Pandorym Posted January 14, 2009 Share Posted January 14, 2009 This is the OOC for "A Question of Priorities", as its title would indicate. Link to comment
Avenger Assembled Posted January 15, 2009 Share Posted January 15, 2009 Hokay, Avenger is in position to go save some cops...as soon as they're in a little more peril. ;) Link to comment
Sandman XI Posted January 16, 2009 Share Posted January 16, 2009 I'm still wanting to get into this thread. I'm just brainstuck on why Quark would be in a business section of town afterhours :( Link to comment
Avenger Assembled Posted January 16, 2009 Share Posted January 16, 2009 A few ideas: Quark: "Doo-doo-doo, I'm drivin' around in my car! Oh no, a crazy mob has just smashed my window and is yelling something about fighting the power. I'll show them!" Quark: "Hey, this isn't Canal Street! Stupid cabbie...oh no, a crazy mob is attacking those cops! I'll show them!" Quark: "Fight the power! Wait, I'm a superhero, not a crazy guy in a mob! I'll show them!" Quark: "A riot in the Wading Way? Cops in peril? I'll show them!" For the record, Avenger is in the area because he was monitoring his police band and somewhat misinterpreted what he overheard. There turned out to be more cops, and more rioters than he'd thought. :D Link to comment
Sandman XI Posted January 16, 2009 Share Posted January 16, 2009 Yeah, but Quark is 14 But I have DO something to work with. I have a question though: What is Majestic? What's their business? What do they do? Link to comment
Pandorym Posted January 16, 2009 Author Share Posted January 16, 2009 I don't care, I'm still free, you can't take the sky... Oh. Right. Questions. From the Freedom City rulebook: MAJESTIC INDUSTRIES Majestic is a large international corporation with interests in chemicals and heavy industry. Its corporate headquarters is in an office building in downtown Freedom City, and its owner, Hieronymus King, lives in a sprawling mansion in North Bay. HIERONYMUS KING The Majestic CEO is in his 50s, with hair gone almost completely white and a full moustache. He wears tailored suits most of the time, though a blazer over a sweater and ascot is standard when he’s on board his yacht, the Ocean Queen. Hieronymus King is a ruthless and cunning man. His willingness to do anything to increase profits, including breaking the law, make him dangerous. He is secret backer for many criminal operations, reaping large profits with only minimal risk. King is willing to bankroll super-criminals and provide for the needs of criminal organizations, but only if he gets a cut of any plunder or information. He carefully insulates himself from any liability, working through intermediaries and front companies to provide deniability. In short, your average corporate b******s. That's part of the question: break up the mob and save their interests, or use the chaos to bring them down? Link to comment
Sandman XI Posted January 16, 2009 Share Posted January 16, 2009 I finally used the name Quark in character. Also this is silver age parenting at it's finest. Never leave your kids to deal with an angry mob Thanks to Thejoshie for making my block of text more readable :D Link to comment
Sandman XI Posted January 16, 2009 Share Posted January 16, 2009 This is why you don't give Hannibal Lectures to impressionable children I cannot beat that :shock: Link to comment
Avenger Assembled Posted January 16, 2009 Share Posted January 16, 2009 Ah, doesn't Diplomacy only work like that on NPCS/minions? It's up to Quark's player, not Quark's Will save, to decide if he finds Ludd's speech incisive enough to change his perspective. Link to comment
Sandman XI Posted January 16, 2009 Share Posted January 16, 2009 To Hit Tarantula with Mimic Ray (DC 16 Toughness if hits) (1d20+6=14) Link to comment
Sandman XI Posted January 16, 2009 Share Posted January 16, 2009 Ah, doesn't Diplomacy only work like that on NPCS/minions? It's up to Quark's player, not Quark's Will save, to decide if he finds Ludd's speech incisive enough to change his perspective.Well crap, now you tell me :P Link to comment
Avenger Assembled Posted January 16, 2009 Share Posted January 16, 2009 OK: Move action: to hide (a botch, oh noes!) Standard action: take 10 to punch out a minion (hurrah!) [A thought, Sandman; if you want, you can just say Avenger's 'scare 'em straight' moment reminded Quark; "Oh yeah, that's a bad guy!) ] Link to comment
Sandman XI Posted January 16, 2009 Share Posted January 16, 2009 Sorry to sound like a stick in the mud, but Quark is in the air still and you just threatened him, not informed him of why that guy is wrong. He'll go along with fear though. Question: When you're in gas form do you look like yourself or a gas cloud? Looking like yourself would lend to the scariness Also, we gotta wait for Ned's actions Link to comment
Avenger Assembled Posted January 16, 2009 Share Posted January 16, 2009 Oh, my bad, Sandman! I'll edit the post accordingly; Avenger wouldn't try to go after a guy floating in the air. Gas form? Who has a gas form? :flash: Currently, Avenger has disappeared thanks to a successful Stealth check. When he has activated his mist form, he looks like a wee little bank of fog. Link to comment
Pandorym Posted January 16, 2009 Author Share Posted January 16, 2009 Nope, Diplomacy checks don't necessarily do anything to players. It is up to Quark if he finds my impassioned, high-rolling speech (wasted a good die roll there ) to be worth his while. Sorry I'm late in posting, but I have to sleep at some point. EDIT: I'm at school, and my proxy avoidance only works half the time, so I can't post the links to my rolls until I get home. I brushed off the Taunt with a 32, but failed to save against the Snare, which hit, with a 13. Are you targeting Ned's vocal cords to shut him up, or going with the normal "Entangled" effect? Quark, if you want to edit your post and retain some free will, you are welcome to do so. I won't complain. Link to comment
Sandman XI Posted January 16, 2009 Share Posted January 16, 2009 It's cool. Sometimes the hero gets manipulated. He fights the other hero and finds out the truth. Then the two heroes go fight the villain :P Link to comment
Thejoshie Posted January 17, 2009 Share Posted January 17, 2009 Just a heads up here. The snare is meant to shut Ned up. It's not the usual entangle, just the traditional 'Web Glob to the mouth'. Link to comment
Avenger Assembled Posted January 17, 2009 Share Posted January 17, 2009 Lousy thugs and their great die rolling luck! (That was a use of Fearsome Presence, natch.) Link to comment
Pandorym Posted January 18, 2009 Author Share Posted January 18, 2009 This is going well, I think. I may get pwned in the end, but so be it! It's already been quite a ride. I'll wait for Quark to put up a post before I continue. Link to comment
Sandman XI Posted January 18, 2009 Share Posted January 18, 2009 Juryrigging. Taking 1. Device 2 (Simplified Musical Disruptor; Hard to lose): Emotion Control 7 (Extra: Area; Flaws: Limited [Calm only], Sense Dependent [hearing]); Feature 1 (plays calming music) Link to comment
Pandorym Posted January 19, 2009 Author Share Posted January 19, 2009 Sorry for tardiness. Is this just affecting the crowd, or Ned, his minions, and the other supers as well? Also, is it activating this turn, or next? Your IC description threw off my time perception a bit. Link to comment
Sandman XI Posted January 19, 2009 Share Posted January 19, 2009 When my juryrig is ready the riot should be quite quiet :P Link to comment
Pandorym Posted January 20, 2009 Author Share Posted January 20, 2009 Still a little confuzzed, so correct me if I go horribly awry in the IC. Link to comment
Avenger Assembled Posted January 20, 2009 Share Posted January 20, 2009 OK, so this won't take effect till the next round, right? It takes at least one round to jury-rig, since the device costs at least one PP. Link to comment
Sandman XI Posted January 20, 2009 Share Posted January 20, 2009 It will take exactly eight rounds for the riotbreaker program to load. Then again, it may be over by then :( Link to comment
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