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Avenger (PL15 NPC, Tier 2)


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Posted

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Player's Name: Davis

Power Level: 15 (249/250pp)

Trade-Offs: +5 Attack / -5 Damage

Unspent PP: 1

Progress to Platinum: 100/120pp

Characters Name: Avenger

Alternate Identity: Jack Faretti

Height: 6'2"

Weight: 180 pounds

Hair: Black

Eyes: Black

Description: As befits a gritty urban righter of wrongs, Avenger's costume is clearly homemade: his face is covered by a hockey mask spray-painted matte black, his hands by black motorcycle gloves with the logos still visible, bulky black combat fatigues supplemented with waist-length storebought cape, and heavy black combat boots. Still, his eyes are cold and menacing behind the mask even as his voice turns from silky purr to low growl. The man behind the mask is no one to trifle with.

Jack Faretti is a darkly handsome man with black hair and eyes that make his skin look paler than they ought to be. He seems most at home in the night, and indeed generally wears prescription sunglasses during the day. He is quiet and polite, and especially handsome when he smiles, showing off perfect white teeth. He wears plaid shirts and jeans most of the time, usually white and blue respectively, and generally takes pains to look...ordinary.

History: Jack Faretti became a vampire three years ago, transforming from a college dropout and club-goer to an undead creature of the night. His new life gave him great power but little direction, and he reveled in the delicious hedonism and glory of his undead state. He was a careful predator, always mindful of human life, for all that respect for his fellow man became increasingly difficult to remember as he became more and more alienated from humanity. Though he ran with a pack, and occasionally his sire Claudia, Jack was primarily an independent agent.

(Jack and Claudia have a healthier relationship than many fictional vampires and their sires, though that's not necessarily saying much. Claudia is attracted to pretty, impressionable young men who'll do what she says and whose blood she can drink. As happens occasionally with couples, her efforts to make Jack more like her [which is to say, the undead] actually meant he lost the things she found attractive about him. They do keep in touch, though, and back each other up when the situation calls for it. Claudia is a pretty young-looking thing with alabaster skin and curly black hair, who favors the short skirts and cigarettes of her native 1920s. Though more humanist than your stereotypical comic book vampire, Claudia treats humans with the same interest as a ten-year-old girl with her favorite toys, and would feel equally as bad if she broke one.)

He didn't find new purpose in his life until only recently, when Foreshadow came calling to break up the pack of vampires that ran the club Eclipse as their own private feeding grounds. Jack had never been more than a hanger-on at Eclipse; the gang there had been territorial and prickly, with a disdain for human life that he didn't share. That left him in a perfect position to watch the fight, and something about the battle...inspired him. There was something truly remarkable about a man pitting himself in single combat against a pack of vampires, especially since he was acting purely out of defense of others. The sight got Jack watching television and reading books about superheroes, and made him think more and more about what he could do with his unlife.

Wouldn't it be remarkable if a vampire turned to the defense of others? Not out of a horror of his undead state the way the much-ridiculed Nightrage had a generation earlier, but out of a genuine desire to make a lasting monument to himself and humanity at large? And what better way to make sure _he_ didn't have to fight with any superheroes than hide amongst them behind a mask? With his cunning plan in mind, he began accumulating the accouterments he'd need for a costume, along with a "persona" of a tough, take-no-prisoners street vigilante.

The night was about to get a lot more interesting.

Personality & Motivation: Faretti/Avenger is a basically amiable fellow who pretends to be a dark and gritty street avenger. He remains attached to humanity, especially since he can walk among them by day, but it's hard to think too much of people when they're so delicious. He protects the poor through a sense of noblesse oblige, one inherited from his sire and wealthy suburban family background, but is not a "blue collar" guy by choice. If he had more money, he'd live in a better neighborhood.

Jack is from a lineage different than the line that produced Melinda, Nightstalker, and Nightrage. His Eastern European lineage is somewhat closer to that of the 1897 Dracula; very tough and powerful, functional in sunlight, but vulnerable to holy items and to a bowie knife through the heart.

Complications:

Enemy (other vampires who object to his modus operandi)

Hatred (is the undead)

Reputation (crazy vigilante)

Responsibility (Child: Jack Jr., Spouse: Phantom, Friend: The Scarab, Team: The Midnighters, protecting own humanity, Keeping Freedom City's vampires on the straight and narrow)

Rivalry (Fleur de Joie)

Secret (is the undead, Power Behind the Throne of Freedom City's vampires)

Weakness (needs blood to survive)

Stats: 16 + 16 + (-10) + 0 + 4 + 8 = 34pp

Str 26 (+8)

Dex 26 (+8)

Con - (-)

Int 10 (+0)

Wis 14 (+2)

Cha 18 (+4)

Combat: 10 + 26 = 36pp

Attack +5, +9 @ night, +16 melee, +20 melee @ night

Grapple +22, +26 @ night

Defense +15, +6 flat-footed

Knockback -12, -7 vs. blessed/magic/silver

Initiative +16

Saves: 7 + 12 = 19pp

Toughness +15 (Impervious 15 [Not vs Blessed, Fire, Holy, Magic, Silver, or Wood/Piercing Damage)

Fortitude -

Reflex +14 [+7 Dex, +7]

Will +14 [+2 Wis, +12]

Skills: 120r = 30pp

Bluff 14 (+18, +22 Attractive, Skill Mastery)

Diplomacy 14 (+18, +22 Attractive)

Gather Information 19 (+23, Skill Mastery)

Intimidate 19 (+23, Distract, Skill Mastery)

Investigate 4 (+4)

Knowledge (arcane lore) 6 (+6)

Knowledge (streetwise) 6 (+6)

Language 2 (Cantonese, English [Native], Old Slavonic)

Notice 10 (+12)

Search 4 (+4)

Sense Motive 6 (+8)

Stealth 20 (+27, Skill Mastery)

Feats: 48pp

Attack Focus (Melee) 11

Attractive

Connected

Contacts

Distract (Intimidate)

Dodge Focus 2

Equipment 3 (15EP)

Evasion 2

Fascinate (Diplomacy)

Favored Environment (Night) 4

Fearless

Grappling Block

Hide in Plain Sight

Improved Grab

Improved Initiative 2

Improved Pin

Luck 4

Power Attack

Second Chance (Stealth)

Skill Mastery (Bluff, Gather Information, Intimidate, Stealth)

Sneak Attack

Startle

Takedown Attack 2

Ultimate Skill 2 (Intimidate, Stealth)

Well-Informed

"The Lair"

Shared with Phantom

Size: Medium; Toughness: +20

(Communications, Computer, Concealedx5, Defense System x4 (Suffocate 15 (Aura); air pumps; Paralyze 15 (Aura) (arcane sigils on floor)), Fire Prevention System, Library, Living Space, Laboratory (Arcane), Pool, Power (Immunity 9, Life Support, 9/30pp), Power 2 (Nullify Insubstantial 11, Feats: Progression [Area] 1 [10ft/rank = 110ft radius], Extras: Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], 56/60pp), Power System (gas & bike pumps) Security System x3 (DC 30), Workshop (Arcane))

Powers: 23 + 4 + 30 + 1 + 7 + 15 + 9 + 2 + 3 = 94pp

Terrifying Vampiric Array of the Undead 7.5 (15pp; PFs: Alternate Power x8) [23pp]

    BE: Concealment 10 (all senses; PFs: Close Range, Selective; Flaws: Phantasm), Linked Flight 1 (10 MPH] / 100 feet per Move action; PF: Subtle) and Leaping 1 (x2), [Drawback: Not during daylight] [15 pp]]

    AP: Drain Constitution 15 (blood drain; Flaws: Requires Grapple; PFs Improved Crit, Reversible, Precise, Slow Fade x4 [1 hour]) [15pp]

    AP: Drain Constitution 5 (Extras: Insidious; Flaws: Requires Grapple; PFs: Precise), LINKED Mind Reading 15 (Extra: Sensory Link; Flaws: Range 2 [Touch], Requires Grapple; PF: Subtle), LINKED Super-Senses 4 (Postcognition; Flaws: Medium [blood]) [14 PP]

    AP: Drain Constitution 4 (Extra: Insidious; Flaws: Requires Grapple; PFs: Precise), LINKED Emotion Control 15 (Extras: Duration [Continuous], Insidious; Flaws: Limited to love, Range 2 [touch], Requires Grapple; PFs: Mind Blank, Subtle) [14pp]

    AP: Concealment 8 (All Visual/Auditory/Olfactory/Mental/Radio Senses; PF: Close Range; Flaws: Limited [While Moving]; [5PP] and Speed 10 (10,000 mph / 100,000 feet per Move action; PF:Subtle), (Drawback: Not during daylight) [10PP])- Speed of the Dead [15pp]

    AP: Insubstantial 2 (gaseous; (PF: Selective]; Extra: Linked Flight 2 (25 mph / 250 feet per Move action; PF: Subtle; Drawback: Not during daylight]) [15 pp]

    AP: Mind Control 15 (PFs: Mental Link, Precise, Subtle; Extras: Conscious, Duration [sustained]; Flaws: Action [Full], Distracting, Sense-Dependent [Auditory]), Unreliable [5 uses a day] [11 pp]

    AP: Obscure 4 (Summoned Bat/Rat Swarm, 50-ft. radius, All Senses; PF: Slow Fade [1PP/one minutes]; Drawbacks: [Not during daylight hours]; Extras: Independent, Total Fade; Flaws: Action [Full], Range [Touch]) and Immunity 1 (own powers; Extra: Affects Others, Ranged) [15 pp]

    AP: Vampiric on Unarmed Damage 8 (Bite; PFs: Improved Critical 2, Incurable, Precise, Reversible, Sedation, Subtle) [15pp]

Concealment 4 (all visual; Flaws: Limited- Machines only, Permanent Duration) [4pp]

Immunity 30 (Fortitude effects) [30 pp]

Immunity 2 (Bluff skill; Flaw: Limited [Not In Combat]) [1]

Impervious Toughness 15 (Flaw: Limited [Not vs Blessed, Fire, Holy, Magic, Silver, or Wood/Piercing Damage]) [7pp]

Protection 15 [15pp]

Regeneration 18 (+14 recovery bonus [+9 total due to no Con], Injured 1/ 20 minutes, Resurrection 3/five hours [not when staked or beheaded]; Flaws: Source [blood]) [9pp]

Super-Senses 2 (Darkvision) [2pp]

Super-Movement 1 (Wall-Crawling 1; Power Feat: Alternate Power 2; Drawback: Not during daylight) [3pp]

AP: Leaping 2 (x5; Drawback: Not during daylight)

AP: Speed 2 (25 MPH; Drawback: Not during daylight)

Drawbacks: 13pp

* Vulnerability (Fire, Frequency: Common, Intensity: Moderate [150% DC]) [3pp]

* Vulnerability (Silver, Frequency: Uncommon, Intensity: Moderate [150% DC]) [2pp]

* Vulnerability (Wood [Piercing]; Frequency: Uncommon, Intensity: Moderate [150% DC]) [2pp]

* Vulnerability (vs. Holy; Frequency: Uncommon, Intensity: Moderate [150% DC]) [2pp]

* Vulnerability (vs. Magic; Frequency: Uncommon, Intensity: Minor [+1 DC]) [1pp]

* Weakness (Holy Symbols, dazed for one round by losing an opposed Charisma check; Frequency: Common, Intensity: Moderate) [3pp]

DC Block:

ATTACKS --- SAVE DC --- DAMAGE TYPE:

Unarmed --- DC 22 (24 sneak), Toughness --- Bruise/Injured

Bite --- DC 24 (26 sneak), Toughness --- Injured

Claws --- DC 24 (26 sneak), Toughness --- Injured

Costs: Abilities (34) + Combat (36) + Saves (19) + Skills (31) + Feats (48) + Powers (94) - Drawbacks (13) = Total Cost 249/250pp

Posted

Sorry for the delay. Thanks for waiting. I'll try to handle everything in as few posts as possible.

Description looks good. Background looks solid. I would guess either you were a big Angle fan or recently saw Twilight. ;) But overall good concept.

Let's get to the things that need to be fixed.

Complications:

addiction (blood)

honor (protect the innocent, no killing)

responsibility (dealing with other 'monsters')

rivalry (Foreshadow)

phobia (holy symbols)

secret (bloodsucking monster)

Could you flesh out these complication in more details? It would help Refs pull them out to haunt you more.

Stats: 12pp

Str 24 (+7),

Dex 20 (+5),

Con - (-),

Int 10 (+0),

Wis 14 (+2),

Cha 14 (+2)

Stats are at 22pps, listed at 12. This needs to be fixed.

Combat: 42pp

Attack +9,

Grapple +16,

Damage +9 (claws and teeth; +11 w/sneak attack), +7 (unarmed; +9 w/sneak attack),

Defense +12,

Knockback -5,

Initiative +5.

Combats are at 42pps, listed at 42pp The damage section needs to be removed and placed in the Attack block at the bottom of the sheet.

Saves: 13pp

Toughness +8,

Fortitude -,

Reflex +8,

Will +8.

Please use the correct format for your sheet. It helps speed up the process. It should look like this: Reflex +total(+stat bonus, +bought ranks)

Saves are at 9, listed at 13pp. This needs to be corrected.

Skills: 13pp

Bluff 6 (+8/+12),

Diplomacy 4 (+6/+10),

Gather Information 4 (+6),

Intimidate 6 (+8),

Knowledge (arcane lore) 2 (+2),

Knowledge (streetwise) 6 (+6),

Notice 6 (+8),

Search 4 (+4),

Sense Motive 6 (+8),

Stealth 8 (+13).

Skills are at 52r=13pp, listed at 13. Okay, but please list the total ranks and pp in the title.

Feats: 10pp

Attractive,

Benefit (Legally Dead),

Evasion,

Fascinate (Diplomacy),

Fearless,

Fearsome Presence 2,

Improved Grab,

Improved Pin,

Sneak Attack.

Feats are at 10, listed at 10pp.

Powers: 64pp

Animal Control 4 (Extra: Area Burst, Flaws: Limited -- bats, rats, wolves, Limited -- nighttime),

Drain Constitution 1 (blood drain),

Immunity 30 (Fortitude effects),

Insubstantial 2 (gaseous; Flaws: Limited -- nighttime; Linked: Flight 2 [25 mph]),

Protection 8 (Extras: Impervious 2)

Regeneration 12 (+9 recovery bonus, Resurrection 1/five hours [not when staked or beheaded], Flaws: Source: Blood),

Strike 2 (claws and teeth; Mighty).

Again make sure to list the costs of indiviual powers.

Powers are at 66; listed at 64pp. This needs to be changed.

Costs: Abilities (12) + Combat (42) + Saves (13) + Skills (13) + Feats (10) + Powers (64) - Drawbacks (2) = Total Cost 150

Posted

Okay, everything looks in order. I made some minor formatting edits on your sheet. You have your first Approval.

Now you have to wait for another Ref to look things over.

Posted

Nice background. Could you give us a bit more on his "Mother, " Claudia?

Why is his thirst for blood just a Complication and not a Drawback? Most vampires don't just crave it, they need it, as surely as mortals need food and water, having a Weakness to not getting enough of it. As a Complication, he "needs" blood the same way Tony Stark "needs" alcohol.

For his Regeneration, do note that his total recovery bonus is only +4 (since it starts at -5 for having no Con score).

I'm not sure "Legally Dead" is a Benefit. Legally, he's no longer considered a U.S. citizen, and has absolutely none of the rights provided by the government, which can be a pretty hefty Complication. What benefits are there?

Please bold all his powers.

For the DC Block, please list the numbers as DCs, not as bonuses. So, for example:

Claws -- DC 24 Toughness (26 sneak attack) -- Damage

Posted

Okay, I've explained that Jack's dependence on blood causes a cumulative -1 drain on Defense every day without blood. I think that makes sense, given that his priorities become more and more about feeding and less and less about protecting himself.

Posted

If it's per day, that'll reduce the cost of the drawback (since the default increment is 20 minutes), down to 0 points.

Some suggested alternatives:

Weakness (dependent on blood, must drink 1 Con point worth of blood per night or suffer a cumulative -1 drain on all ability scores and will 'starve' to death after 10 nights; Very Common, Major; -3 points)

Weakness (dependent on blood, must drink 5 Con points worth of blood per night or suffer a cumulative -1 drain on all ability scores and will 'starve' to death after 10 nights; Very Common, Major; -2 points).

5 points per night roughly equals 1 points per 5 hours.

Weakness (dependent on blood, must drink 1 Con point worth of blood per night or suffer a cumulative -1 drain on Wisdom; Very Common, Moderate; -1 point)

Wisdom drain = becoming more and more irrational.

A pint of standard human blood from a blood bank will count as 1 Con point worth of blood.

Posted

Hm, I'm not sure I understand the math above. Shouldn't needing five Con worth of blood per night be a steeper drawback than 1 Con per night, assuming they have the same penalty and the same risk from starvation?

Assuming that that's true, I've gone with the understanding that Jack is drinking 1 Con worth of blood a night; that matches the Dependence drawback for the various vampire NPCs in the book.

Hope that helps!

Posted

You're right, my math was off!

Weakness (dependent on blood, must drink 1 Con point worth of blood per night or suffer a cumulative -1 drain on all ability scores and will 'starve' to death after 10 nights; Very Common, Major; -3 points) 3 for Very Common, 2 for Major, 1 more for being a "Con drain" on the PC, -3 for being 1/day = 3 points total.

Weakness (dependent on blood, must drink 5 Con points worth of blood per night or suffer a cumulative -1 drain on all ability scores and will 'starve' to death after 10 nights; Very Common, Major; -4 points). 3 for Very Common, 2 for Major, 1 more for being a "Con drain" on the PC, -2 for being 1/5 hours = 4 points total.

5 points per night roughly equals 1 points per 5 hours.

Weakness (dependent on blood, must drink 1 Con point worth of blood per night or suffer a cumulative -1 drain on Wisdom; Very Common, Moderate; -1 point) 3 for Very Common, 1 for Moderate, -3 for being 1/day = 1 points total.

Wisdom drain = becoming more and more irrational.

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