RocketLord Posted January 24 Author Posted January 24 That is exactly a hit with 19, rolling TOU: 14 Taking another hit and failing by 15 with multiple being taken out means their attack DC is lowered by 2, for a total of 3. @Nerdzul is up! MASTER PLAN 3 ACTIVE: Round 1/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4) Puppets Status: Weakened by 3. 24 - Paper - 3HP - Unharmed 22 - Stormcrow - 5HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Unharmed, Grappled by Shift (Pinned: No Dodge bonus, Def -4) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Unharmed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed -> 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
Nerdzul Posted January 25 Posted January 25 Nightscale is gonna shrug off the attack of the crowd thanks to impervious. Then he is gonna try to capitalize on Shift creating an opening to hit the Conqueror Worm with his claws. Rending Claws Touch + 7, DC 26 Tou, Damages + Drain Toughness (DC 19) Variable Descriptor, Affect Incorporeal 2, Improved Critical [Crit 19-20] Does a 21 hit? The Drain Toughness is not gonna work right? (due to the immunity to fortitude effects)
RocketLord Posted January 26 Author Posted January 26 That does hit, and yes, the Drain Tou won't work with the Fort Immunity. TOU save: 28, that's blocked @Nerdzul, give me an IC, and then @Kaede Kimura is next. MASTER PLAN 3 ACTIVE: Round 1/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4) Puppets Status: Weakened by 3. 24 - Paper - 3HP - Unharmed 22 - Stormcrow - 5HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Unharmed, Grappled by Shift (Pinned: No Dodge bonus, Def -4) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Unharmed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) -> 10 - Shadowborne - 4HP - Unharmed
Lone_Star Posted January 27 Posted January 27 @RocketLord Some slightly belated saving throws for you: Her Reflex save is a failure at a 14. However, her Toughness save is successful with a 31.
Nerdzul Posted January 27 Posted January 27 If it's fine Nightscale will interpose for Muirne against the attack of the crowd as well. I totally forgot about the +8 in total to hit btw... Not that it would have changed much, but I think if I did Nightscale would have gone for a -2 to hit and +2 to dagames.
Kaede Kimura Posted January 28 Posted January 28 15 hours ago, Nerdzul said: If it's fine Nightscale will interpose for Muirne against the attack of the crowd as well. And to think, I just rolled a 28 on Reflex, since I went to check the saves before I read this lol. I'll wait to potentially spend another good roll on toughness to see what RL sez. Aoife is gonna switch to Alternate Power: [29 = 29PP] Additional Descriptor(s): (Grappling, Grasping) Snare 10 (Grasping Shadows; Extras: Area [Shapeable], Regenerating; Feats: Chokehold, Reversible; Flaws: Range [Touch]; Drawbacks: Vulnerability [Light; Frequency: Common; Intensity: Moderate (+50% Effect Rank)] [-3PP]) [29PP] To Grapple the puppetsm
RocketLord Posted January 28 Author Posted January 28 Reflex: 19 Did not make Reflex: 17 Not made either, so the Puppets are entangled. It's not everyone, but it will make htem easier to hit and reduce their range. Give me an IC @Kaede Kimura, then I'll follow up with a GM post for status, before we're back to Paper. MASTER PLAN 3 ACTIVE: Round 1/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4) Puppets Status: Weakened by 3, Entangled 24 - Paper - 3HP - Unharmed 22 - Stormcrow - 5HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Unharmed, Grappled by Shift (Pinned: No Dodge bonus, Def -4) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Unharmed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
RocketLord Posted January 31 Author Posted January 31 Stormcrow does full round action to give more inspiration. Ms. Scorpion tries to break the Snare. Give me a DC18 TOU save for the Snare (remember its rank 15 because of your crit) @Spacefurry Chump tries to punch the Conqueror Worm: 20 That's enough to hit, since Shift holds him. TOU save for the Conqueror Worm, vs. DC31: 40, nope! With the Puppets being Entangled, they can only hit 3 out of the 4 they have previously attacked, so let's see who they get between Ghule, Multi-Girl, Nightscale and Shadowborne: 1 3 1 (Ghule and Nightscale), rerolling between Multi-Girl and Shadowborne: 1, that's Multi-Girl. So @Lone_Star, @Nerdzul and @Thevshi give me a DC17 Reflex Save vs. Area, then a DC13 or 17 Reflex Save vs. Snare as they simply try to grab on and hold on to you all. Finally, the Conqueror Worm attacks Shift, rather than try to break the grapple: 27 @Heritage Give me a DC30 TOU save and then you're up. MASTER PLAN 3 ACTIVE: Round 2/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4) Puppets Status: Weakened by 3, Entangled 24 - Paper - 3HP - Unharmed 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Unharmed, Grappled by Shift (Pinned: No Dodge bonus, Def -4) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Unharmed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
Thevshi Posted January 31 Posted January 31 Multi-Girl gets a 19 for the first save, and 33 on the second! Her duplicate misses the first save with a 14, but still makes the second with a 27
Heritage Posted January 31 Posted January 31 Here we go! Toughness save: 1d20+17=19 ....how nasty will this be if I don't spend my last HP on a reroll?
Heritage Posted February 1 Posted February 1 Here we go...again! Rerolling Toughness save: 1d20+17=26 9 on the roll means +10 so that's 36! No more HP to buy off Extea Effort, though.
Lone_Star Posted February 1 Posted February 1 Reflex save barely makes it at an 18, but hey. Second reflex save succeeds with a 26. Vik is good, for now.
Lone_Star Posted February 4 Posted February 4 Ghule will swing for the fences once again with a full -5/+5 Power Attack, so with Inspire and Master Plan, she will get a net +3 on this roll to her base attack. Ghule rolls a 32! That's a DC 28 Toughness with Autofire for the thralls...if it hits.
RocketLord Posted February 6 Author Posted February 6 That's a hit and +4 from autofire for Toughness 32: 27 (I rolled too low a bonus, in case you're wondering why the numbers don't add up) That means they are weakened by 1 more, for a total of 4, further reducing the effects of their attacks. Toxin tries to attack the Conqueror Worm: 24, that's a hit. DC25 TOU save for the Worm: 32, nope. There's a secondary effect, though, so he gotta save next turn too. Casanova Mind Blasts Stormcrow: 22. That is, fortunately, a miss, and he can't do anything more. The Conqueror Worm's Puppets goes for Multi-Girl, Ghule, Nightscale and Shadowborne again: @Thevshi @Nerdzul @Lone_Star and @Kaede Kimura give me a DC16 Reflex Save vs Area, followed by DC16 or 13 vs Snare depending on whether you make it, though at this point, I think they're weakened so much that you will most likely make it. And the Conqueror Worm then does an area attack that hits Paper, Stormcrow, Shift, Chump and Toxin. @Heritage and @Spacefurry give me a DC23 Reflex Save vs. Area, then a DC28 or DC22 TOU save, depending on whether you make it. @Spacefurry remember that you only get the Master Plan bonus to your save, since Inspire can't affect everyone. Stormcrow Reflex Save: 18, but with Evasion 2, he still gets half TOU effect Stormcrow TOU save: 23, just made it Chump Reflex Save: 18 Chump TOU save: 25, that's a Bruise Toxin Reflex Save: 26 Toxin TOU save: 16, that's a Bruise and Dazed @Thevshi is up next, but everyone make your saves! MASTER PLAN 3 ACTIVE: Round 2/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 4, Entangled 24 - Paper - 3HP - Unharmed 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
Spacefurry Posted February 6 Posted February 6 Ref save: 17 +3 from Master Plan - = 20 HP to reroll: 21 +3 (MP) =24 with Evasion 2 Do I still need a Toughness save?
Thevshi Posted February 6 Posted February 6 Well, Multi-GIrl manages to miss the first save, lol, with a 15, but she passes the second with a 18 (horrible rolls) Her duplicate passes the first roll with a 24, and passes the second with a 17. She will once again make an area attack on the horde (again -2 atk/+2 dam), getting a 29 on the attack roll for a DC 29 toughness save. Her main duplicate will attack and continue to miss with a 16
Kaede Kimura Posted February 6 Posted February 6 Reflex save, 1d20+10+5 = 32, forgot the Inspire on the actual roll, but that's an easy pass, then 1d20+10+5 = 33, Lol, Aoife just phases through the crowd.
RocketLord Posted February 6 Author Posted February 6 6 hours ago, Spacefurry said: Ref save: 17 +3 from Master Plan - = 20 HP to reroll: 21 +3 (MP) =24 with Evasion 2 Do I still need a Toughness save? Master Plan does not add to saves, so that's actually a fail, so you'll need to do a Toughness Save, but with the lower DC because of Evasion 2. @Nerdzul is next after Thev's IC.,
RocketLord Posted February 6 Author Posted February 6 Horde TOU save vs. Multi-Girl's attack: 14 Fail by 15, that'll be 2 more weakened added. Once they get to 10, they're not able to do anything. MASTER PLAN 3 ACTIVE: Round 2/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 24 - Paper - 2HP - Unharmed 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
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