Supercape Posted January 28 Author Posted January 28 Ok so both of you avoided the tentacles! I dont really mind who acts first so roll initiative is that is important, or go ahead an act/react in IC/OOC!
Spacefurry Posted January 29 Posted January 29 (edited) Guess Blackstaff is throwing down first. Ranged attack: 14 ooph… -.- Actually, have used a HP here yet. I’ll reroll this time Ranged attack:27 Edited January 29 by Spacefurry
Poncho Posted January 29 Posted January 29 Michael will also take a swing! He'll try to free the Chuggers. Attack roll: 1d20+7: 27 That's a crit! My first crit ever on this site! DC27 Toughness Save if it matters! He's not empowered so he's just at PL7 right now, since he's trying to manage his time.
Supercape Posted January 29 Author Posted January 29 Hurrah for crits! Both attacks will hit the tentacles and free some respective persons (who will hit the swamp water) And then... a pause (and bubbles) (IC upcoming) Keeping track of HP / Damage we have Blackstaff - Unharmed - 3 HP Golden Star - Unharmed - 1 HP
Supercape Posted January 31 Author Posted January 31 First off - HP to both for trying to saving bikers Blackstaff - Unharmed - 3 HP Golden Star - Unharmed - 1 HP @Ponchocould i have a STR (opposed STR) roll to fight against tentacles? @Spacefurryif you want to get near enough to reach out - could you give me a DC 10 Dex roll? (failure = splash)
Poncho Posted January 31 Posted January 31 Activating the full power again! Strength Check: 1d20+9: 28
Supercape Posted January 31 Author Posted January 31 22 One pulled free Biker! @Nerdzul still has a DEX DC 10 check to make
Supercape Posted January 31 Author Posted January 31 He does not topple over! Starts to pull Fatboy out, but again, we enter a tug of war... You can try an opposed STR check or do something else...
Spacefurry Posted January 31 Posted January 31 (edited) Strength is not his strong point, so we’ll try a little magic to Move Object 12 on Fatboy pull him back on to the ‘bridge’. That would be an effective Str of 60. Do I still need to roll? Edited January 31 by Spacefurry
Supercape Posted January 31 Author Posted January 31 Nope, that will do fine! post away! You can a severed tentacle in the IC if you wish!
Spacefurry Posted February 6 Posted February 6 I have to laugh. That is the first time I’ve actually used that pentacle in a thread. And I was going to remove it from Blackstaff’s sheet in his next update.
Spacefurry Posted February 13 Posted February 13 quick check to see if Blackstaff recognizes the name Knowledge, Arcane Lore: 11 Nat 1 nope
Supercape Posted February 15 Author Posted February 15 Could we have notice and initiative rolls from you both, @Ponchoand @Spacefurry?
Poncho Posted February 15 Posted February 15 Initiative: 1d20: 13 [1d20=13] Notice: 1d20+8: 22 [1d20=14]
Spacefurry Posted February 15 Posted February 15 Notice: 11… Really? Two nat 1s in a row here? HP to reroll Notice: 29 Figures. Initiative: 16
Supercape Posted February 15 Author Posted February 15 OK you both spot the CROCACONDA and are not surprised! Corocodanda has Init 10 We have Round 1: 16 - Blackstaff - Unharmed - 2 HP 13 - G Star - Unharmed - 1 HP 10 - Crococonda - Unharmed AND A horrible wail hits the air! This is a Nauseate 5 (Perception Range, Sense Dependent, Limited to Sicken, Continuous DUration) effect Meaning every round you roll DC 15 Reflex to plug your ears and avoid the effect (although this uses your ears - maybe you can find something else), and if you fail that a DC 15 Will save to avoid the Sickened status. So, Blackstaff is up with the wail effect!
Spacefurry Posted February 16 Posted February 16 Ref save: 9… That is 3 nat 1’s in 5 rows for Blackstaff… HP to reroll: 9+10=19 You have to be shitting me…
Supercape Posted February 16 Author Posted February 16 The shriek from the head is indeed a magical / curse effect. The HP reroll will work fine its DC 15
Supercape Posted February 19 Author Posted February 19 (edited) Crococonda will lunge at Blackstaff 12 Lots of missing! All the missing! Round 1: 16 - Blackstaff - Unharmed - 1 HP 13 - G Star - Unharmed - 1 HP 10 - Crococonda - Unharmed As a reminder, the wail is still in effect (A sense dependent Nauseate power DC 15 Reflex/Will) Blackstaff is up! Edited February 19 by Supercape
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