The Sailor Posted November 16, 2023 Share Posted November 16, 2023 (edited) Torpedo Lass II Power Level: 8 (121/121PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Powerful nautical brawler, ready to take on the legacy of the first Torpedo Lass who saved her life, sacrificing themselves in the process. Catchphrase: “Full Speed Ahead!” Theme" "Magic Spear I" Nicknames: “TL” “Mizzy” “Sailor” Alternate Identity: Mizuki Iwasaki (Public) Birthplace: Pearl Harbor, Hawaii Residence: Claremont Academy Base of Operations: Old Rowing Team shed, Claremont Academy Campus Occupation: Student, Adventurer, Mechanical Engineer Affiliations: Claremont Academy Family: Father: Cmdr Akira “Mud” Iwasaki, US Navy (Deceased), Mother: Dr. Akiko Wentworth-Iwasaki (Deceased), Uncle: Jake Iwasaki (Computer Programmer). Description Age: 17 (DoB: April 30th, 2007) Gender: Female (She/Her/Her’s) Ethnicity: Asian (Japanese American) Height: 5’7” Weight: 145 Eyes: Blue Hair: Dark Blue Appearance Mizuki tends to keep her blue hair short, in a pixiecut style, and wears comfortable, loose fitting clothing. Due to her not being affected by the cold she tends to dress less than others in winter which causes her to stand out more. Her costume is a custom-designed drysuit that she patterned off of Torpedo Lass’ last costume, but in different muted shades of blue with white trim. She kept Torpedo Lass I’s sailor collared design, and added pouches on a belt, and redesigned a diving vest originally designed for tactical divers into a vest to carry useful equipment. All of which are built into the suit, now. History Torpedo Lass II had much going for her, entering a STEM related track that would eventually get her into industrial design, her goal was to design equipment for people who work on the ocean to keep them safe, and for rescuers to keep them safe and sound. But while on a cruise with her family a mad scientist attacked, trying to steal a valuable piece of jewelry. In the process her parents were killed, and Mizuki was next in line if it wasn’t for the First Torpedo Lass intercepting a beam from a death-ray intended for her. Personality & Motivation Mizuki tends to be quiet and analytical, but around peers she opens up. She tends to be interested in geeky pursuits (mostly gaming and putting together models of giant robots), and her room tends to also have pictures of her favorite SCUBA vacation where she earned her certification with her folks. She tends to be protective of her friends and family, which is magnified now with her powers. As for her new life with super powers, she feels more and more she has to live up to the standards of her predecessor. While not much is availiable in public record in regards to the first Torpedo Lass, what little is there provides a thumbnail she could build on. She feels she needs to act when there is a crisis, and protect the people. Unlike the first Torpedo Lass she isn’t motivated by Patriotism, but for community and people across the world, as well as all in distress on the sea. Powers & Tactics Torpedo Lass II leverages her strength into the battle, while closing the distance to engage in melee combat as soon as possible. Although her punches somehow create a plasma sheath around her fist or foot that can hit with the same force as her punch or kick. She now no longer has to worry about any pressure as she is just as much at home anywhere from the depths of the ocean to the edge of space with zero worries. Torpedo Lass II has shown signs of taking the lead, or at least advising whoever has taken the lead, in what steps to take in a crisis. Power Descriptions Her powers tend to generate a bluish-green light phosphorescence making her abilities more visible at night or in low-light conditions. Complications The Next Generation: A need to match the legacy of her predecessor, the first Torpedo Lass, and to live up to her legacy. Duty Calls: Torpedo Lass II feels she has to use her powers for the right reasons and for the greater good whenever possible. Survivor’s Guilt: Knowing she got her powers from Torpedo Lass, and that the first TL was wiped from existence in the process has caused TLII to feel from time to time that it should have been her who got hit by the beam, not the first Torpedo Lass. Enemy: The power armored mad scientist, wanted in Russia for treason and theft, Sea Wolf (Морской волк), was the one responsible for the death of her parents and the murder of the first Torpedo Lass, and she wants to tie up a loose end. Only a matter of time before the next Torpedo Lass gets to run it back against her. The Eyes Have It: Due to her new mutation for her eyes, they glow in an ever increasing and color shifting color from a phosphorescent green to a bright blue to near white depending on how she stresses herself with her powers, and at any level it's obvious enough where anyone can see them in the dark. Abilities: 2 + 2 + 0 + 2 + -2 + -2 = 2 PP Strength: 12 (+1) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 8 (-1) Charisma: 8 (-1) Combat: 8 + 8 = 16 PP Initiative: +5 (+4 Improved Initiative) Attack: +4 Hull Breaking Strike: +8 (Accurate 2 (+4)) Phosphorescent Sphere: +8 (Accurate 2(+4)) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +5/+8 [Hyperdense Muscles (Super Strength)] Knockback: -4 Saving Throws: 8 + 5 + 7 = 20 PP Toughness: +8 (+0 Con, +8 [Pressure Toughened Skin (Toughness +8)]) Fortitude: +8 (+0 Con, +8) Reflex: +6 (+1 Dex, +5) Will: +6 (-1 Wis, +7) Skills: 72R = 18PP Bluff 0 (-1) Climb 1 (+2) Computers 4 (+5) Concentration 0 (-1) smCraft (mechanical) 4 (+5) Diplomacy 3 (+2) Disguise 0 (-1) Drive 4 (+5) Escape Artist 0 (+1) Gather Information 4 (+3) Handle Animal 0 (-1) Intimidate 0 (-1) Investigate 4 (+5) Knowledge (Physics) 5 (+6) Knowledge (Technology) 5 (+6) Language 2 (English [Native], Japanese, Russian) smMedicine 8 (+7) smNotice 6 (+5) Pilot 4 (+5) smSearch 4( +5) Sense Motive 6 (+5) Stealth 0 (+1) Survival 4(+3) Swim 4(+5) (sm marks skills with Skill Mastery) Feats: 14PP Improved Initiative 1 (+4 Initiative) Benefit: Wealth 1 (Wealthy) Dodge Focus 4 Improved Grapple Luck 1 Move-By Action Precice Shot 2 Quick Change 1 Skill Mastery 1 (Medicine, Craft(Mechanical), Notice, Search) Equipment 1pp = 5EP Dive Suit 5EP Binoculars Life Preserver Smartphone First Aid Kit Multi-Tool Powers: 6+19+9+7+8+2=51PP Super Strength 3 (“Hyper-dense Muscles”) 6PP (Mutation) Array 8 ("Phosphorescent Manipulation", Default Power: Blast, Accurate 2(+4)) 19pp (Mutation, Plasma) Strike 8 ("Hull Breaking Strike", Autofire 1) (DC 23) Blast 8 ("Phosphorescent Sphere") (DC 23) Array 4 ("Warp Bubble Travel", Default Power: Flight) 9pp (Mutation) Flight 4 ("Warp Bubble Flight", 100mph, 2200ft/rnd) Swimming 8 ("Supercavitating Warp Bubble", 500 mph, 4400 ft/round) Immunity 7 ("Sealed Environment", Environmental Conditions (All), Suffocating (All)) 7pp (Mutation) Protection 8 ("Pressure Toughened Skin") 8pp (Mutation) Super-Senses 2 ("Abyssal Vision", Darkvision) 2pp (Mutation) Drawbacks: 0 DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness Bludgeoning Hull Breaking Strike Touch DC 23 Toughness Damage, Autofire, Plasma Phosphorescent Sphere Ranged DC 23 Toughness Damage, Plasma Totals: Abilities (2) + Combat (16) + Saving Throws (20) + Skills (18) + Feats (14) + Powers (51) - Drawbacks (0) = 121/121 Edited Friday at 08:07 PM by Fox Player-requested edits. 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Avenger Assembled Posted November 18, 2023 Share Posted November 18, 2023 Hm - Thrown is not really the power feat you want for long-distance punches, as IIRC that has a component of "something you throw and then go get." You might possibly just want Blast there. Link to comment
The Sailor Posted November 20, 2023 Author Share Posted November 20, 2023 Thev actually said over a DM that "extended reach" might be on it might be better... but then again I might just carve that off And just set up an array with the punches primary, or switching to a blast (or vice-versa since Blast is the pricier power.) Shouldn't be too hard to pull off. I didn't know "thrown" was for something that was retrieved... I was trying to simulate something I saw a character named Luke from Street Fighter 6 does with one of his moves where he throws a series of punches that let off energy pulses over a long distance (loses effectiveness at screen edge when he's at starting position.) But Blast could be that too... I can tweak things tonight. Link to comment
The Sailor Posted November 21, 2023 Author Share Posted November 21, 2023 Here is the refitted sheet. Torpedo Lass II Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Powerful nautical brawler, ready to take on the legacy of the first Torpedo Lass who saved her life, sacrificing themselves in the process. Catchphrase: “Full Speed Ahead!” Theme: “Siren’s Song” – Ace Combat 7 OST Nicknames: “TL” “Mizzy” “Sailor” Alternate Identity: Mizuki Iwasaki (Public) Birthplace: Pearl Harbor, Hawaii, United States of America Residence: Claremont Academy Base of Operations: Old Rowing Team shed, Claremont Academy Campus Occupation: Student, Adventurer, Mechanical Engineer Affiliations: Claremont Academy Family: Father: Cmdr Akira “Mud” Iwasaki, US Navy (Deceased), Mother: Dr. Akiko Wentworth-Iwasaki (Deceased), Uncle: Jake Iwasaki (Computer Programmer). Description Age: 16 (DoB: April 30th, 2007) Gender: Female (She/Her/Her’s) Ethnicity: Asian (Japanese American) Height: 5’6” Weight: 145 Eyes: Blue Hair: Dark Blue Appearance Mizuki tends to keep her blue hair short, in a pixiecut style, and wears comfortable, loose fitting clothing. Due to her not being affected by the cold she tends to dress less than others in winter which causes her to stand out more. Her costume is a custom-designed drysuit that she patterned off of Torpedo Lass’ last costume, but in Navy Blue and a lighter sea blue. She kept Torpedo Lass I’s sailor collared design, and added pouches on a belt, and redesigned a diving vest originally designed for tactical divers into a vest to carry useful equipment. History Torpedo Lass II had much going for her, entering a STEM related track that would eventually get her into industrial design, her goal was to design equipment for people who work on the ocean to keep them safe, and for rescuers to keep them safe and sound. But while on a cruise with her family a mad scientist attacked, trying to steal a valuable piece of jewelry. In the process her parents were killed, and Mizuki was next in line if it wasn’t for the First Torpedo Lass intercepting a beam from a death-ray intended for her. Personality & Motivation Mizuki tends to be quiet and analytical, but around peers she opens up. She tends to be interested in geeky pursuits (mostly gaming and putting together models of giant robots), and her room tends to also have pictures of her favorite SCUBA vacation where she earned her certification with her folks. She tends to be protective of her friends and family, which is magnified now with her powers. As for her new life with super powers, she feels more and more she has to live up to the standards of her predecessor. While not much is availiable in public record in regards to the first Torpedo Lass, what little is there provides a thumbnail she could build on. She feels she needs to act when there is a crisis, and protect the people. Unlike the first she isn’t motivated by Patriotism, but for community and people across the world, as well as all in distress on the sea. Powers & Tactics Torpedo Lass II leverages her strength into the battle, while closing the distance to engage in melee combat using her prodigious leaping power. Although her punches are so violent that it superheats water or air that can hit with the same force as her punches. She is fully “seaworthy” allowing her to head down to the deepest depths safely and not even feel cold or need to breathe. In fact she can hold her breath indefinitely. Power Descriptions Her powers tend to generate a bluish-green light phosphorescence making her abilities more visible at night or in low-light conditions. Her ranged strikes though take on a orangish flame. Complications The Next Generation: A need to match the legacy of her predecessor, the first Torpedo Lass, and to live up to her legacy. Duty Calls: Torpedo Lass II feels she has to use her powers for the right reasons and for the greater good whenever possible. Survivor’s Guilt: Knowing she got her powers from Torpedo Lass, and that the first TL was wiped from existence in the process has caused TLII to feel from time to time that it should have been her who got hit by the beam, not the first Torpedo Lass. The Wolf Hunts: The power armored mad scientist, wanted in Russia for treason and theft, Sea Wolf (Морской волк), was the one responsible for the death of her parents and the murder of the first Torpedo Lass, and she wants to tie up a loose end. Only a matter of time before the next Torpedo Lass gets to run it back against her. Abilities: 2 + 2 + 0 + 2 + -2 + -2 = 2 PP Strength: 12 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 8 (-1) Charisma: 8 (-1) Combat: 6 + 6 = 12 PP Initiative: +1 Attack: +3 Rapid Fire Strikes: +7 (+4 Attack Specialization) 6PP Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed 6PP Grapple: +4/+7 [Hyperdense Muscles (Super Strength)] Knockback: -3 Saving Throws: 7 + 4 + 7 = 18 PP Toughness: +7 (+0 Con, +7 [Pressure Toughened Skin (Toughness 7)]) Fortitude: +7 (+0 Con, +7) Reflex: +5 (+1 Dex, +4) Will: +6 (-1 Wis, +7) Skills: 64R = 16PP Bluff 0 (-1) Climb 1 (+1) Computers 4 (+5) Concentration 0 (-1) *Craft (mechanical) 4 (+5) Diplomacy 3 (+2) Disguise 0 (-1) Drive 4 (+5) Escape Artist 0 (+1) Gather Information 4 (+3) Handle Animal 0 (-1) Intimidate 0 (-1) Investigate 4 (+5) Knowledge (Physics) 4 (+5) Knowledge (Technology) 4 (+5) Language 2 (English [Native], Japanese, Russian) *Medicine 6 (+5) *Notice 6 (+5) *Search 4( +5) Sense Motive 6 (+5) Stealth 0 (+1) Survival 4(+3) Swim 4(+5) (* marks skills with Skill Mastery) Feats: 17PP Attack Specialization 2 (Hullbreaking Strikes) Attack Specialization 2 (Phosphorescent Sphere) Benefit: Wealth 1 (Wealthy) Dodge Focus 4 Improved Grapple Luck 1 Move-By Action Precice Shot 2 Quick Change 1 Skill Mastery 1 (Medicine, Craft(Mechanical), Notice, Search) Equipment: 1PP = 5EP Dive Vest 5EP Binoculars Buoyancy Compensator Smartphone First Aid Kit Multi-Tool Powers: 6+19+11+8=40 Super Strength 3 (“Hyper-dense Muscles”) 6PP (Mutation) Array 7 (“Phosphorescent Plasma Harnessing”, Alternate Power 1) 15pp (Mutation) BP: Blast 7 (“Phosphorescent Sphere”) (Plasma, Mutation) AP: Strike 7 (“Hullbreaking Strikes”, Autofire) (Mutation) Linked (“Seaworthiness”) 11PP (Mutation) Immunity 4 (“Depth Tolerance”, Cold, High Pressure, Suffocation(All)) Protection 7 (“Pressure Toughened Skin”) Swimming 7 (“Dolphin Swimming”, Alternate Power) 8PP (Mutation) AP: Leaping 7 (“Dolphin Leaping”) Drawbacks: 0 DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Toughness Bludgeoning Hullbreaking Strikes Touch DC 17 Toughness Bludgeoning, Damage, Autofire Phosphorescent Sphere Ranged DC 17 Toughness Plasma Totals: Abilities (2) + Combat (12) + Saving Throws (18) + Skills (16) + Feats (17) + Powers (40) - Drawbacks (0) = 105/105 Link to comment
Avenger Assembled Posted November 22, 2023 Share Posted November 22, 2023 Okay, would you mind editing this into the initial sheet? It'll make it easier to find later. Link to comment
The Sailor Posted November 23, 2023 Author Share Posted November 23, 2023 (edited) Will do, one moment... Done. Edited November 23, 2023 by The Sailor Link to comment
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