Supercape Posted June 9, 2023 Posted June 9, 2023 Power Level: 10 (208/208 PP) Unspent Power Points: 0 Trade-Offs: -2 Tough / +2 Defence In Brief: Mind stealing agent of AEGIS Catchphrase: "Forget it!" Theme: Boiling Point Alternate Identity: Umberto Velluti Birthplace: Rome Residence: Freedom City Base of Operations: Freedom City Occupation: Gardener / Garden shop owner Affiliations: AEGIS Family: Lucia Velluti (Mother, Retired Hairdresser) Description: Age: 45 Apparent Age: 45 Gender: Male Ethnicity: Caucasian Height: 5’5” Weight: 55Kgs Eyes: Brown Hair: None Umberto is a short, weedy man, quite bald, with a large nose and a weak chin. His is ugly to the point of borderline dysmorphia. He does have a certain sense of style, however, wearing expensive suits and sunglasses (he loves black) History: Umberto was always the bullied kid at school. The first to get beaten up, the last to get picked at a team. He was short, weedy, and bald since birth and had a faint Italian accent (his family moved to Freedom City when he was six). This was compounded by being smart and by having a doting, overbearing mother (who, ironically, was a hairdresser). Umberto grew up always feeling like he was supressing something. He had a knack of understanding people and their motivations which he put down to intuition. He made a reasonable business selling plants and garden appliances in his shop. Until, one day, a retired AEGIS agent came into his shop to purchase some plants for his retirement home. Umberto had a flash of paranoia, and then…bang! He was inside the agent’s head. It turned out that Umberto was a psychic who had repressed his powers all his life. His paranoia had forced his unconscious powers to the conscious! He was debriefed by AEGIS, and it was then both AEGIS and Umberto saw opportunity. AEGIS would have much to gain from Umberto's power Equally, Umberto he had always harboured dreams of being a spy, a secret agent, or a superhero, but being a 5’5” weed with no training and an overbearing mother, he had no opportunity. So, Umberto would get basic training, equipment, and clearance. And AEGIS would make sure they kept an eye on him and call on him if they needed his special skills. Personality & Motivation: Echohead has always wanted a life of adventure and excitement and this is his primary motivation. However, he also has a lot of sympathy for the underdog, and cannot abide bullies or autocrats (whilst also being terrified of them). He is an introverted yet friendly man, but conceals a lingering sense of low self-esteem. He is particularly fond of food and has a love of plants, flowers, and gardens. He relaxes in his own garden and grows his own vegetables. Powers & Tactics: Echohead can “steal” other peoples thoughts or neurological functioning. He can make people ignore something, paralyse parts of (or all of) their body, or forget skills. As well as “deleting” such abilities (albeit transiently), he can “copy” someone into his head, getting their skills and mental abilities. The copy does linger as an “echo” which can be distracting or even (if a strong personality) dangerous. Echohead will usually try to win conflicts by selectively disabling his targets. He prefers to avoid conflict if possible, and will use whatever subtleties he can to do so. Due to a combination of psychic sensitivity, fear, and experience, Umberto is unconsciously able to anticipate conscious attacks from human (or those with human-ish minds) and evade them. This does however make him vulnerable to aliens, animals, robots, traps etc, as well as human (ish) adversaries that have mental concealment or are acting unconsciously / unpredictably (for instance, a bezerk rage or confused). Umberto utilises high tech AEGIS equipment to compensate for his lack of physical skills or abilities. He wears bulletproof clothing, and carries an AEGIS “Variable pistol” if he needs to combat psychic-resistant enemies. Power Descriptions: Echoheads psychic powers are not visible or detectable. His “Variable Pistol” has a variety of different appearances depending on description. The pistol itself is black, fairly lightweight, but rather bulky (like a handgun with a rugby ball sized barrel). Complications: Ugly Umberto is outstandingly ugly. He is not good at making good first impressions, although he has a very memorable face that easily stands out in a crowd, hard to forget, and tricky to disguise. Puppet: Any “Echo” stored in his head has the lingering will of the original. For the most part this is, at worst, distracting. However, progressively strong-willed copies might limit the use of their skills at a critical time, or cause him to freeze or tic or speak inappropriately Exceptionally strong copies might even take control of Umberto for a while. Loose Tongue: When nervous, Umberto tends to gabble. He might reveal information, or say the wrong thing, or speak his mind completely inappropriately! Migraines: Umberto has a tendency to suffer intense migraines. Bright light and stress can set them off, and render him virtually helpless. Sunglasses help, and he takes medication to limit them, but of course he can be without sunglasses and medication and there is plenty of stress around. Sometimes, mental strain (such as extra effort) can trigger them. Easily Shaken: At the end of the day, Umberto is a coward; or, more precisely, he has grown up being bullied and downtrodden and he can easily revert to this mindset. Skilled intimidators or psychologists could have a field day manipulating and scaring him – despite his high will save and sense motive skill. A bully will still make him tremble. Calibration needed: whilst Echohead can "copy" physical skills (or even feats) like acrobatics, climb, and swim using them is another matter. If the copied body is of significantly different size shape or strength, it will take him a little practice to "calibrate" the acquisition of this skill to his own body. This could take a minute for minor differences, or a few hours for major differences in body shape. If he does not fully calibrate, he would not be able to use the skill, or even worse, automatically fail even basic checks. Abilities: -2 + 2 + 2 + 6 + 6 + 0 = 14 Strength: 8 (-1) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: 12 + 12 = 24 Initiative: +5 Attack: +6 base, +8 Ranged, +10 Energy Pistol Defence: +6, +3 Flat Footed base, +12, +6 Flat Footed vs “conscious” attacks Grapple: +5 Knockback: -7 Saving Throws: 5 + 7 + 12 = 24 Fort +6 (+1 Con, +5) Reflex +6 (+1 Dex, +5), +12 vs “conscious” attacks Will +15 (+3 Wis, +12) Tough +8 (+1 Con, +7 Protection/Device) Skills: 16 PP = 60 R Bluff 4 (+4) Concentration 4 (+7) Diplomacy 8 (+8) Knowledge (Business) 4 (+5) Knowledge (Life Sciences) 4 (+5) Language 4 (English, French, Italian [Native], Latin, Spanish) Medicine 4 (+7) Notice 4 (+7) Perform (Singing) 4 (+7) Profession [Gardener] 8 (+11) Search 4 (+7) Sense Motive 12 (+15) Feats: 12 PP Attack Focus [Ranged] 2 Attack Specialization [Variable Pistol] 1 Beginners Luck Benefit 2 (Wealth 1, AEGIS Clearance) Equipment 2 Favoured Enemy: Plants Improved Initiative 1 Jack of All Trades Second Chance (Beg for mercy) From Device/Suit: Second chance (Tough vs Ballistic, Tough vs Fire) From Super senses: Uncanny Dodge (Mental) Equipment: 2PP = 10 EP Flash Goggles (Sunglasses): +5 save vs Light based dazzles [1 EP] Headquarters: Gardening Shop Toughness +10 [1 EP], Size: Small [0 EP], Features: Communication, Fire Prevention System, Gardens, Library, Living Space, Security System 3, DC 30 to break [9 EP] Bottle of painkillers (for migraines) [0 EP] Powers: 13 + 13 + 49 + 15 = 100 Device 2 (10 DP, Feats: Subtle) [13 PP] “Cool black suit” [Armour] Protection 7 (Feats: Second Chance 2 [tough vs ballistic, tough vs fire]) [9 DP] Immunity 1 (Hot Environment) [1DP] "Thermal Regulator / Literally a Cool Suit" Device 5 (25 DP, Flaws: Easy to Lose) [15 PP] “Variable Pistol” [tech] Blast Array (21 PP Array, Feats: Alt Power 4) [25 DP] BP: Blast 6 (Extras: Penetrating, Feats: Improved Critical 1, Variable Descriptor 2 [tech]) [21/21 PP] “Blast!” AP: Blast 6 (Extras: Area [Burst], Feats: Variable Descriptor 2 [Tech]) [20/21 PP] “Boom!” AP: Stun 6 (Extras: Range, Feats: Improved Critical 2 [Tech]) [19/21 PP] “Set to Stun!” AP: Dazzle 6 (Extras: Area [Burst], Feats: Increased Area 3, x10’ radius) [21/21 PP] “Flash” AP: Environment Control 6 (250’ Radius, Bright Light, Heat, Feats: Precise, Selective) [20/21 PP] “Shine” Enhanced Traits (+6 Defence, +6 reflex, Flaws: Limited to conscious attacks/threats for sentient minds*) [9 PP] E.g: Excludes (most) animals, traps, robots, low INT monsters, exotic brains (supernatural, divine or alien, whose intentions are too strange to fathom), those with concealed minds, or those who act unconsciously or in a mind controlled state (including those that are confused). It would also not work against reflexive or triggered attacks as these are not planned / conscious. Psychic Theft Array (43 PP Array, Feats: Alt Power 7) [50 PP] [Psionic, Mutant] BP: Paralyze 10 (Extras: Range Perception [+2], Feats: Insidious, Precise [Can paralyse just certain parts of body], Subtle)[43/43 PP] “Remove motor function” AP: Dazzle 10 (All Senses, Extras: Alt Save – Will [+0], Range Perception [+1], Feats: Insidious, Precise [Can dazzle some senses and not others], Subtle, Flaws: Limited [Only dazzled to one object or thing]) [43/43 PP] “Remove Awareness” AP: Drain 10 (Any Skill, Extras: Alt Save – Will [+0], Range Perception [+2], Feats: Insidious, Slow Fade 1 [1 minute], Subtle) [43/43 PP] “Remove skill” AP: Drain 10 (Any mental attributes [INT/WIS/CHA], Extras: Alt Save – Will [+0], Range Perception [+2], Feats: Insidious, Slow Fade 1 [1 minute], Subtle) [43/43 PP] “Remove brain” AP: Fatigue 10 (Extras: Alt Save [Will, +0], Range Perception [+2], Feats: Insidious, Sedation, Subtle) [43/43PP] AP: Nullify 10 (All psychic or psionic powers, Extras: Effortless, Range Perception, Feats: Insidious, Selective [Nullify only some powers], Subtle) [43/43 PP] “Remove Psionics” AP: Nullify 10 (Emotional effects, Extras: Effortless, Range: Perception, Feats: Insidious, Selective [Nullify only some emotions], Subtle) “Remove emotion” AP: Mental Transform 10 (Alter Memories [2PP/R base], Extras: Duration [Continuous - countered by hypnotic regression], Range [Perception], Feats: Insidious, Precise, Subtle, Drawbacks: Only deleting memories, not altering them) [42/43 PP] "Memory theft" Mimic 4 (20 PP of any attributes [note flaw], Extras: Duration Continuous [+1], Range Perception [+2], Feats: Subtle, Flaws: Limited to mental abilities [e.g: INT, WIS, CHA, Will, Skills, Some Feats, Psionic or trained powers]) [29 PP] “Echohead” [Psionic, Mutant] Super Senses 10 (Analytical*, Accurate, Acute, Extended 1 [x10], Ranged, Radius, Detect Minds [3] Feats: Uncanny Dodge [Mental]) [11 PP] "Detect Brains" *Analytical sense will give an idea of the brain’s cognitive capabilities and activity (e.g. INT/IQ, particular areas ability such as mathematics or reading, and level of alertness such as sleepiness or fatigue). It will not allow access to the brains thoughts, feelings, or memories. Drawbacks: -2 Vulnerability (Psionic; Frequency: Common; Intensity: Minor [+1]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 14 Tough Damage Pistol Blast Range DC 21 Tough Damage Pistol Stun Range DC 21 Fort Stun Psychic Paralyse Perception DC 25 Will Paralyse Psychic Dazzle Perception DC 25 Will Dazzle Psychic Drain Perception DC 25 Will Drain 1 Psychic Nullify Perception DC 25 Will Nullify Pyschic Transform Perception DC 25 Will Transform (Delete memories) Totals: Abilities 14 + Combat 24 + Saving Throws 22 + Skills 16 + Feats 12 + Powers 122 - Drawbacks -2 = 208/208 Power Points
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