EternalPhoenix Posted May 22, 2023 Author Posted May 22, 2023 https://orokos.com/roll/979209 14 on Init. You're up first, Ari.
Ari Posted May 26, 2023 Posted May 26, 2023 Alrighty, to start off Rainshadow will lay down an Obscure effect (a dense, freezing fog) with a diameter of 1 mile, activate his Force Field and fly into the resulting cloud.
EternalPhoenix Posted May 27, 2023 Author Posted May 27, 2023 With Rainshadow concealed, Undine slips under the water where she can activate her own Concealment. And attempt to use her Water Control to disburse the fog. Key word being attempt. https://orokos.com/roll/979609 Rolled a 3 for a total of 13. Not a difficult check for Rainshadow's power check to beat. You may roll for it or accept a Hero Point for it automatically working.
Ari Posted May 27, 2023 Posted May 27, 2023 I'll gladly take the pain Thursday for a Hero Point today. By which I mean I'll let the Obscure get Countered. On his next turn Rainshadow uses his Standard Action to activate Environmental Control to enact Hamper Movement (2PP version, 1/4 speed if applicable) via causing multiple waterspouts to form, churning the water body for a mile around. No Move Action.
EternalPhoenix Posted May 27, 2023 Author Posted May 27, 2023 Undine's not running, she's here to kick your ass. So, from under the water it's a Hydro Snare. https://orokos.com/roll/979684 Nat 20, believe it or not. So a hit. DC 25 Reflex to avoid.
Ari Posted May 30, 2023 Posted May 30, 2023 DC25 Reflex: 19! Failed by more than 5, so I believe that leaves Rainshadow Bound and Helpless. On his turn I'll have him use his Blast effect to try and destroy the snare (extreme heat, for a Toughness DC of 25.
EternalPhoenix Posted June 2, 2023 Author Posted June 2, 2023 How high did he fly? Bound and Helpless means he fell out of the sky. That's Falling Damage. Unless he was over the water, which makes it Falling Damage and a DC 10 Fort save to hold his breath underwater. With that said, https://orokos.com/roll/980211 15 on Toughness for the Snare. Failed by 10. Disabled result. Doesn't free Rainshadow, but a step in the right direction.
Ari Posted June 6, 2023 Posted June 6, 2023 (edited) I'll say he was only 50ft above the lake, which he flew towards last go. DC20 Toughness check vs Falling Damage: 20! DC10 Fortitude save: 10! Undine's turn, I believe. Edited June 6, 2023 by Ari
EternalPhoenix Posted June 9, 2023 Author Posted June 9, 2023 Executive dysfunction, how thou art a blight on my life. Anyway, since Rainshadow is still technically helpless, Undine will do the 'rolling for it' form of coup de grace. The DC to hit is very low, actually under her unaltered attack bonus, so she just has to not roll a 1. https://orokos.com/roll/980798 That's definitely not a 1. It's a 20. How unexpected. The dice do not like Rainshadow today. Except that I'm misremembering the coup de grace rules (a pat on the back for me for checking). So instead we'll just call this a regular attack with her default blast. Toughness save DC of 30.
Ari Posted June 24, 2023 Posted June 24, 2023 Hooray for double-checking rules! There are a heck of a lot of them. I had to check my own physical copy of the Core Rules several times while making this post. Alright, let's see if Lady Luck is playing faves or what, DC30 Toughness check: 12! Holy Jeeves, let's use a Hero Point to re-roll: 18! But wait, that's a roll of 10, which is less than 11! Which means a 10 is added, for a result of 28! A Bruise(+Injury if Lethal Damage is being applied in this simulation)! That puts me at 1HP, for bookkeeping's sake. On his turn again, Rainshadow will attempt a stratagem: Stunt Teleport 1 (Extras: Accurate; Flaws: Short-Range Only; Feats: Change Direction, Change Velocity, Easy, Turnabout)[6PP], for a 1 Fatigue Condition, then attempt to escape via Teleportation(in the fiction, the idea is he builds up the air pressure change that lets him fly and releases it as a burst to shunt a short distance away). According to the House Rules, that's a DC20 Concentration check: 16! Aw shizno. Welp, rerolling: 15, from a roll of 5, so +10 again for 25! Out of the Grapple and immediate peril of being instantly squished! By gum, and I thought that buying +10 Concentration would be useful for just such an occasion. I guess there are still 9 lower numbers than 10 that are possible to roll. 0HP, for reference. Undine's go!
EternalPhoenix Posted June 30, 2023 Author Posted June 30, 2023 Undine will flick on her Concealment for that sweet -2 to Defense and dodge bonus removal action. Unless Rainshadow has Uncanny Dodge, and she's got no way of knowing whether he does or not. Power Attack for +2. https://orokos.com/roll/982593 25. With a d20 roll like that, she could have gone for +5. Oh, well. DC's 27. Not doing lethal damage, so you're just Bruised -1. And 0 HP. Oh, dear.
Ari Posted July 11, 2023 Posted July 11, 2023 Oh geeze, sorry Phoenix! DC27 Toughness: 8 he is OUTTA THERE! Thanks for running this, BTW, Phoenix. Nice to just roll the dice and see where they take the story.
EternalPhoenix Posted July 11, 2023 Author Posted July 11, 2023 Okay. Out of combat, so simulation over unless Rainshadow wants a do over. You may post your summary of combat events.
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