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RoboLawyer3000, PL 10 Tier 1 NPC


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Posted (edited)

 

RoboLawyer3000
Power Level: 10 (150 PP)
Unspent Power Points: - 0
Trade-Offs:   N/A


 
In Brief: Surreal robot lawyer and plot device to get the PCs out of one kind of trouble and into another.
 
Alternate Identity: N/A
Birthplace: N/A assembled at AstraNet Robotics
Residence: Offices of Dewey, Cheatham, and Howe, Freedom City
Occupation: Lawyer 
Affiliations: Dewey, Cheatham, and Howe, AAL
Family: N/A
 
Description:
Age: N/A – Current version assembled April 1, 2022
Gender: None – vaguely male in proportions
Ethnicity: Robot
Height: 6'1"
Weight: 800 lbs
Eyes: Black with white centers
Hair: None

 

RoboLawyer3000 is obviously a robot. It’s exterior is formed of silvery metal plates. It is always attired in a matched suit, wearing a tie, and in formal shoes. It is loosely male in its proportions. It moves with an unhurried, silent precision, typically in the normal human range of motion, although extenuating circumstances may cause it to adapt postures unnatural (even lethal) to normal humans. RoboLawyer3000 speaks with a calm, pleasant, but subtly authoritative voice that sounds almost human, but not quite. RoboLawyer3000 interacts with the heroes for a very specific purpose and does so with impressively adaptive expertise. On the other hand, attempts to engage with RoboLawyer3000 on topics not germane to its mission are likely to result in a complete absence of response from the robot.

 

RoboLawyer3000 typically arrives in a sensible luxury sedan. When RoboLawyer3000 arrives on the scene, extensive preparations for the hero’s exoneration and release have typically already been made, although, it is possible RoboLawyer3000 will have to make an argument to legal authorities to complete this process. It informs the PCs of their release from liability, informs them of the conditions they have to satisfy to enjoy this indemnity, makes any additional material arrangements necessary for the PC’s success, and then leaves with just as much surreality as it arrived with.
 
History:

 

RoboLawyer3000 is developed by AstraNet Robotics and operates under a contracted agreement with the legal firm of Dewey, Cheatham, and Howe. The program includes extensive field testing of the unit, but DCH is also in position to hire out RoboLawyer3000 to clientele requiring the specific services of a robotic attorney at a hefty premium. The unit began full operation with DCH in Freedom City on Tuesday, August 1, 2023. Notably, on September 6, 2023, RoboLawyer3000 was deployed to complete the exoneration of Consuelo Nunez, aka the superhero “Rot” who had been arrested by Freedom City Police after causing extensive property damage at a firearms dealership she claimed was supplying guns to criminals, but could provide no proof of such accusations.
 
Personality & Motivation:

 

RoboLawyer3000 is nothing if not inscrutable and surreal. It is strictly to task. However, it is also very polite and accommodating within its mission. Its speech is formal, but minimalist, yet thorough. It is programmed to successfully communicate in several languages and with an extreme variety of personality types. It has the rough appearance of a mild-mannered lawyer, although it is obviously robotic. It has no emotions, and can never become scared, frustrated, angry, etc. The safety of its clients is of paramount importance. It will default to keeping itself in impeccable working order and cleanliness, but it will not hesitate to physically inconvenience itself, up to and including its capture or physical destruction, to protect its charge. RoboLawyer3000 typically operates from a position of advantage, with elaborate preparations having already taken place prior to it entering the scene.
 
Powers & Tactics:
Robolawyer3000 effects legal maneuvers; it does not fight physical battles. RoboLawyer3000 is typically deployed only in circumstances when the office of Dewey, Cheatham, and Howe has made all the necessary arrangements to support its success in the mission.

 

Power Descriptions:
 

RoboLawyer3000 is a robotic lawyer. It can lie, persuade, file motions, argue cases, drive a luxury sedan, and be an 800 pound automated hunk of metal. It is programmed to advocate and defend, but it is entirely incapable of making a physical attack.
 
Complications:

 

Limited to Program: RoboLawyer3000 is extremely well programmed to be a robotic lawyer. But anything out of it’s programming is entirely beyond it to respond to.

 

Not Cheap: What’s worse than shelling out to your lawyer for billable hours? Financing a multi-billion dollar robotic attorney program. RoboLawyer3000 is only deployed in those rare situations that truly call for a robotic lawyer, or in cases termed to be useful to test its abilities. That would all change if it were ever mass-produced though. . . .
 

 

Abilities: 10 PP
Strength: 10
Dexterity: 30 (+10)
Constitution: 0
Intelligence: 10
Wisdom: 10
Charisma: 10
 
Combat: 0 PP
Initiative: +10 (+10 Dex)
Attack: N/A
Defense: 0
Grapple: +4
Knockback: -11 (-5 toughness, -2 Impervious, -1 Immovable, -4 Super-strength)
 
Saves: 8 PP
Toughness: +10 (+2 density, +8, Impervious 2)
Fortitude: N/A
Reflex: +10 (+10 Dex)
Will: N/A
 
Skills: 16 PP

Bluff 15 (Skill Mastery)

Diplomacy 15 (Skill Mastery)
Drive 4 (+14)
Notice 15 (Skill Mastery)

Profession (Legal) 15 (Skill Mastery)
 
Feats: 6 PP
Skill Mastery

Benefit (Wealth) (2)

Interpose

Language (2) – English, Spanish, Chinese, Russian, Standard Galactic
 
Powers: 110 PP
 
Container 18 (I, Robot)(Extras: Innate) 90PP Container [108 PP}

 

·        Immunity (Fortitude Effects) Except those affecting inanimate objects {30 PP/90PP} (Robotic)

·        Immunity (Will Effects) {30PP/90PP} (Robotic)

·        Immunity (Social Interaction) {5PP/90PP} (Robotic)

·        Density 5 (Extras: duration (continuous}, Flaws: permanent) (+2 Impervious Toughness, +1 Immovable, +1 Super-strength) {15PP/90PP} (Robotic)

·        Communication 4 (Radio) {4 PP/90PP}(Robotic)

·        Super-Strength 3 {6 PP/90PP}] (Robotic), (Super-Strength 4, stacked with density)

 
Equipment 2 [2 PP] Full-sized car

 


 
Totals: Abilities (10) + Combat (0) + Saving Throws (8) + Skills (16) + Feats (6) + Powers (110) = 150 Power Points

 

Edited by Huckleberry
Pair down to fit the lore of the campaign better
Posted

I recognize this charcter is pretty far out. My first thought was make a cosmic version of this charcter, so that it could be used anywhere. (Intended as a tier 1, free to use NPC) But, if this version isn't a good fit for the NPC approval process, I could make a Freedom City-only, toned down version of this NPC, following normal PL rules. 

  • Huckleberry changed the title to RoboLawyer3000, PL 10 Tier 1 NPC
Posted

After reading a bunch of site lore, I decided the original version was way too cosmic, and didn't really fit the feel of the campaign that well. So I paired it down to a PL 10 version that just operates in Freedom City.

Posted

Seems fine, especially if they're not expected to fight (but may be attacked or need skill checks).

 

Just one bit of correction: Equipment would be under Feats, not Powers - but you also don't need to pay for a mundane vehicle unless it has powers or trickery.

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