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My Evil Twin (OOC)


Huckleberry

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Posted

Hmm. I think maybe I can answer my own questions. Maybe, "your Grapple check" only refers to a Grapple check you make on your standard action, not the grapple check you make in the contest when someone else initiates. Strange language, but I think I get it now. 

Posted

Well, that is what it would mean in the rule book, but like I said, I believe our changes deleted that line. You can either make the concentration check and use your standard action to activate some power to try to escape, or use the standard action to oppose the grapple again.

Posted

Thanks for pointing out the house rules!

 

So, Ruin will try to escape,  rolling 12.

 

Rot tries to hang on, with a 7.

 

So, Rot pins Ruin, but then she breaks free.

 

I'll post on the staff's phone call and the girls' wrasslin' and then it will be Bernadette's turn. 

 

 

Posted

Ruin rolls a 22, which is a natural 20, but I believe still fails by 6, which I think means Multi-Girl pins her. 

 

Sorry about the misread on Bernadette's preferred problem-solving approaches. We can do this as a beat-em-up, and have Ruin be more readily KO-able.

Posted

Yeah, this is a situation where a nat 20 does not help (other than to do the best she can).

 

It's good, we can keep going forward :D 

 

Will make an IC post to pin her.

Posted

Alright, Consuelo will help Bernadette keep a hold on Ruin, which I believe will give Multi-Girl a +2 to her Grappling checks.

 

Ruin will forgo grappling and try to area effect disintegrate Multi-Girl . . . which brings up the question: what about the Reflex save for Bernadette? Can she make a reflex save vs an area effect while grappling Ruin? I have a vague recollection of reading something about a character that can move can make a reflex save. So I guess Bernadette could move by either letting go of Ruin or making an opposed strength check to drag her with her? Not sure about the rules here, could use some help.

 

Either way, it would be a rank 8 toughness drain and a rank 8 damage against Bernadette.

 

The Albright employee (whose name is Carnelia) will be running off to try to get more help, which I'll describe IC after the rolls are resolved.

Posted

I noticed in the house rules it is suggested to use a DC 20 concentration check to escape using a power. Are you saying now that also applies to damage the person grappling the character with a power?

Posted

So, since in the house rules, escaping is a move action, Ruin should really use her move action to try to escape, then use her standard action to disintegrate . . . if she can pass a DC 20 concentration check - right?

Posted

Multi-Girl gets a 33 on her grapple check. 

 

There is nothing that says you have to move to make the reflex check (and I am not finding anything that says someone grappling someone takes a penalty on one)

Posted

Okay, Multi-Girl will maintain the pin, which is a free action.


The duplicate will move into the room and get within five feet of Ruin to be ready for next round.

Posted

Consuelo will keep helping Bernadette for the +2 to her grapple check.

 

Ruin will lash out with disintegration, only this time targeting both Multi-Girl and her double. So,  DC 18 Reflex save for half effect then rank 8 Toughness Drain and rank 8 damage for each.

 

Carnelia will dash off down the hallway to try to get more help while the heroes continue to try to contain Ruin.

Posted

Okay, Duplicate gets a 28 on the reflex save. DC 14 on the Fort save v. Drain: 17; DC 19 toughness: 17, so a bruise.

 

Multi Girl gets a gets a 21 on her reflex save. DC 14 for the Fort save: 28; DC 19 Toughness: 12, don't want to lose the pin, so will spend her HP to reroll, which will auto succeed as the lowest she can roll is 21.

 

Multi-Girl will free action maintain the pin.


The Duplicate will power attack -2atk/+2 dam (for +15 base) and use her full round action to deliver a coup de grace, which auto hits for a critical hit, meaning she does +20 damage, even halved that is still +10, if Ruin is not knocked out, she still must make a DC20 Fort save, or still be knocked out.

Posted

It is part of the rules for a coup de grace, even if the normal toughness save does not knock the target out, failing the fort save means they are knocked out.


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