Supercape Posted June 1, 2023 Share Posted June 1, 2023 OOC for https://www.freedomplaybypost.com/topic/13628-golden-gloves/ Link to comment
Supercape Posted June 11, 2023 Author Share Posted June 11, 2023 Luke knows the Southside Palace, and knows the rumours it is controlled by mobsters. Can maked a DC 15 Streetwise check Spoiler Rumours are true! DC 20 Streetwise Spoiler Currently, a filthy mobster called Blowfish is running the joint, moving in after the previous mobster had an accident with a shotgun. DC 25 Spoiler The Southside Palace currently has a massive store of gold in its vault, which Blowfish is trying to legitimise through money laundering. Link to comment
Nerdzul Posted June 11, 2023 Share Posted June 11, 2023 24! Hehe that makes me dread for future combat rolls, given Luke's luck, but there you go mmm he also need to invest a few more skill points in his next update. Link to comment
Supercape Posted June 26, 2023 Author Share Posted June 26, 2023 My own PC just in for a fleeting moment - not for the adventure. Just something to weave in for future threads etc Link to comment
Nerdzul Posted June 28, 2023 Share Posted June 28, 2023 If he succeeds in making eye contact with the thug, Luke is gonna use a bit of a magic trick to help intimidate him, infusing his gaze with some sane primal fear: (Emotion Control 9 (Feats: Mind Blank, Subtle). A part from that, he is trying to bluff the guard With a 20! that +10 is 30. Woah... Mmm... I definitely should have thought of a stronger excuse to fit the roll. Link to comment
Supercape Posted June 28, 2023 Author Share Posted June 28, 2023 Lets go with the bluff with a bit of Emotion Control flavour? (as you will have to sustain it...) Link to comment
Supercape Posted June 30, 2023 Author Share Posted June 30, 2023 (edited) Could you throw me a Notice roll? DC 15 And also a straight CHA roll DC 10, to ingratiate yourself with the bartender. Edited June 30, 2023 by Supercape Link to comment
Nerdzul Posted June 30, 2023 Share Posted June 30, 2023 Notice he will skill master at 20... The charme though is a bit lacking ... https://orokos.com/roll/982632 at 7... Link to comment
Nerdzul Posted July 3, 2023 Share Posted July 3, 2023 Nightscale is going to check if there is a reasonable way for him to just pry the vault open. The best he can get is Strength 28 and Super Strength 5. Otherwise I think just see if there is anything in the room he can use to incapacitate the brawling gangsters. Link to comment
Supercape Posted July 4, 2023 Author Share Posted July 4, 2023 Thats enough to rip open the door but not without drawing everyones attention. The room itself has lots of alcohol but not sure what you had in mind for incapitating the gamblers? Link to comment
Nerdzul Posted July 4, 2023 Share Posted July 4, 2023 Well Luke is gonna hero-point an area snare and try to contain the mobsters so that he can work on the vault. Chains of Greed - Snare 9 (Extra: Area[Shapeable]) 18 PP If most are snared Luke will also try to force the vault open. Link to comment
Supercape Posted July 4, 2023 Author Share Posted July 4, 2023 (edited) Nightscale - Unharmed - 3 HP Im going to fiat that in yer favour, as the goons are all preoccupied and tied up in the fighting. As none of them are more than PL 5, they all get snared. That said, they will eventially break free But Im too lazy to keep track of eight snares toughness and breakout rolls.... ! Edited July 4, 2023 by Supercape Link to comment
Nerdzul Posted July 5, 2023 Share Posted July 5, 2023 Strength roll isn't amazing though at 23 Link to comment
Supercape Posted July 6, 2023 Author Share Posted July 6, 2023 Thats good enough - the door is ripped off but perhaps not as speedily as one might have liked! Link to comment
Nerdzul Posted July 11, 2023 Share Posted July 11, 2023 Stealth is 24 if needed. Notice is 20 with skill mastery. Link to comment
Nerdzul Posted July 15, 2023 Share Posted July 15, 2023 Wow. Luke is having a very unusual luck for his standards in this thread. Hopefully that's not a sign of things to come. - 30 (Stealth) to get closer - 29 (Touch) to hit the power pack. And this is the power: Transform 9 (Broad group into one result [Inanimate Objects into Gold]. Flaws: Distracting, Range [Touch])) {18PP/24PP} Link to comment
Supercape Posted July 15, 2023 Author Share Posted July 15, 2023 Aweome rolls! Now lets see if Gibbons can avoid the transform with a DC check [url=https://orokos.com/roll/984074]Reflex[/url]: [u]1d20+6[/u] [b]14[/b] Nope! the Exoskeleton is turned to gold! (until you drop sustained effect) However, on the down side, the suit has (or rather, had) an electric defence system (Stun 5 Aura) So thats a DC 15 Fortitude Save or stunned! If you are stunned, DC 19 Concentration check to avoid the Transform dropping. Link to comment
Nerdzul Posted July 15, 2023 Share Posted July 15, 2023 Strength check is just a 12 though... Link to comment
Supercape Posted July 15, 2023 Author Share Posted July 15, 2023 Its chase time! To start off, lets have a DC10 Escape Artist Check to squeeze through. If you cant make that, Grabber will be out of eyeshot. DC 20, and you can start making ground catchiung up as you pop through like a greased eel. Anything else, the chase will continue topside. Link to comment
Nerdzul Posted July 17, 2023 Share Posted July 17, 2023 https://orokos.com/roll/984155 here is the bluff check Link to comment
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