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Double the Treble (OOC)


Supercape

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Posted

Give me a WIS DC 10 Check

 

Spoiler

Not your ears, but you can feel some kind of "soul-music" as a mental sense. And, as one might suspect, you recognise it as an old style of music played in double time!

 

Posted

Not sure if the first one is just a straight WIS check (which would be +2) or a WIll Save (which would be +5), but moot, as I rolled a natural 16 so passed regardless.

 

Got a 19 on the Notice check (that accounts for the -2 penalty)

Posted

You can hear some commotion / brawling out of the DUkes room. Not quite high enough DC to make out details, but it sounds like a fight is brewing on the stage area. 

Posted (edited)

OK !

 

Round 1:

 

23 - The Punk Twins, Unharmed

8 - Multi Girl, Unharmed, 1 HP

 

This Round, the Punk twins will try a combine intimidate (Punk Scream) and move into melee. 

 

[url=https://orokos.com/roll/985643]Intimidate[/url]: [u]1d20+12[/u] [b]25[/b]

 

 

Edited by Supercape
Posted

Okay, Multi-Girl is going to try to disarm one of the punk girls, getting a 17 on the attack roll, if that hits, she gets a 21 on the associated strenght check.

 

Her duplicate will try to disarm the other punk girl, getting a 18 on the attack roll, and, if it hits, a 16 on the strength check.

Posted

OK!

 

Unfortunately Multi Girl just missed (they have a defence of +8)

 

On a more positive Multi Girl 2 hits! and STR roll of 10 means the bat is in multi girls hand (your usual strike 2, mighty, thrown piece of equipment if you want to use it)

 

We shall have lots of screaming in response, but also some attacks!

 

Mindy the Punk will smash MG1 with her bat ROlling 26 which I imagine hits, and is a Toughness 22 save for MG 1

 

Wheras Mandy the Punk will punch MG2 with her fist rolling 13 which I imagine is a rotten failure. 

 

For the purposes of narration please feel free to punch / shove security guards and bystanders as a narrative free action. I don't think we should get sucked into keeping track of PL 0 -2 members of the crowds - but you may find something interesting or heroic to do with the scenery or the crowd! :)

Posted

Multigirl's toughness save is a 14 (stupid natural one), I will use the HP she got from the performance and reroll, meaning the lowest she can get is a 23, so she passes the check.

 

Did you want to throw in a GM post for those attacks before I go again?

Posted

Yeah, she is down to 1 HP.

 

Will have Multi-Girl use the natural trade-off under our house rules to trade 2 damage for +2 on her attack roll and use her area attack power (More Duplicates) to pummel both punk girls. (It is selective, so only them). She gets a 22 on the attack roll! That is a DC 26 toughness save for each.

 

Depending on what happens with their toughness saves, the duplicate will either try to knock out the one she disarmed, or the other (if the first target is already dealt with), (also doing a -2 dam/+2 atk trade off) and getting a 23 on her attack roll, requiring another DC 26 toughness save for whichever she ends up attacking.

Posted

Those are all hits 

 

23, 19, and 24 for toughness saves. The luck of the oirish is with them. 

 

So firstly Mindy is bruised, Mandy is Bruised + Dazed

Theb the DUplicate will inflict another bruise on Mandy?

 

Post away! I think you also have a move action if you want to do anything with that. 

Posted (edited)

Ok, so the Mindy will respond with a PUNK ROAR!

 

This is a linked Dazzle 8 (Auditory, Alt Save Fort), and Stun 8 effect in a cone. 

 

DC 18 Reflex for the area effect (to half the DC)

 

Then DC 18 Fort (or possibly 14) Save to avoid Dazzled-Hearing, and Stunned/Dazed effect. 

 

This effect will strike both Mg and her duplicate, and Mandy for that matter (although she is immune to her sisters powers)

 

The cone will also KO, deafen, stun a large segment of the audience. 

Edited by Supercape
Posted

Multi-Girl gets a 25 on her Reflex save. She then gets a 28 on the Fort save.

 

The duplicate gets a 11 on her Reflex save, but still gets a 20 on her Fort save.

 

Keeping with the -2 dam/+2 atk tradeoff:

Multi-Girl will do another area attack, getting a 25 on the attack roll, so DC 26 toughness saves for each again.

 

The duplicate will either continue on her target, or move to the other if that one goes down, but misses with a 15 on her attack roll.

Posted

Cool!

 

Right lets see what he wave:

 

The area attack will hit both [url=https://orokos.com/roll/986088]Tough Rolls[/url]: [u]2#1d20+6[/u] [b]20[/b] [b]7[/b] which is dazed for Mandy and KOd for Mindy

 

Mindy will roll [url=https://orokos.com/roll/986090]Toughness[/url]: [u]1d20+5[/u] [b]15[/b] for duplicate action, which is another bruise (4 now), and Staggered. 

 

Lets call it there. With Mandy out and Mindy on her knees, its game over for the punkettes!

 

 

  • 3 weeks later...
Posted

We have a sense dependent FATIGUE 10 effect (with sleep extra!)

 

So Reflex DC 20 will avoid the effect (clamping hands on ears or stuffing some of Summers fingers in, or something else...)

 

Will DC 20 to avoid the psychic snooze (staged fatigue)

 

Or if you just want to sleep, grab yourself an HP and we will proceed!

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