zero21 Posted November 15, 2007 Author Posted November 15, 2007 Player name: zero21 Character name: IRONHIDE PL: 11 (154/163pp) Unspent PPs: 9pp Height: 5'10" Weight: 3,000 lbs. Hair: Red Eyes: Green Appearance: David looks a lot like the lucky charms guy - a fact he despises immensely. He's 5'10" and doesn't look like he weighs very much, but he's about 3,000 lbs. He has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim. History: David Norris was not always a super villain. At one point he was a completely normal teenage boy, if a bit weird in the head. All of that changed, though, after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation which triggered his latent powers, but altered them in the process, making him nearly invulnerable to most attacks, granting him flight, and able to survive in even the most hostile environment without issue. He also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super villain, and a pretty good one at that. Under the right circumstances, he'd be an anti-hero, but in general, he's bad news - robbery, burglary, assault, murder, and fighting for money are all part of his life. Abilities (21pp) Strength 10/34 (+0/+12) Dexterity 10 (+0) Constitution 15 (+2) Intelligence 15 (+2) Wisdom 16 (+3) Charisma: 15 (+2) Combat (22pp) Attack: +4, +6 melee, +8 unarmed Grapple: +24 at full density, +8 normal density Defense: +7 (+3 flat-footed) Knockback: -17 at full density, -7 normal Initiative: +12 Saves (17pp) Toughness: +13 (Impervious 11), +8 (Imp 6) normal Fortitude: +10 (+2 Con, +8) Reflex: +4 (+0 Dex, +4) Will +8 (+3 Wis, +5) Skills (72r = 18 pp) Bluff 12 (+14) Diplomacy 12 (+14) Intimidate 12 (+14) Notice 12 (+15) Search 12 (+14) Sense Motive 12 (+15) Feats (11 pp) Assessment Attack Focus (melee) 2 Attack Specialization (unarmed) Blindfight Fearless Improved Initiative 3 Instant Up Power Attack Powers (65 pp) Density 12 (+24 Str, Impervious Toughness 6, Immovable 4, Super-Strength 4 [effective Str 54]) Flight 5 (250 mph) Immunity 9 (life support) Protection 5 (Extra: Impervious) DC Block Unarmed, normal density -- DC 15/Toughness -- Damage Unarmed, full density -- DC 27/Toughness -- Damage Totals Abilities-21 Saves-17 Combat-22 Feats-11 Skills-18 Powers-65 Total-154/163pp
zero21 Posted November 15, 2007 Posted November 15, 2007 Player name: zero21 Character name: IRONHIDE PL: 11 (154/163pp) Unspent PPs: 9pp Height: 5'10" Weight: 3,000 lbs. Hair: Red Eyes: Green Appearance: David looks a lot like the lucky charms guy - a fact he despises immensely. He's 5'10" and doesn't look like he weighs very much, but he's about 3,000 lbs. He has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim. History: David Norris was not always a super villain. At one point he was a completely normal teenage boy, if a bit weird in the head. All of that changed, though, after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation which triggered his latent powers, but altered them in the process, making him nearly invulnerable to most attacks, granting him flight, and able to survive in even the most hostile environment without issue. He also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super villain, and a pretty good one at that. Under the right circumstances, he'd be an anti-hero, but in general, he's bad news - robbery, burglary, assault, murder, and fighting for money are all part of his life. Abilities (21pp) Strength 10/34 (+0/+12) Dexterity 10 (+0) Constitution 15 (+2) Intelligence 15 (+2) Wisdom 16 (+3) Charisma: 15 (+2) Combat (22pp) Attack: +4, +6 melee, +8 unarmed Grapple: +24 at full density, +8 normal density Defense: +7 (+3 flat-footed) Knockback: -17 at full density, -7 normal Initiative: +12 Saves (17pp) Toughness: +13 (Impervious 11), +8 (Imp 6) normal Fortitude: +10 (+2 Con, +8) Reflex: +4 (+0 Dex, +4) Will +8 (+3 Wis, +5) Skills (72r = 18 pp) Bluff 12 (+14) Diplomacy 12 (+14) Intimidate 12 (+14) Notice 12 (+15) Search 12 (+14) Sense Motive 12 (+15) Feats (11 pp) Assessment Attack Focus (melee) 2 Attack Specialization (unarmed) Blindfight Fearless Improved Initiative 3 Instant Up Power Attack Powers (65 pp) Density 12 (+24 Str, Impervious Toughness 6, Immovable 4, Super-Strength 4 [effective Str 54]) Flight 5 (250 mph) Immunity 9 (life support) Protection 5 (Extra: Impervious) DC Block Unarmed, normal density -- DC 15/Toughness -- Damage Unarmed, full density -- DC 27/Toughness -- Damage Totals Abilities-21 Saves-17 Combat-22 Feats-11 Skills-18 Powers-65 Total-154/163pp
zero21 Posted November 15, 2007 Author Posted November 15, 2007 Player name: zero21 Character name: IRONHIDE PL: 11 (154/163pp) Unspent PPs: 9pp Height: 5'10" Weight: 3,000 lbs. Hair: Red Eyes: Green Appearance: David looks a lot like the lucky charms guy - a fact he despises immensely. He's 5'10" and doesn't look like he weighs very much, but he's about 3,000 lbs. He has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim. History: David Norris was not always a super villain. At one point he was a completely normal teenage boy, if a bit weird in the head. All of that changed, though, after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation which triggered his latent powers, but altered them in the process, making him nearly invulnerable to most attacks, granting him flight, and able to survive in even the most hostile environment without issue. He also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super villain, and a pretty good one at that. Under the right circumstances, he'd be an anti-hero, but in general, he's bad news - robbery, burglary, assault, murder, and fighting for money are all part of his life. Abilities (21pp) Strength 10/34 (+0/+12) Dexterity 10 (+0) Constitution 15 (+2) Intelligence 15 (+2) Wisdom 16 (+3) Charisma: 15 (+2) Combat (22pp) Attack: +4, +6 melee, +8 unarmed Grapple: +24 at full density, +8 normal density Defense: +7 (+3 flat-footed) Knockback: -17 at full density, -7 normal Initiative: +12 Saves (17pp) Toughness: +13 (Impervious 11), +8 (Imp 6) normal Fortitude: +10 (+2 Con, +8) Reflex: +4 (+0 Dex, +4) Will +8 (+3 Wis, +5) Skills (72r = 18 pp) Bluff 12 (+14) Diplomacy 12 (+14) Intimidate 12 (+14) Notice 12 (+15) Search 12 (+14) Sense Motive 12 (+15) Feats (11 pp) Assessment Attack Focus (melee) 2 Attack Specialization (unarmed) Blindfight Fearless Improved Initiative 3 Instant Up Power Attack Powers (65 pp) Density 12 (+24 Str, Impervious Toughness 6, Immovable 4, Super-Strength 4 [effective Str 54]) Flight 5 (250 mph) Immunity 9 (life support) Protection 5 (Extra: Impervious) DC Block Unarmed, normal density -- DC 15/Toughness -- Damage Unarmed, full density -- DC 27/Toughness -- Damage Totals Abilities-21 Saves-17 Combat-22 Feats-11 Skills-18 Powers-65 Total-154/163pp
hero4hire Posted November 15, 2007 Posted November 15, 2007 Density 12 gives a 4 super strength and immovable not 3. Also 12 ranks increases mass 25 times. Making him very spindly if he ended up 1180 (pounds or kilos). "Bad Boy" and "Pitfighter" seem like complications not Drawbacks. :mrgreen:
hero4hire Posted November 15, 2007 Posted November 15, 2007 Density 12 gives a 4 super strength and immovable not 3. Also 12 ranks increases mass 25 times. Making him very spindly if he ended up 1180 (pounds or kilos). "Bad Boy" and "Pitfighter" seem like complications not Drawbacks. :mrgreen:
hero4hire Posted November 15, 2007 Posted November 15, 2007 Density 12 gives a 4 super strength and immovable not 3. Also 12 ranks increases mass 25 times. Making him very spindly if he ended up 1180 (pounds or kilos). "Bad Boy" and "Pitfighter" seem like complications not Drawbacks. :mrgreen:
Barnum Posted November 16, 2007 Posted November 16, 2007 I need more information before I can audit your sheet: 1. For your combat scores, your skills, and your saves I need to know which are ranks and which are ability bonuses you've already applied (if any). I went through them once and couldn't get any of the totals to come out right, so I'm not going to guess. 2. I need some clarity on and the rest of the information about your Device. Device 20 doesn't add up to 79 PPs anyway I can figure. And what does "points used" mean? 3. What does . . . Drawbacks-Device 1 . . . mean? When you've submitted your character using the proper format and cleared these things up, I'd be happy to look at it again.
Barnum Posted November 16, 2007 Posted November 16, 2007 I need more information before I can audit your sheet: 1. For your combat scores, your skills, and your saves I need to know which are ranks and which are ability bonuses you've already applied (if any). I went through them once and couldn't get any of the totals to come out right, so I'm not going to guess. 2. I need some clarity on and the rest of the information about your Device. Device 20 doesn't add up to 79 PPs anyway I can figure. And what does "points used" mean? 3. What does . . . Drawbacks-Device 1 . . . mean? When you've submitted your character using the proper format and cleared these things up, I'd be happy to look at it again.
Barnum Posted November 16, 2007 Posted November 16, 2007 I need more information before I can audit your sheet: 1. For your combat scores, your skills, and your saves I need to know which are ranks and which are ability bonuses you've already applied (if any). I went through them once and couldn't get any of the totals to come out right, so I'm not going to guess. 2. I need some clarity on and the rest of the information about your Device. Device 20 doesn't add up to 79 PPs anyway I can figure. And what does "points used" mean? 3. What does . . . Drawbacks-Device 1 . . . mean? When you've submitted your character using the proper format and cleared these things up, I'd be happy to look at it again.
zero21 Posted November 16, 2007 Author Posted November 16, 2007 Ok, I edited the skill ranks,ect..put more into the device( I had 1 point left), and I thought that if your power came from a device it was an auto-drawback? im using the m&m2 so it might be diffrent..anything else?
zero21 Posted November 16, 2007 Author Posted November 16, 2007 Ok, I edited the skill ranks,ect..put more into the device( I had 1 point left), and I thought that if your power came from a device it was an auto-drawback? im using the m&m2 so it might be diffrent..anything else?
zero21 Posted November 16, 2007 Author Posted November 16, 2007 Ok, I edited the skill ranks,ect..put more into the device( I had 1 point left), and I thought that if your power came from a device it was an auto-drawback? im using the m&m2 so it might be diffrent..anything else?
Barnum Posted November 19, 2007 Posted November 19, 2007 1. The discount for a device is built into the container cost. 2. bdb +7(6 ranks+1 tradeoff) Taking a trade-off doesn't actually increase your defense. It merely increase that traits cap. 3. 12 ranks of Combat scores costs 24, not 12. 4. Your saves don't add up to 24 points. 5. 6 ranks of Flight is 12 PPs not 10. 6. You have 14 skill ranks. Skill points cost 4 ranks per PP. 7. Powerloss-electricity blast 4(+) 2 Powerless (protection) - electricity is a 2 pt. drawback.
Barnum Posted November 19, 2007 Posted November 19, 2007 1. The discount for a device is built into the container cost. 2. bdb +7(6 ranks+1 tradeoff) Taking a trade-off doesn't actually increase your defense. It merely increase that traits cap. 3. 12 ranks of Combat scores costs 24, not 12. 4. Your saves don't add up to 24 points. 5. 6 ranks of Flight is 12 PPs not 10. 6. You have 14 skill ranks. Skill points cost 4 ranks per PP. 7. Powerloss-electricity blast 4(+) 2 Powerless (protection) - electricity is a 2 pt. drawback.
Barnum Posted November 19, 2007 Posted November 19, 2007 1. The discount for a device is built into the container cost. 2. bdb +7(6 ranks+1 tradeoff) Taking a trade-off doesn't actually increase your defense. It merely increase that traits cap. 3. 12 ranks of Combat scores costs 24, not 12. 4. Your saves don't add up to 24 points. 5. 6 ranks of Flight is 12 PPs not 10. 6. You have 14 skill ranks. Skill points cost 4 ranks per PP. 7. Powerloss-electricity blast 4(+) 2 Powerless (protection) - electricity is a 2 pt. drawback.
Heridfel Posted November 22, 2007 Posted November 22, 2007 Name-David Norris/IRONHIDE height-5'8 weight 3,100 age-20 eyes-green/hazel hair-red spd 30/100 init+12 bab 4(+6 melle, unarmed)10 damage +11 bdb 10 points-28 toughness 14(2 con,12 invunerable) will +7(4 ranks) ref 5(4 ranks) fort 9(4 ranks) points-12 str 20/44(+5/11) dex 12(+1) con 15(+2) int 16(+3) wis 16(+3) cha 12 (+1) 22 Powers- density(permanent)12(+24 str,6 protection,4 immoveable/superstr) life suppourt flight 6 protection 6(w/ invunerable) points-71 feats-imp init(3) instant up, attack specialty(melee,unarmed,3)assesment,fearless,blindfight,power attack points-12 skills-sense motive 16 ranks(4pts) 19 notice 16 ranks(4pts) 19 bluff 16 ranks(4pts) 17 search 8 ranks (2pts) 9 diplomacy 8 ranks(2pts) 9 flaws-permanent, density drawbacks- fullpower-density,flight 2(1 each) powerloss vs electricity 2 weakness vs electricity 2 (moderate) vunerable vs electricity 2 (moderate) Appearance-David looks alot like the lucky charms guy..a fact he despises immencely, he's pretty short( 5'8) and dose'nt look like he weights very much..but he's about 3,000 lbs..he has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim. David Norris (no relations to chuck) was'nt always a super villian..at one point he was a completly normal teenage boy, if a bit weird in the head..all of that changed though after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation..wich triggered his latent powers, but altered them in the process, making him nearly invunerable to most attacks, granting him flight, and able to survive in even the most hostile enviroment without mich issue..he also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super hero, much to his younger brothers delight..however, during his last battle as a hero, his brother was crippled for life when a blast from a villian calling himself "lacerator" ..david soon after dissappeared into seeming obsucrity..although its belived he's still alive as every few months a letter,check, or both come's in for his still comatose brother. 1. Your initiative is +13, not +12 (Dex 12 and Improved Initiative 3). 2. You need to spend 7 pp to increase your Fortitude save to +9, not 4 pp. 3. You have a Defense of +10 and a Toughness save of +14, which is 4 over the PL caps. 4. You spent 29 pp on abilities, not 22 pp. 5. Your Strength modifier is +17, not +11. This breaks the PL cap on damage, and will have to be lowered. 6. The cost for your powers is 36+9+12+12=69, not 71. 7. Your feats should be Attack Focus 2, Attack Specialization (Unarmed) 2 in order to line up with what's listed in your combat section. 8. You cannot have more than 15 ranks in a skill due to PL caps. This applies to Notice and Bluff. 9. Full Power is not an appropriate drawback for a Permanent power (the Density). 10. Which power does the Power Loss drawback apply to? 11. As a note, the Vulnerable drawback is (uncommon, moderate). 12. You cannot have a Weakness to electricity. A Weakness is something that harms you which is not normally harmful. 13. 28 (combat)+15 (saves)+29 (abilities)+69 (powers)+12 (feats)+16 (skills)-5 (drawbacks)= 164 pp The first step I suggest is lowering your Strength. If you go down to a base Strength of 10, your Density will increase your Strength to 34, or a damage modifier of +12. You will still need to lower your attack modifier for melee/unarmed to a maximum of +8 (so, removing one of the Attack Specializations). Those two changes will give you back 11 pp, so you'd only be 3 pp over. Removing 4 ranks of Defense bonus means you're actually 5 pp underspent. I would convert the Attack Specialization to 2 ranks of Attack Focus (melee), and then you have 4 pp to spend on skills, saves, or feats.
Heridfel Posted November 22, 2007 Posted November 22, 2007 Name-David Norris/IRONHIDE height-5'8 weight 3,100 age-20 eyes-green/hazel hair-red spd 30/100 init+12 bab 4(+6 melle, unarmed)10 damage +11 bdb 10 points-28 toughness 14(2 con,12 invunerable) will +7(4 ranks) ref 5(4 ranks) fort 9(4 ranks) points-12 str 20/44(+5/11) dex 12(+1) con 15(+2) int 16(+3) wis 16(+3) cha 12 (+1) 22 Powers- density(permanent)12(+24 str,6 protection,4 immoveable/superstr) life suppourt flight 6 protection 6(w/ invunerable) points-71 feats-imp init(3) instant up, attack specialty(melee,unarmed,3)assesment,fearless,blindfight,power attack points-12 skills-sense motive 16 ranks(4pts) 19 notice 16 ranks(4pts) 19 bluff 16 ranks(4pts) 17 search 8 ranks (2pts) 9 diplomacy 8 ranks(2pts) 9 flaws-permanent, density drawbacks- fullpower-density,flight 2(1 each) powerloss vs electricity 2 weakness vs electricity 2 (moderate) vunerable vs electricity 2 (moderate) Appearance-David looks alot like the lucky charms guy..a fact he despises immencely, he's pretty short( 5'8) and dose'nt look like he weights very much..but he's about 3,000 lbs..he has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim. David Norris (no relations to chuck) was'nt always a super villian..at one point he was a completly normal teenage boy, if a bit weird in the head..all of that changed though after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation..wich triggered his latent powers, but altered them in the process, making him nearly invunerable to most attacks, granting him flight, and able to survive in even the most hostile enviroment without mich issue..he also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super hero, much to his younger brothers delight..however, during his last battle as a hero, his brother was crippled for life when a blast from a villian calling himself "lacerator" ..david soon after dissappeared into seeming obsucrity..although its belived he's still alive as every few months a letter,check, or both come's in for his still comatose brother. 1. Your initiative is +13, not +12 (Dex 12 and Improved Initiative 3). 2. You need to spend 7 pp to increase your Fortitude save to +9, not 4 pp. 3. You have a Defense of +10 and a Toughness save of +14, which is 4 over the PL caps. 4. You spent 29 pp on abilities, not 22 pp. 5. Your Strength modifier is +17, not +11. This breaks the PL cap on damage, and will have to be lowered. 6. The cost for your powers is 36+9+12+12=69, not 71. 7. Your feats should be Attack Focus 2, Attack Specialization (Unarmed) 2 in order to line up with what's listed in your combat section. 8. You cannot have more than 15 ranks in a skill due to PL caps. This applies to Notice and Bluff. 9. Full Power is not an appropriate drawback for a Permanent power (the Density). 10. Which power does the Power Loss drawback apply to? 11. As a note, the Vulnerable drawback is (uncommon, moderate). 12. You cannot have a Weakness to electricity. A Weakness is something that harms you which is not normally harmful. 13. 28 (combat)+15 (saves)+29 (abilities)+69 (powers)+12 (feats)+16 (skills)-5 (drawbacks)= 164 pp The first step I suggest is lowering your Strength. If you go down to a base Strength of 10, your Density will increase your Strength to 34, or a damage modifier of +12. You will still need to lower your attack modifier for melee/unarmed to a maximum of +8 (so, removing one of the Attack Specializations). Those two changes will give you back 11 pp, so you'd only be 3 pp over. Removing 4 ranks of Defense bonus means you're actually 5 pp underspent. I would convert the Attack Specialization to 2 ranks of Attack Focus (melee), and then you have 4 pp to spend on skills, saves, or feats.
Heridfel Posted November 22, 2007 Posted November 22, 2007 Name-David Norris/IRONHIDE height-5'8 weight 3,100 age-20 eyes-green/hazel hair-red spd 30/100 init+12 bab 4(+6 melle, unarmed)10 damage +11 bdb 10 points-28 toughness 14(2 con,12 invunerable) will +7(4 ranks) ref 5(4 ranks) fort 9(4 ranks) points-12 str 20/44(+5/11) dex 12(+1) con 15(+2) int 16(+3) wis 16(+3) cha 12 (+1) 22 Powers- density(permanent)12(+24 str,6 protection,4 immoveable/superstr) life suppourt flight 6 protection 6(w/ invunerable) points-71 feats-imp init(3) instant up, attack specialty(melee,unarmed,3)assesment,fearless,blindfight,power attack points-12 skills-sense motive 16 ranks(4pts) 19 notice 16 ranks(4pts) 19 bluff 16 ranks(4pts) 17 search 8 ranks (2pts) 9 diplomacy 8 ranks(2pts) 9 flaws-permanent, density drawbacks- fullpower-density,flight 2(1 each) powerloss vs electricity 2 weakness vs electricity 2 (moderate) vunerable vs electricity 2 (moderate) Appearance-David looks alot like the lucky charms guy..a fact he despises immencely, he's pretty short( 5'8) and dose'nt look like he weights very much..but he's about 3,000 lbs..he has hazel green eyes, lots of freckles, and his suit is dark grey with light blue trim. David Norris (no relations to chuck) was'nt always a super villian..at one point he was a completly normal teenage boy, if a bit weird in the head..all of that changed though after he stumbled onto the wreckage of a downed U.F.O and was bathed in its alien radiation..wich triggered his latent powers, but altered them in the process, making him nearly invunerable to most attacks, granting him flight, and able to survive in even the most hostile enviroment without mich issue..he also became much, much, denser, granting him incredible physical stamina. Taking the name "IRONHIDE" due to his bulletproof hide, he began a campaign as a super hero, much to his younger brothers delight..however, during his last battle as a hero, his brother was crippled for life when a blast from a villian calling himself "lacerator" ..david soon after dissappeared into seeming obsucrity..although its belived he's still alive as every few months a letter,check, or both come's in for his still comatose brother. 1. Your initiative is +13, not +12 (Dex 12 and Improved Initiative 3). 2. You need to spend 7 pp to increase your Fortitude save to +9, not 4 pp. 3. You have a Defense of +10 and a Toughness save of +14, which is 4 over the PL caps. 4. You spent 29 pp on abilities, not 22 pp. 5. Your Strength modifier is +17, not +11. This breaks the PL cap on damage, and will have to be lowered. 6. The cost for your powers is 36+9+12+12=69, not 71. 7. Your feats should be Attack Focus 2, Attack Specialization (Unarmed) 2 in order to line up with what's listed in your combat section. 8. You cannot have more than 15 ranks in a skill due to PL caps. This applies to Notice and Bluff. 9. Full Power is not an appropriate drawback for a Permanent power (the Density). 10. Which power does the Power Loss drawback apply to? 11. As a note, the Vulnerable drawback is (uncommon, moderate). 12. You cannot have a Weakness to electricity. A Weakness is something that harms you which is not normally harmful. 13. 28 (combat)+15 (saves)+29 (abilities)+69 (powers)+12 (feats)+16 (skills)-5 (drawbacks)= 164 pp The first step I suggest is lowering your Strength. If you go down to a base Strength of 10, your Density will increase your Strength to 34, or a damage modifier of +12. You will still need to lower your attack modifier for melee/unarmed to a maximum of +8 (so, removing one of the Attack Specializations). Those two changes will give you back 11 pp, so you'd only be 3 pp over. Removing 4 ranks of Defense bonus means you're actually 5 pp underspent. I would convert the Attack Specialization to 2 ranks of Attack Focus (melee), and then you have 4 pp to spend on skills, saves, or feats.
zero21 Posted November 22, 2007 Author Posted November 22, 2007 Ok..I switched it around, so he should be ok, but I may have missed somthing..
zero21 Posted November 22, 2007 Author Posted November 22, 2007 Ok..I switched it around, so he should be ok, but I may have missed somthing..
zero21 Posted November 22, 2007 Author Posted November 22, 2007 Ok..I switched it around, so he should be ok, but I may have missed somthing..
Barnum Posted November 24, 2007 Posted November 24, 2007 zero21, We've been though this before. Your sheet is virtually undecipherable. For example: init+13 bab 4(+6 melee, unarmed)8 damage +12 bdb 6 points-28 1. What is the "8" there for? I couldn't get anything to add up to "8". 2. If your combat stats cost 28 points, they should add up to 14, but they don't. They only add up to 10. And again . . . toughness 14(2 con,12 invunerable) will +7(4 ranks) ref 5(4 ranks) fort 9(4 ranks) points-1 1. Your saves don't add up to 1 point. 2. Your Con is +2 and you have 4 ranks for that save. That should be +6 for your Fort save. __________________________ I'm not going to try to audit your new sheets until you submit them using the character sheet template in the Game Rules thread. I'm not trying to be mean, but you've submitted 4 characters is less than 4 weeks, and you've been repeatedly asked to make them more clear. I think following the premade sheet we have will help with that a great deal.
Barnum Posted November 24, 2007 Posted November 24, 2007 zero21, We've been though this before. Your sheet is virtually undecipherable. For example: init+13 bab 4(+6 melee, unarmed)8 damage +12 bdb 6 points-28 1. What is the "8" there for? I couldn't get anything to add up to "8". 2. If your combat stats cost 28 points, they should add up to 14, but they don't. They only add up to 10. And again . . . toughness 14(2 con,12 invunerable) will +7(4 ranks) ref 5(4 ranks) fort 9(4 ranks) points-1 1. Your saves don't add up to 1 point. 2. Your Con is +2 and you have 4 ranks for that save. That should be +6 for your Fort save. __________________________ I'm not going to try to audit your new sheets until you submit them using the character sheet template in the Game Rules thread. I'm not trying to be mean, but you've submitted 4 characters is less than 4 weeks, and you've been repeatedly asked to make them more clear. I think following the premade sheet we have will help with that a great deal.
Barnum Posted November 24, 2007 Posted November 24, 2007 zero21, We've been though this before. Your sheet is virtually undecipherable. For example: init+13 bab 4(+6 melee, unarmed)8 damage +12 bdb 6 points-28 1. What is the "8" there for? I couldn't get anything to add up to "8". 2. If your combat stats cost 28 points, they should add up to 14, but they don't. They only add up to 10. And again . . . toughness 14(2 con,12 invunerable) will +7(4 ranks) ref 5(4 ranks) fort 9(4 ranks) points-1 1. Your saves don't add up to 1 point. 2. Your Con is +2 and you have 4 ranks for that save. That should be +6 for your Fort save. __________________________ I'm not going to try to audit your new sheets until you submit them using the character sheet template in the Game Rules thread. I'm not trying to be mean, but you've submitted 4 characters is less than 4 weeks, and you've been repeatedly asked to make them more clear. I think following the premade sheet we have will help with that a great deal.
Barnum Posted November 26, 2007 Posted November 26, 2007 zero21, You’re almost there. Please include the point totals after every category and/or the final totals at the bottom. Costs: Abilities (00) + Combat (00) + Saves (00) + Skills (00) + Feats (00) + Powers (00) - Drawbacks (00) = Total Cost
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