Supercape Posted January 27 Author Posted January 27 (edited) So, we have: Round 1 20 - Machete Max - Unharmed 17 - Nightscale - Unharmed - 6 HP 16 - Gas Man - Unharmed - Prone 14 - Chimera - Unharmed - 5 HP 11 - Blowfish - Unharmed 2 - Zombies [20] - Prone Edited January 28 by Supercape
Supercape Posted January 28 Author Posted January 28 So Machete Max is up He will scuttle to Chimera (move action) and chop with a choppity machete. 25 which i believe hits. A DC 20 Toughness save for Chimera
Supercape Posted January 28 Author Posted January 28 Once we have a tough save for Chimera, Nightscale is up!
Nerdzul Posted January 28 Posted January 28 Nightscale is gonna find a place where he can leave the container with the gold that is not on the ship (and far enough from the fighting) and then he will drop the spell, then if the gold doesn't jump him, he will spend an hero point to breath fire on as many of the zombie as he can without hurting the mobsters (and if they are not standing on stuff that is flammable). Damage 9 (Extras: Area [Type: General; Shape: Cone; Size: 180ft with area 1], Secondary Effect; Flaws: Action [Full], Feats: Progression [Area 1]) If he can't find any target with the breath of fire, he will still leave the gold, but he won't drop the spell, instead he will take a second move action to reach Machete Max and punch him in the face. Strength Attack (Extras: Autofire 1 [9 ranks] ) - > 23 to hit.
Supercape Posted January 29 Author Posted January 29 The first action will work fine - can we say he can breathe fire on half the score zombies (10 of them) And remarkably every one of them fails the toughness roll! 10 crispy zombies
Supercape Posted January 29 Author Posted January 29 The Gas Man will get to his feet and run Meaning CHimera will be up next
Spacefurry Posted January 31 Posted January 31 Chimera is going for Blocking Max’s next attack, with the hope of spending a HP to gain the Weapon Bind feat and disarm him. She doesn’t have the Taunt feat so she’s just trying to bait him into attacking again.
Supercape Posted January 31 Author Posted January 31 (edited) Roger! Blowfish is going to strike a zombie with his crowbar 15 which hits 14 on tough save which is enough to have its head caved in (in zombie style). For fun, the crowbar will be torn out of Blowfishes grip. 9 Remaining zombies 4 will swipe Chimera 4 will swipe Blowfish 1 will pick up a grenade... yes! These Zombies have INT above 0! 7 22 18 13 10 4 6 and 16 That is two zombie fists on Chimera - thus two DC 17 Tough Saves And one for Blowfish who rolls 10 - Bruised and Dazed. Edited January 31 by Supercape
Spacefurry Posted January 31 Posted January 31 Toughness saves: 13 & 27 Got enough I think, gonna reroll the 13 Toughness: 21
Supercape Posted February 4 Author Posted February 4 So, I think we have Round 2 20 - Machete Max - Unharmed 17 - Nightscale - Unharmed - 6 HP 14 - Chimera - Unharmed - 4 HP 11 - Blowfish - Bruised, Dazed [1 rnd] 2 - Zombies [8] Machete Max will acrobatic feint Chimera: 10 - can you resist that? And swipe: 21 - which would hit! But could you roll the block, @Spacefurry?
Spacefurry Posted February 5 Posted February 5 (edited) Sense Motive: 5 Apparently not Block: 25 Disarm attempt: 23 and I’m rolling as a PL8 Edited February 5 by Spacefurry
Supercape Posted February 5 Author Posted February 5 Consider him blocked and disarmed. If you wish, you can end up holding the machete
Supercape Posted February 5 Author Posted February 5 Ill take the liberty of mangling some IC of that catch, @Spacefurry but let me know if you want it editted Meaning Nightscale is up, @Nerdzul
Nerdzul Posted February 6 Posted February 6 (edited) I think that Nightscale is gonna blast more zombies if he can avoid hurting anyone who is actually alive. If he can't he will just go punching Machete Max with a mediocre 16... If that hit the save DC is 24, he is also gonna grapple the mobster with Improved Grab and a roll of 42 (ofc the 19 is on the second roll) Edited February 6 by Nerdzul
Supercape Posted February 7 Author Posted February 7 Its rather hard at this point to blast the remaining zombies with the AoE, as everyone is now in a chaotic melee. Machete Max can dodge that blow.
Spacefurry Posted February 8 Posted February 8 Could Chimera snap the machete and still attack? Time to ker-punch Melee attack: 20 Toughness DC23 still rolling at PL8 since that’s how she started this.
Supercape Posted February 8 Author Posted February 8 Yeah lets go with a snap and a punch! Unfortunately, whilst you snap the Machete, you miss Max! Could you post that IC?
Supercape Posted February 10 Author Posted February 10 (edited) Righty-ho Sorry for delay! Blowfish is dazed So the 8 remaining zombies are up and are going to swarm 3xChimera 3xNightscale 2xBlowfish Largely missing Although we do have a DC 17 Toughness Save for Chimera, @Spacefurry Edited February 10 by Supercape
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