 8, 2023 Well, simple turn for a simple mood: Nocturne's going to move into the bigger room and try to fling something at Canister's head. She'll do a mini power attack to boot (because while rolling I forgot that they used Snare and not Grapple). Gambling! 1d20+9-2: 12 [1d20=5] ...y'know what's fun? Hero point are fun. May as well burn one. 1d20+9-2: 10 [1d20=3] 3->13, so a 20 total; unsure if that hits. If it does, it's a DC26 Toughness check for Canister.
Gizmo Posted July 8, 2023 Author Posted July 8, 2023 Canister Toughness Save vs DC 26: 1d20+9 = 22 24 - Chitin - Bruised x1, Bound, 0HP 21 - Canister - Bruised x2 19 - Nocturne - Uninjured, 2HP
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