Nerdzul Posted February 6 Posted February 6 (edited) First Reflex save: 7... Second save is 15, but for some reason I just added +5 to the save, but Luke dragon form has +6 to reflexes for a total of 16. After Leon's words he will also try to figure out if he can somehow interrupt the spell on Casanova he doesn't have much on Arcane lore and only rolls 14, but if Master Plan applies that's a 17? Perhaps he figures out something? Unless he got some kind of revelation he is gonna do the following: He will try to Startle (the intimidate version of feint) Casanova as a move Action, he has Fast Startle to roll without the -5. The roll is only 20 or 23 if Master plan works... and I even forgot that he has skill mastery so he should have gotten an automatic 27 if it's fine for you... Then he is gonna try to grab Cas with a 29 to hit, already including Master Plan, he won't try to hurt him, just to grab him for now (grapple check - > 42). Edited February 6 by Nerdzul
Heritage Posted February 7 Posted February 7 Reflex save: 1d20+6+5 for Inspiration=21 That's a fail, so that's the harder Toughness save. 1d20+12+5=36 Go Go Gadget Toughness!
RocketLord Posted February 7 Author Posted February 7 That's a Bruise for Paper. @Nerdzul You get +8 since you get from both Master Plan Inspire, for a total of 22. With that you can guess that the connection between Casanova and the Conqueror Worm does not seem to be magic. You get Inspire and Master Plan for your Startle too, so that's a total 28. Roll opposing Startle 28: 19, he is feinted. You are, however, too far away to be able to grab him without surging for a Move Action, since you spent your Move Action on the Startle. You will easily hit him, and he can't make that grapple check, so do you want to do that? (and potentially spend a HP to get rid of Fatigue for that)? MASTER PLAN 3 ACTIVE: Round 2/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 24 - Paper - 2HP - Bruise (x1) 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
RocketLord Posted February 7 Author Posted February 7 Opposed Grapple: 13 Casanova is bound and helpless. @Kaede Kimura is up, feel free to do OOC while Nerdzul does his IC. MASTER PLAN 3 ACTIVE: Round 2/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 24 - Paper - 2HP - Bruise (x1) 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 4HP - Unharmed
Kaede Kimura Posted February 7 Posted February 7 Alright! Aoife is gonna do the thing! Dropping the Snare she is instead gonna switch the Schattenwelt Drawing Array to Alternate Power: [12 + 6 + 5 + 2 + 4 = 29PP] Additional Descriptor(s): (Portal, Gateway, Aura, Covering) Concealment 4 (Shadow Covering; All Visual Senses; Extras: Affects Others) [12PP] Dimensional Pocket 1 (Well Storing; Extras: Duration 3 [Continuous, Lasting]; Flaws: Requires Grapple; Feats: Progression 2 [500lbs]) [6PP] Super-movement 1 (Dimensional Movement [Schattenwelt]; Extras: Duration [Continuous]; Linked [Speed (+0)]; Feats: Progression 2 [500lbs]) [5PP] Speed 2 (Extras: Linked [Super-movement (+0)]) [2PP] Super-movement 1 (Dimensional Movement [Schattenwelt]; Extras: Portal [+2]) [4PP] And open a portal to the Schattenwelt right in front of Shift and the Conqueror Worm.
RocketLord Posted February 8 Author Posted February 8 For the record: Dimensional Pocket and all that cannot normally be used offensively, but I will let you spend a HP to do that, since its very appropriate to everything going on and just awesome. The HP has been subtracted in the counts below. Even with the Conqueror Worm being grappled, he won't be easy to throw. Teamwork will be needed. And then we're up to @Spacefurry, once I've done my GM post to establish where everyone's currently at. MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Shadowborne: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 24 - Paper - 2HP - Bruise (x1) 22 - Stormcrow - 4HP - Unharmed 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 3HP - Unharmed
RocketLord Posted February 8 Author Posted February 8 (edited) As agreed with SF, Paper drops to after Stormcrow's action in Initiative order Stormcrow activates Inspire 5 again, this time for Ghule, Multi-Girl, Nightscale and Paper, so all the bonuses below apply to everything you can try to do to try and get the Conqueror Worm into the Schattenwelt portal! And theme music change! MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Paper: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin Puppets Status: Weakened by 6, Entangled 22 - Stormcrow - 3HP - Unharmed 22 - Paper - 2HP - Bruise (x1) 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 3HP - Unharmed Edited February 8 by RocketLord
Spacefurry Posted February 8 Posted February 8 (edited) Okay, so gonna Extra Effort to bump Snare +2 So that’s Snare 12+3/mp+5/insp for a total of 1d20+20: 24 Still only managed to roll a 4 Figures So the Ref save is DC22 Oh, and a HP to offset the fatigue Edited February 8 by Spacefurry
RocketLord Posted February 8 Author Posted February 8 (edited) Reflex Save: 26 But I spend a HP with Stormcrow to force a reroll: 20 He's entangled! MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Paper: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin, Entangled Puppets Status: Weakened by 6, Entangled 22 - Stormcrow - 2HP - Unharmed 22 - Paper - 1HP - Bruise (x1) 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 3HP - Unharmed Edited February 8 by RocketLord
RocketLord Posted February 10 Author Posted February 10 Ms. Scorpion can't get free, so still stuck. Chump moves towards Nightscale, but stops there and doesn't do anything else. The Conqueror Worm is not happy about this. He lashes out at Shift in an attempt to get free: 31 @Heritage give me a DC30 TOU save, remember all the save bonuses from Charlie's boosts. The Puppets swarm still, but let's not bog things down with rolls for them, since everyone should probably make them easily with all of Charlie's boosts. @Heritage is up. Do you want to keep your slot or drop in initiative so everyone can help with getting the Conqueror Worm into the tear? MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Paper: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin, Entangled Puppets Status: Weakened by 6, Entangled 22 - Stormcrow - 2HP - Unharmed 22 - Paper - 1HP - Bruise (x1) 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 19 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 10 - Shadowborne - 3HP - Unharmed
Lone_Star Posted February 11 Posted February 11 Area Reflex save passes with a 30. Reflex save vs. Snare passes with a 27. Vik would like to aid Shift on her next attack against the Conqueror Worm, so she will make a melee attack roll against Defense 10. She passes with a 27.
RocketLord Posted February 12 Author Posted February 12 (edited) Toxin clears her bruise, daze, but doesn't get to do anything else. Casanova mind blasts Nightscale: 31, that's a hit. @Nerdzul give me a DC25 Will Save vs. Damage. Remember the Inspire bonus appliy. The Conqueror Worm attempts to break the grapple. @Heritage give me a grapple roll vs. DC33... which is just about the lowest he could have rolled. Remember that Master Plan and Inspire combined gives you a +8 bonus to your roll, aside from your own bonuses. It is up to you if you want to use the Aid bonus for this or save it. @Thevshi is up next! MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Paper: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin, Entangled Puppets Status: Weakened by 6, Entangled 22 - Stormcrow - 2HP - Unharmed 22 - Paper - 1HP - Bruise (x1) 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Injury (x1), Bruise (x1) 11 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm - Aid +2 from Ghule to next attack roll/defense 10 - Shadowborne - 3HP - Unharmed Edited February 12 by RocketLord
Heritage Posted February 12 Posted February 12 Toughness save: 1d20+17=33. Yes! Grapple check: 1d20+36=51. Yikes! I think all those bonuses are right?
Thevshi Posted February 12 Posted February 12 Okay, Multi-Girl will move over to try to aid Shift as well and gets a 14, rolling a natural 1 (you have got to be kidding me), she will use her hero point to reroll, which will automatically succeed for the Aid action, so, with the Teamwork feat, that is another +3 to Shift's attempt to throw the worm into the rift! Her duplicate will keep fighting the horde, getting a 19 on the attack roll (which I believe hits?), so DC 28 toughness save for the horde.
Nerdzul Posted February 13 Posted February 13 18 Tou ... Failed the calculation is also wrong as I used toughness instead of will, so the roll was actually lower. I think he is gonna hero point it. 4... but it becomes 14 that +13 gives 27 (26 if the bruise counts on this) so pass, although not by that much. As far as his action goes, I think he is gonna hold Cas secured in his claws and away from the Worm and the portal. He will try to help though, by trying to prevent as many in the crowd that he can from helping the Worm. He will use his Wing Buffet to do so if he can do that without hitting any of his friends. Trip 9 (Extras: Area [Type: General; Shape: Burst; Size: 45ft]; Knockback, Flaws: Range [Touch])
RocketLord Posted February 14 Author Posted February 14 There's a lot of people grouped all around the Conqueror Worm, so you can't use it without hitting them all too. MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Paper: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin, Entangled Puppets Status: Weakened by 6, Entangled 22 - Stormcrow - 2HP - Unharmed 22 - Paper - 1HP - Bruise (x1) 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 3HP - Injury (x1), Bruise (x1) 11 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm - Aid +2 from Ghule to next attack roll/defense 10 - Shadowborne - 3HP - Unharmed
Nerdzul Posted February 14 Posted February 14 Ok well besides as Chaz has suggested Luke plans to keep Cas far enough from the Worm, so he is not moving close to the portal. Can he use the wing buffet to help slow down the influx of reinforcements maybe if that can be of some aid?
RocketLord Posted February 14 Author Posted February 14 Go for it, no need to roll. Give me an IC for it, and then, @Heritage is next...
RocketLord Posted February 17 Author Posted February 17 (edited) Time for @Heritage to deal with the Conqueror Worm... So, final tally for your bonuses: +3 Attack from Master Plan 3 +5 Attack from Inspire +5 Attack from Ghule and Multi-Girl providing Aid +5 To Grapple checks from Inspire The Conqueror Worm is Entangled, making it more difficult for him to fight back. Shadowborne is keeping the portal open. Throwing is a Standard Action, you need to roll to hit the portal, and the Conqueror Worm will fight you, so I will require you to make a grapple check as well for this action. So... Go for it. Conqueror Worm grapple, with -5 penalty from Paper's entangle: 38 MASTER PLAN 3 ACTIVE: Round 3/6: Everyone gets +3 bonus to attack rolls and skill checks. INSPIRE 5 ACTIVE FOR Shift, Ghule, Multi-Girl, Nightscale and Paper: +5 bonus to attack rolls, saves and checks until Stormcrow's next turn. The Conqueror Worm status: Unharmed, Pinned by Shift (Immobile, No Dodge bonus to defense, Defense -4), Secondary Effect DC25 TOU save on Init 18 from Toxin, Entangled Puppets Status: Weakened by 6, Entangled 22 - Stormcrow - 2HP - Unharmed 22 - Paper - 1HP - Bruise (x1) 22 - Ms. Scorpion - Bruise (x1), Staggered, Bound and Helpless (Rank 15 Snare) 22 - Chump - Bruise (x1) 20 - The Conqueror Worm - 18 - Ghule - 0HP - Bruise (x2), Dazed 18 - Toxin - Bruise (x1), Dazed 16 - Casanova - Staggered, Immune to damage at the moment, Grappled by Nightscale (Bound and Helpless) 14 - The Conqueror Worm - 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 3HP - Injury (x1), Bruise (x1) 11 - Shift - 1HP - Unharmed, Grappling the Conqueror Worm - Aid +2 from Ghule to next attack roll/defense, Aid +3 from Multi-Girl for next attack roll/defense 10 - Shadowborne - 3HP - Unharmed Edited February 17 by RocketLord
Heritage Posted February 17 Posted February 17 Grapple check: 1d20+33=36 You have got to be kidding me! Time to spend her last Hero Point towards a reroll with Extra Effort! Grapple reroll: 1d20+33=49 Attack roll: 1d20+21=28 Sure hope that's enough!
RocketLord Posted February 18 Author Posted February 18 @Heritage give me an IC post of what you try to do, and we'll see what happens.
Kaede Kimura Posted February 19 Posted February 19 With the Conqueror Worm in the other side, Aoife is gonna close the portal!
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