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Zombie vs Zombie (OOC)


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Posted

Disarm attempt

melee attack: 19

melee disarm opposed roll: 16

so Strength check from the Yardie DC16 to keep the machete.

And my luck with rolling continues.

you’ll notice the RNGods do not tend to favor me. 

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Posted

[url=https://orokos.com/roll/981461][/url]: [u]1d20+1[/u] [b]17[/b]

 

Bad luck!

 

(Also remember no need to roll to hit, you can take 10 and auto hit vs minions unless you want to try for a critical)

 

Lets go for another two swings

 

[url=https://orokos.com/roll/981462][/url]: [u]2#1d20+2[/u] [b]22[/b] [b]6[/b]

 

Thats another hit - and a DC 18 Tough save

Posted

No problem. Lets say the Yardies - this round - finally slow down and coordinate, with all four of them now circling Chimera, 

 

Giving her a chance to fight, bluff, or dance - Chimera is up again!

 

 

Posted

Taking 10 to melee attack.

 

2 hours ago, Supercape said:

So to keep track

 

Chimera - 1 HP - Bruised, Injured


Can’t remember, is that a collected -2 to Toughness saves?

Posted

thats just -1 afaik; -1 to non lethal, -1 to lethal. 

 

Will take longer to heal though

 

[url=https://orokos.com/roll/981871]Tough[/url]: [u]1d20+2[/u] [b]17[/b] which would in fact save, but I forgot they have no armour so tough is actually +1, and the roll is 16, and another KO. 

 

Lets pause combat here. 2 Yardies KO, and although Chimera is bleeding, the odds are looking in her favour. 

Posted

Lets roll a DC 10 Stealth - if you make that, you can narrate taking down the mook however you wish by suprise. 

 

If not - its more a question of if he can left off a scream before you KO :)

Posted

[url=https://orokos.com/roll/982547]The Shadow Knows...[/url]: [u]1d20+15[/u] [b]21[/b] opposed roll. 

 

So do you spot...something. But given the close call and the low light (sand supersense) its going to be a shadow without much detail... (as per IC)

Posted

Unfortunately Machete Max has a defence of 22 :(

 

He will respond with an Acrobatic Bluff: [url=https://orokos.com/roll/983251]Acrobatic Bluff[/url]: [u]1d20+6[/u] [b]19[/b] as a move action

 

Followed by a Machete Sweep

 

[url=https://orokos.com/roll/983252]Machete[/url]: [u]1d20+12[/u] [b]18[/b] Which I think just hits even if the Bluff fails?

 

Fortunately, he is skilled but doesnt hit hard: DC Tough 19

Posted

Right, never said she was healing from the last combat. >_<

And forgot they does bruise and injured.
So that last save should have been a 15

still with in the 5 point range.

 

She’ll try a regular punch this time.

Melee attack: 18

Nope

Posted

Dang diddly dang!

 

OK so Machete Max is going to do a runner. 

 

He is athletic but doesnt have super speed, but is using both actions to move. 

 

As its Dark and you have no supersenses could you roll DC10 Notice to keep up?

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