Supercape Posted August 26, 2023 Posted August 26, 2023 OOC for this Nightscale has relatively little time to prepare for this but if you think he can do any prep in an hour or so, feel free Spacefurry - Chimera will be joining soon
Nerdzul Posted August 29, 2023 Posted August 29, 2023 If it can help Nightscale in dragon form has +17 to Intimidate. With skill mastery that's a 27.
Supercape Posted August 30, 2023 Author Posted August 30, 2023 Yep, that will make em scatter! And meanwhile, you have been spotted...
Supercape Posted August 30, 2023 Author Posted August 30, 2023 OK, if you want guys want to engage in some respectful non-competitive PvP and acquire a few bruises, let me know (and HP inbound to both for appearing as a dragon) - I would prefer to narrate that rather than get dice rolly. Irrespective of that, lets have some IC introductions and banter between you guys!
Spacefurry Posted September 5, 2023 Posted September 5, 2023 I figure Chimera hasn’t actually seen who was on the boat yet.
Supercape Posted September 8, 2023 Author Posted September 8, 2023 OK so looks like some PvP! Hopefully you both approach it for fun rather than competition Ill give you both an HP for getting wires crossed (the folly of youth!) Luke - Unharmed - 5 HP Chimera - Unharmed - 4 HP And then Luke has a Fort Save DC 18 for Stun. If he fails that, then a concentration check to keep flying (DC 13). If he falls, then its falling into the water lets call that a mild DC 10 Toughness save but also underwater!
Supercape Posted September 11, 2023 Author Posted September 11, 2023 Shaking off the Stun ably - So Nightscale is up and has Chimera on his back and explosives on the ship below:D
Nerdzul Posted September 19, 2023 Posted September 19, 2023 Luke is trying to use his terrorizing roar to stop the gangsters from fighting. It is an area Emotion Control 9 - Fear, sense dependent on hearing.
Supercape Posted September 19, 2023 Author Posted September 19, 2023 That effect will hit all below with a DC 19 Reflex and then Will Save. They all fail the Reflex Save Some make the Will Save More specifically: One Thug holds his nerve, and One Sailor is Shaken, but holds his nerves. The Merc has fearless feat so immune.
Spacefurry Posted September 20, 2023 Posted September 20, 2023 If possible, Chimera will try to quickly tend to Beanpole. Medicine check: 29
Supercape Posted September 20, 2023 Author Posted September 20, 2023 And also heroically rescuing beanpole is an HP! Chimera - Unharmed - 5 HP
Spacefurry Posted September 25, 2023 Posted September 25, 2023 I’m not sure what kind of stunt it would be, but I was thinking she might try to use the symbiote to find the bullet and remove it. Actually, how bout some kind of Heal Others using the techno-organic nanobots?
Supercape Posted September 25, 2023 Author Posted September 25, 2023 I think you can happily stabilise with Medical skill 29, and even take the bullet out! If you want to Heal Others as a stunt go ahead but wont be necessary to save life.
Spacefurry Posted September 27, 2023 Posted September 27, 2023 Okay. Wasn’t sure how far that roll would get me.
Supercape Posted October 24, 2023 Author Posted October 24, 2023 Scene cut to the cargo hold in the ships bowels?
Nerdzul Posted November 14, 2023 Posted November 14, 2023 Nightscale is gonna try this: Super-Senses 5 (Valuable Object Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute, Tracking) {5/24PP} And if needed he has Notice at 20 with skill Mastery.
Supercape Posted November 14, 2023 Author Posted November 14, 2023 He smells gold! The supersense is not accurate but with a bit of sniffing time he can eventually identify the crate. May take a few minutes though...
Nerdzul Posted November 14, 2023 Posted November 14, 2023 Well probably it would still be faster than opening crates at random. So he's gonna give that a try.
Supercape Posted November 14, 2023 Author Posted November 14, 2023 Go ahead And yes it would be considerably faster
Supercape Posted November 28, 2023 Author Posted November 28, 2023 The necromantic dust! DC 18 Fort Save for A Nauseate 18 effect. And! Although this wont kick in until the next day, a Drain CON 8 (DC 18) Disease effect. So two saves each please
Nerdzul Posted November 29, 2023 Posted November 29, 2023 First roll is 16 - meh almost, he is nauseated it seems Second roll is 21 at least.
Spacefurry Posted December 1, 2023 Posted December 1, 2023 First save: 25 whoot! Second save: 27 nice! actually rolled well for a change.
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