Shadowboxer Posted November 27, 2007 Posted November 27, 2007 Not a problem. Delays are a natural occurrence in this type of gaming. :D
cosmicarus Posted November 30, 2007 Posted November 30, 2007 :Cos watches on with wide eyes, chewing his popcorn deliberately. He's completely silent until Nightrival wows the world with his entrance onto the street and consequent one liner: "...cool."
cosmicarus Posted November 30, 2007 Posted November 30, 2007 :Cos watches on with wide eyes, chewing his popcorn deliberately. He's completely silent until Nightrival wows the world with his entrance onto the street and consequent one liner: "...cool."
cosmicarus Posted November 30, 2007 Posted November 30, 2007 :Cos watches on with wide eyes, chewing his popcorn deliberately. He's completely silent until Nightrival wows the world with his entrance onto the street and consequent one liner: "...cool."
Barnum Posted November 30, 2007 Posted November 30, 2007 I'll post a map if we need it, but for now feel free to finagle the details of position, objects on the street, etc.
Barnum Posted November 30, 2007 Posted November 30, 2007 I'll post a map if we need it, but for now feel free to finagle the details of position, objects on the street, etc.
Barnum Posted November 30, 2007 Posted November 30, 2007 I'll post a map if we need it, but for now feel free to finagle the details of position, objects on the street, etc.
Shadowboxer Posted November 30, 2007 Posted November 30, 2007 I'll post a map if we need it, but for now feel free to finagle the details of position, objects on the street, etc. Sounds good. Round One Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now.
Shadowboxer Posted November 30, 2007 Posted November 30, 2007 I'll post a map if we need it, but for now feel free to finagle the details of position, objects on the street, etc. Sounds good. Round One Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now.
Shadowboxer Posted November 30, 2007 Posted November 30, 2007 I'll post a map if we need it, but for now feel free to finagle the details of position, objects on the street, etc. Sounds good. Round One Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now.
Barnum Posted December 1, 2007 Posted December 1, 2007 Round One Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now. I'm not sure I understand this. Defensive Attack is a feat that requires you to make an attack to use. Are you attacking? What is the first move action?
Barnum Posted December 1, 2007 Posted December 1, 2007 Round One Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now. I'm not sure I understand this. Defensive Attack is a feat that requires you to make an attack to use. Are you attacking? What is the first move action?
Barnum Posted December 1, 2007 Posted December 1, 2007 Round One Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now. I'm not sure I understand this. Defensive Attack is a feat that requires you to make an attack to use. Are you attacking? What is the first move action?
Shadowboxer Posted December 2, 2007 Posted December 2, 2007 Sorry, my mistake. :oops: Please disregard the Defensive Attack feat, if that's alright. I'll maintain the Assessment feat as a standard action and just take position as a move action. Yeesh. :roll:
Shadowboxer Posted December 2, 2007 Posted December 2, 2007 Sorry, my mistake. :oops: Please disregard the Defensive Attack feat, if that's alright. I'll maintain the Assessment feat as a standard action and just take position as a move action. Yeesh. :roll:
Shadowboxer Posted December 2, 2007 Posted December 2, 2007 Sorry, my mistake. :oops: Please disregard the Defensive Attack feat, if that's alright. I'll maintain the Assessment feat as a standard action and just take position as a move action. Yeesh. :roll:
Barnum Posted December 2, 2007 Posted December 2, 2007 All of the men are considerably below you on both attack and defense. ________________________ 4 ninjas are using Aid on the 2 that are attacking (who are making a combined attack). All four successfully aided. Only one hit Make a toughness save vs. a DC 18 lethal attack (+3). IC post is in the works.
Barnum Posted December 2, 2007 Posted December 2, 2007 All of the men are considerably below you on both attack and defense. ________________________ 4 ninjas are using Aid on the 2 that are attacking (who are making a combined attack). All four successfully aided. Only one hit Make a toughness save vs. a DC 18 lethal attack (+3). IC post is in the works.
Barnum Posted December 2, 2007 Posted December 2, 2007 All of the men are considerably below you on both attack and defense. ________________________ 4 ninjas are using Aid on the 2 that are attacking (who are making a combined attack). All four successfully aided. Only one hit Make a toughness save vs. a DC 18 lethal attack (+3). IC post is in the works.
Shadowboxer Posted December 2, 2007 Posted December 2, 2007 Round Two I can't believe I passed my Toughness save! I've had some bad luck in that department recently. I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome. I've tried to move Nightrival so one opponent is behind him and the other one is facing him.
Shadowboxer Posted December 2, 2007 Posted December 2, 2007 Round Two I can't believe I passed my Toughness save! I've had some bad luck in that department recently. I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome. I've tried to move Nightrival so one opponent is behind him and the other one is facing him.
Shadowboxer Posted December 2, 2007 Posted December 2, 2007 Round Two I can't believe I passed my Toughness save! I've had some bad luck in that department recently. I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome. I've tried to move Nightrival so one opponent is behind him and the other one is facing him.
Barnum Posted December 2, 2007 Posted December 2, 2007 I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome. I've tried to move Nightrival so one opponent is behind him and the other one is facing him. That's fine, but you really don't need to spend the HP. The acrobatics roll doesn't really get you anything in game terms. There are no attacks of opportunity in MnM, and position and facing don't ever matter. As long as your target is within 30' of you, and you are within 30' of them you can attack and they can attack/aid/gang up . . . the rest is just flavor. I'll update tonight.
Barnum Posted December 2, 2007 Posted December 2, 2007 I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome. I've tried to move Nightrival so one opponent is behind him and the other one is facing him. That's fine, but you really don't need to spend the HP. The acrobatics roll doesn't really get you anything in game terms. There are no attacks of opportunity in MnM, and position and facing don't ever matter. As long as your target is within 30' of you, and you are within 30' of them you can attack and they can attack/aid/gang up . . . the rest is just flavor. I'll update tonight.
Barnum Posted December 2, 2007 Posted December 2, 2007 I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome. I've tried to move Nightrival so one opponent is behind him and the other one is facing him. That's fine, but you really don't need to spend the HP. The acrobatics roll doesn't really get you anything in game terms. There are no attacks of opportunity in MnM, and position and facing don't ever matter. As long as your target is within 30' of you, and you are within 30' of them you can attack and they can attack/aid/gang up . . . the rest is just flavor. I'll update tonight.
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