Supercape Posted December 1, 2023 Author Posted December 1, 2023 OK so no disease! CHimera and Luke both have 5 HP Luck is sickened, but not nauseated. Can make a DC 16 Fort save each round The Golden Dead are moving! But not attacking you! Instead, they are pounding the floor with their mighty super strength, carving a ragged hole to the bottom of the ship, and the ocean! Its semi-combat time, although the Golden Dead will not (for now) be attacking you.
Spacefurry Posted December 5, 2023 Posted December 5, 2023 Grapple attempt on the closest undead. Melee attack: 16 Grapple check: 21
Nerdzul Posted December 8, 2023 Posted December 8, 2023 Fortitude: 16 Yey success. Barely though. Has Luke ever heard anything about golden mummies that can help, he is far from an expert, but at least the roll Knowledge: Arcane Lore - 19 is decent Finally he is gonna try and strengthen the floor that the mummies are pounding by turning it into gold. Transform 9 (Broad group into one result [Inanimate Objects into Gold]. Flaws: Distracting, Range [Touch])) {18PP/24PP} This is distracting though for him, so he will be easier to hit this round
Supercape Posted December 17, 2023 Author Posted December 17, 2023 Ok - so sorry I have been slow The Transform works, and has unexpected effects! (as per IC) We can temporarily drop out of combat
Nerdzul Posted December 17, 2023 Posted December 17, 2023 (edited) Cool And no problem... I mean... I am not exactly a fast poster (understatement of the century) Does Luke get anything useful from the knowledge check? Edited December 17, 2023 by Nerdzul
Supercape Posted December 18, 2023 Author Posted December 18, 2023 Absolutely - they are essentially helpless at the moment. Moving an inch a second (as an explanation)
Spacefurry Posted December 21, 2023 Posted December 21, 2023 (edited) I can only assume that tossing the undead a the other ones is at basic attack roll: 17 Edited December 21, 2023 by Spacefurry
Supercape Posted December 21, 2023 Author Posted December 21, 2023 Yes, but you cant really miss A hit! IC coming up
Supercape Posted January 16 Author Posted January 16 Notice roll (auditory) DC 20 Spoiler One of the gunfire's guns can be recognised as Blowfishes rather distinctive Tommy Gun The ship is sinking - but the hole is very small at the moment. Also, an HP each for me being nasty and throwing all types of stuff at you at the same time! Luke - Unharmed - 6 HP Chimera - Unharmed - 6 HP
Nerdzul Posted January 16 Posted January 16 Nightscale will wait for Chimera to reply before I post IC I think. That said he might try to grab the gold and see if he can move it away from the floor of the ship (although catching a fluid might not be super easy hehe).
Nerdzul Posted January 20 Posted January 20 Nightscale has 20 Skill mastery on Notice. He is gonna try and use his emotion control power to calm the gold... So... Yeah... Emotion Control 9 (Feats: Mind Blank, Subtle) {20PP/24PP}
Supercape Posted January 20 Author Posted January 20 Opposed power check please? I havent got Oroukous to hand on my laptop so can you trust me with a manual d20? Click-click-tappity-tap... 14
Supercape Posted January 23 Author Posted January 23 COuld we have a craft [structural] from Chimera to see how well the plug works? I think your descriptor of how you do it means we can waive the penalty for no tools. (Always grab a multi-tool! ) Also a giant plug isnt too difficult so can be done untrained (just INT bonus) DC 15 for good fit (will maintain for hours) DC 10 for reasonable fit (Leaks slowly, ship will still very slowly sink) DC 5 for feeble fit (slightly slows rate of sinking)
Supercape Posted January 24 Author Posted January 24 Nice work @Nerdzul! So I guess you could roll a Craft (Structural) to make some funky container for the pacified gold, but even DC 0 would provide a basic bowl! Im open to suggestion here, but since gold is quite heavy and there is also an iron container to hold it - what, 400 Kgs? (4 Gold men plus the container?) (For the purposes of carrying and throwing and all that) Who is carrying? And what funky power array / lifting STR? (Higher Craft might cut down the weight a bit I guess)
Supercape Posted January 25 Author Posted January 25 Cool! So by my calculations Chimera has an effective STR of 29 NightScale has an effective STR of 28 (whilst maintaining emotion control on the gold) The Gold and the bowl is about 900Lbs So close enough we can call that a medium load for one of you and light load for both of you
Spacefurry Posted January 26 Posted January 26 Gonna spend a HP to temporarily gain the Groundstrike for Super-Strength. Strength check for Groundstrike: 26 70’ radius Trip vs DC 26 (-1 per 10’ to DC 19 at the 70’) Ref save DC 17 to halve the Trip DC
Supercape Posted January 26 Author Posted January 26 (edited) I think we can wave that all - zombies are not agile! All the zombies are prone. Machete Max is not going to bother even resisting - he drops to the floor, now able to properly use is Prone Fighting feat! Blow Fish will try to stay upright: with bonuses, that would be 19 and 21 so manages to stay upright The Gas Man will also try to stay upright: With bonuses that is 15 and 15 so he is prone. And the unpinned grenade rolls out of his hand... We probably need Init rolls at this point: With bonuses that is 2 for Zombies, 20 for Machete Max, 11 for Blowfish, and 16 for the Gas Man Edited January 26 by Supercape
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