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Assassin's Quirk (OOC)


Thevshi

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Posted

Yeah, going to take being a bird into account :D

 

No way the guard can beat that bluff, so will get something up once I hear from @Tiffany Korta and @TheAbsurdist

 

Multi-Girl will be Taking 10 on Stealth (for a 20) and a Notice check (also a 20) as she moves towards the wall in the woods. The guard on the wall near Multi-Girl and Jotunn gets a 8 on his Notice check.

 

For tracking HP:

Neko/Gawain 2 HP

Starshine 3 HP

Multi-Girl 2 HP

Jotunn 4 HP

 

Posted

@Avenger Assembled @Tiffany Korta @TheAbsurdist

 

Okay, things have gotten chaotic with Neko's change in her illusion, panicking the soldiers that had been watching, while others are emerging from buildings and preparing to fight.


Might soon be time for some initiatives, but want to get a sense of what people are doing.

 

Multi-Girl and Jotunn see four archers come out of a building and prepare to start shooting at Neko and the illusion, Multi-Girl rushes them and uses her aera effect to attack them all (taking 10 to hit them as they are minions) and knocking them all out

Posted

Jotunn was going to keep creeping, working to use whatever is available in natural environment to keep himself obscured, with Multi going in like that, he uses his Icy Fog power, and uses that to land near the doors the archers came out, to fog up the joint in case more come out and to Obscure Bernie.

Posted

Thanks for getting this back on my radar AA!

 

Multi-Girl gets a 18 for her initiative.

 

The soldiers get a 19 on their initiative! (Neko will win the tie breaker).


@TheAbsurdist TA, can I get an initative? 

Posted

@Avenger Assembled @TheAbsurdist @Tiffany Korta

 

Okay, short GM post to set the stage, seeing as TA is up first in initiative:

 

23 Johtunn (unharmed) 4 HP

19 Neko (unharmed) 2 HP

19 Soldiers (many)

18 Multi-Girl (unharmed) 2 HP

12 Kid Gawain (unharmed)

9 Starshine (unharmed) 3 HP

 

Will add in Starshine when Tiff gets me a roll. Otherwise, TA, you are up!

Posted

They are close enough that they could move up and still be able to make a melee attack without any super movement power (assuming they could see where anyone is)


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