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Double the Treble (OOC)


Supercape

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  • 3 months later...
Posted (edited)

Could we have some initiative rolls?

 

Leppy and Fingers will be sitting this one out (unless something  funky happens), just taking total defence actions

 

Initiative 23

 

The Musical Antibodies have partial concealment to visual and olfactory senses, but Multi-Girl can percieve them

 

 

DC 10 Notice

Whilst faint, you can make out the Antibodies look like musical annotation of notes and beats that flow according to the noise they make.[/spoiler]

 

DC 10 Wisdom

You can acertain that the antibodies are not fully corporeal; they have insubstantial 4, with the limitation that it only provides half normal protection from attacks.. or none if you have even 1 rank of insubstantial feat. As one might predict, they are vulnerable to sound.

 

 

Edited by Supercape
Posted

Multi-Girl's duplicate will do her best to help Summer and the Duke hurry toward the water. 

Multi-Girl Prime will follow, handing back slightly and hold her action to use her area attack if any of the anti-bodies close with them.

Posted (edited)

Multi-Girl, 2 HP, Unharmed

 

Thats just enough to hit (Defence +6) although they have partial visual concealment so 20% miss chance

 

 

But all hit!

 

 

Some impressive rolls, but given its DC 24 Toughness, and these are minions, two of them will be struck!

 

Ill respond IC once you post the punchings

Edited by Supercape
Posted

Temporary Dazzle (Auditory) X effect (at least in this world) - deafened for a minute. 

 

More importantly, the remaining two musical antibodies are releasing a sonic based Nauseate 6 Burst

 

Reflex DC 16 to half the effect

Fort DC 16 or 13 vs Nauseate

 

As there are two of them left, thats two rolls :)

Posted

The Antibodies will respond with some sonic blasts!

 

23 and 7

 

Meaning one of them hits, and a DC 23 Toughness Save

 

And Multi-Girl is up again

 

Duke, Summer and duplicate are all at the waters edge

Posted

Multi-Girl will try again with the area attack (and it includes her strike, so is a base +12 damage or DC 27 toughness save), but will shift slightly to accuracy (+7 atk / +10 dam for DC 25 toughness save): but looks like a miss with a 15

 

 

Posted

Mutli-Girl gets a 20, so another bruise.

One more try, again shifted for accuracy: +7 atk / +10 dam for DC 25 toughness save, 14 again. Then she is going to run down towards the water. Can speed 2 get her there? If so, she is going to jump in (and tell the others to as well). Otherwise, she will try to get as close as she can.

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