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Curse of the Swamp Hag (OOC)


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Posted

Ok so both of you avoided the tentacles!

 

I dont really mind who acts first so roll initiative is that is important, or go ahead an act/react in IC/OOC! :D

 

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Posted (edited)

Guess Blackstaff is throwing down first.

Ranged attack: 14

ooph… -.-

 

Actually, have used a HP here yet. I’ll reroll this time

Ranged attack:27

Edited by Spacefurry
Posted

Michael will also take a swing! He'll try to free the Chuggers.

 

Attack roll: 1d20+7: 27

 

That's a crit! My first crit ever on this site!

 

DC27 Toughness Save if it matters! He's not empowered so he's just at PL7 right now, since he's trying to manage his time.

Posted

Hurrah for crits!

 

Both attacks will hit the tentacles and free some respective persons (who will hit the swamp water)

 

And then... a pause (and bubbles) (IC upcoming)

 

Keeping track of HP / Damage we have

 

Blackstaff - Unharmed - 3 HP

Golden Star - Unharmed - 1 HP

Posted

First off - HP to both for trying to saving bikers

 

Blackstaff - Unharmed - 3 HP

Golden Star - Unharmed - 1 HP

 

@Ponchocould i have a STR (opposed STR) roll to fight against tentacles?

@Spacefurryif you want to get near enough to reach out - could you give me a DC 10 Dex roll? (failure = splash)

 

Posted

He does not topple over!

 

Starts to pull Fatboy out, but again, we enter a tug of war...

 

You can try an opposed STR check or do something else...

Posted (edited)

Strength is not his strong point, so we’ll try a little magic to Move Object 12 on Fatboy pull him back on to the ‘bridge’.

That would be an effective Str of 60. 😛
Do I still need to roll?

Edited by Spacefurry
Posted

I have to laugh. That is the first time I’ve actually used that pentacle in a thread.

And I was going to remove it from Blackstaff’s sheet in his next update. 😛

Posted

OK you both spot the CROCACONDA and are not surprised!

 

Corocodanda has Init 10

 

We have

 

Round 1:

16 - Blackstaff - Unharmed - 2 HP

13 - G Star - Unharmed - 1 HP

10 - Crococonda - Unharmed

 

AND

 

A horrible wail hits the air!

 

This is a 

 

Nauseate 5 (Perception Range, Sense Dependent, Limited to Sicken, Continuous DUration) effect

 

Meaning every round you roll DC 15 Reflex to plug your ears and avoid the effect (although this uses your ears - maybe you can find something else), and if you fail that a DC 15 Will save to avoid the Sickened status. 

 

So, Blackstaff is up with the wail effect!

Posted (edited)

Crococonda will lunge at Blackstaff

 

12

 

Lots of missing! All the missing!

 

Round 1:

16 - Blackstaff - Unharmed - 1 HP

13 - G Star - Unharmed - 1 HP

10 - Crococonda - Unharmed

 

As a reminder, the wail is still in effect (A sense dependent Nauseate power DC 15 Reflex/Will)

 

Blackstaff is up!

Edited by Supercape

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