Thevshi Posted December 7, 2023 Author Posted December 7, 2023 Yeah, he is a damage shifted powerhouse, so when he hits, it hurts. There is quite a bit of knockback as well. Won't bother with a roll against that (failsafes in the Doom Room and all). @Huckleberry Rot is up!
Huckleberry Posted December 7, 2023 Posted December 7, 2023 With her reaction Notice check of 17, Rot doesn't see where she's off to either. She will fly upwards to get a better perspective, and use her movement action to search for Sylph. Apparently, she sees the misty villain hiding behind the pillar, because she rolls a 31. Before I do Rot's standard action, I should ask @Thevshi, are there still civilians about within the potential line of fire of the combat?
Thevshi Posted December 7, 2023 Author Posted December 7, 2023 No, there are no civilians near Sylph. But you would have to remain in place to do the move actoin to search.
Huckleberry Posted December 7, 2023 Posted December 7, 2023 My bad. I meant to ask are there still civilians around that could be struck by errant attacks from the general fracas.
Thevshi Posted December 7, 2023 Author Posted December 7, 2023 Well, there are a few here and there, but the majority have now cleared out (or are in the process of doing)
Huckleberry Posted December 7, 2023 Posted December 7, 2023 Okie-dokie. Then Rot will go for Sylph. She'll use extra effort for the following alternate power: Base Power: Corrosion 7 (Withering Strikes; Extras: Autofire 1; Feats: Slow Fade) {29} Alternate Power: (Sylph Destruct) Drain 7 (Toughness; Extras: Area [Shapeable]; Flaws: Distracting; Feats: Affects Insubstantial (2), Precise, Progression (4-number of cubes)) {14} linked to Damage 7 (Extras: Area [Shapeable]; Feats: Affects Insubstantial (2), Precise, Progression (4-number of cubes)) {14} = {28 PP grand total} So, if I got those mechanics okay, Rot should have up to 175 contiguous 5-foot cubes from where she is standing to (precisely) catch Sylph in the effect. Assuming the 175 cubes is overkill, and would probably be dialed down in reality. Just put it up there to indicate how much area/range she would max out at. Which I think means Sylph is looking at a DC 17 reflex save to halve the effects of a Rank 7 Toughness Drain and a Rank 7 Damage effect. And Rot will lose her dodge bonus. Or something like that. Rot will use her remaining hero point to recover from the fatigue of the extra effort.
Thevshi Posted December 7, 2023 Author Posted December 7, 2023 Yeah, won't need quite that may. Sylph gets a 21 on her Reflex check, halving the effect, she also has half immunity to energy damage. She gets a 17 on her fort save (so no lost Toughness). She has a DC 18 toughness save (due to half immunity to energy damage), and gets an 8. Not disintigrated, but effectively out of the fight.
Thevshi Posted December 8, 2023 Author Posted December 8, 2023 Professor Fathom will try to blast Rot, and hits with a 14. (forgot she was flat-footed) @Huckleberry DC 24 toughness save for Rot! Timeout will use Time Stop with an area big enough to catch the three remaining villains; using extra effort for +2 ranks Fathom gets a 10 on his reflex check, so is frozen. Pyre gets a 21 so avoids it. Granite gets a 8, so he is frozen. Pyre will shot at Timeout again, missing horribly with a 11 @Supercape Gamma is dazed, unless you want to use a HP to remove it?
Huckleberry Posted December 8, 2023 Posted December 8, 2023 Well, technically, Rot sacrificed her dodge bonus with her last action, so I believe a 14 would actually hit her.
Huckleberry Posted December 8, 2023 Posted December 8, 2023 (edited) Rot got a 23, so looks like she's bruised. She's got a -9 knockback, if that's a factor to what happens. Edited December 8, 2023 by Huckleberry
Thevshi Posted December 8, 2023 Author Posted December 8, 2023 No, getting a bruise condition does not trigger knockback.
Thevshi Posted December 8, 2023 Author Posted December 8, 2023 @The Sailor Sailor, Cape let me know that he is keeping the daze, so TL2 is up! Just Pyre left
The Sailor Posted December 11, 2023 Posted December 11, 2023 Apologies... work sucked the life force outta me... I'll try to bang something out tonight here.
The Sailor Posted December 11, 2023 Posted December 11, 2023 That being said, it'd be my pleasure to remind him that Pyre's conversation is with me... Going to jump to a new vantage point roughly same level as I currently am at in the mall, while throwing another "Phosphorescent Sphere" at him. Rolled a modded 20 for the attack. (13+7)
Thevshi Posted December 11, 2023 Author Posted December 11, 2023 That is just good enough to hit, he only gets a 15 on his toughness save (vs DC 22), so bruised and dazed! Go ahead with an IC post, @RocketLord Spaceman is up!
RocketLord Posted December 12, 2023 Posted December 12, 2023 (edited) No idea if Pyre got Insubstantial or not, so gonna keep up my stunt and try to smack him with it: 22 That should hit, so that's a DC23 Toughness save, and I'll establish a grapple as well, with 31 to establish the grapple. And if he's pinned, I'll use the Chokehold feat to apply a DC10 Fort save vs. Suffocation. --- Keeping my stunted power in here so I remember it... Move Object 8 (Extras: Damaging; Flaws: Action [Full Action], Distracting; Feats: Affects Insubstantial 2, Homing, Indirect 3, Subtle 2) {32/32} (Descriptors: 4th Dimensional Shadow, Spatial Manipulation, Dimensional Breach, Gravity) Edited December 12, 2023 by RocketLord
Thevshi Posted December 12, 2023 Author Posted December 12, 2023 That is a hit, Pyre gets a 21 on his toughness save, so a second bruise. He gets a 25 on his grapple check, but still pinned and helpless. Back to Rot! On second, thought, Summers will call the session now (rather than have you beat up on a helpless opponent), will get an IC post up in a couple.
Thevshi Posted December 12, 2023 Author Posted December 12, 2023 No problem, happy to do so. Will have some time for chit-chat in the IC post if people want.
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