Jump to content

Hanover - Master Lee's School of Self Defense (OOC)


Endless Flight

Recommended Posts

  • Replies 122
  • Created
  • Last Reply

Top Posters In This Topic

Posted

:Cos watches on with wide eyes, chewing his popcorn deliberately. He's completely silent until Nightrival wows the world with his entrance onto the street and consequent one liner:

"...cool."

Posted

:Cos watches on with wide eyes, chewing his popcorn deliberately. He's completely silent until Nightrival wows the world with his entrance onto the street and consequent one liner:

"...cool."

Posted

:Cos watches on with wide eyes, chewing his popcorn deliberately. He's completely silent until Nightrival wows the world with his entrance onto the street and consequent one liner:

"...cool."

Posted

I'll post a map if we need it, but for now feel free to finagle the details of position, objects on the street, etc.

Sounds good. :)

Round One

Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now.

Posted

I'll post a map if we need it, but for now feel free to finagle the details of position, objects on the street, etc.

Sounds good. :)

Round One

Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now.

Posted

I'll post a map if we need it, but for now feel free to finagle the details of position, objects on the street, etc.

Sounds good. :)

Round One

Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now.

Posted

Round One

Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now.

I'm not sure I understand this. Defensive Attack is a feat that requires you to make an attack to use. Are you attacking? What is the first move action?

Posted

Round One

Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now.

I'm not sure I understand this. Defensive Attack is a feat that requires you to make an attack to use. Are you attacking? What is the first move action?

Posted

Round One

Nightrival is opening with Defensive Attack (Attack +10 and Defense +18) and using the Assessment feat to size up his opponents. That's two move actions, so the bad guys get a shot now.

I'm not sure I understand this. Defensive Attack is a feat that requires you to make an attack to use. Are you attacking? What is the first move action?

Posted

Sorry, my mistake. :oops: Please disregard the Defensive Attack feat, if that's alright. I'll maintain the Assessment feat as a standard action and just take position as a move action.

Yeesh. :roll:

Posted

Sorry, my mistake. :oops: Please disregard the Defensive Attack feat, if that's alright. I'll maintain the Assessment feat as a standard action and just take position as a move action.

Yeesh. :roll:

Posted

Sorry, my mistake. :oops: Please disregard the Defensive Attack feat, if that's alright. I'll maintain the Assessment feat as a standard action and just take position as a move action.

Yeesh. :roll:

Posted

Round Two

I can't believe I passed my Toughness save! I've had some bad luck in that department recently.

I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome.

I've tried to move Nightrival so one opponent is behind him and the other one is facing him.

Posted

Round Two

I can't believe I passed my Toughness save! I've had some bad luck in that department recently.

I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome.

I've tried to move Nightrival so one opponent is behind him and the other one is facing him.

Posted

Round Two

I can't believe I passed my Toughness save! I've had some bad luck in that department recently.

I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome.

I've tried to move Nightrival so one opponent is behind him and the other one is facing him.

Posted

I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome.

I've tried to move Nightrival so one opponent is behind him and the other one is facing him.

That's fine, but you really don't need to spend the HP. The acrobatics roll doesn't really get you anything in game terms. There are no attacks of opportunity in MnM, and position and facing don't ever matter. As long as your target is within 30' of you, and you are within 30' of them you can attack and they can attack/aid/gang up . . . the rest is just flavor.

I'll update tonight.

Posted

I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome.

I've tried to move Nightrival so one opponent is behind him and the other one is facing him.

That's fine, but you really don't need to spend the HP. The acrobatics roll doesn't really get you anything in game terms. There are no attacks of opportunity in MnM, and position and facing don't ever matter. As long as your target is within 30' of you, and you are within 30' of them you can attack and they can attack/aid/gang up . . . the rest is just flavor.

I'll update tonight.

Posted

I screwed up the first Acrobatics check so a I used a Hero Point to reroll. Here's the original roll. That leaves me with one more HP. The Luck feat is awesome.

I've tried to move Nightrival so one opponent is behind him and the other one is facing him.

That's fine, but you really don't need to spend the HP. The acrobatics roll doesn't really get you anything in game terms. There are no attacks of opportunity in MnM, and position and facing don't ever matter. As long as your target is within 30' of you, and you are within 30' of them you can attack and they can attack/aid/gang up . . . the rest is just flavor.

I'll update tonight.

Guest
This topic is now closed to further replies.

×
×
  • Create New...