Huckleberry Posted February 18 Author Posted February 18 Actually, I'll roll Investigation for the other guy to see if they figure out the drum was pushed or if the guy just had an accident. Let's say it's DC 13 and the get .... a 19, so they will suspect foul play.
Huckleberry Posted February 18 Author Posted February 18 So the guards can't find Carmen and Consuelo at this point. Lots of options. Could sneak attack, or try to sneak over to the door they came out of, or try to draw them further off, or talk to them, or anything, really.
MoonSimply Posted February 21 Posted February 21 38 For a Stealth Roll. Puma is a woman of action and is going to attack these goons like a true hero of the night. 18 on Puma's roll to hit. She's going for the one that just stood up.
Huckleberry Posted February 25 Author Posted February 25 That sneak attack will KO the guard. Rot will try to disintegrate their guns. Guard gets a DC 18 Reflex save for half effect. The jerk rolls a 23 somehow, which means the gun loses only 4 Toughness before having to make a DC 23 Toughness save. Taking 10 for the object is 16, which fails by 7, so the gun is unusable. Seeing his pal KOed and his gun destroyed, this guy is going to surrender. Which I will post shortly.
Huckleberry Posted March 7 Author Posted March 7 That will do it. Guard is already totally pliant. I'll have Rot make a Stealth check with the stats she started this thread with. Lucky roll! 20 means she is not noticed as she peeks in the door. I'll post soon.
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