Spacefurry Posted February 20 Share Posted February 20 Okay, Reg save first: 10 Sonova… Will save: 20 Alright, at least she kept her cookies down. Ranged attack: 12 well that’s a miss. Link to comment
Poncho Posted February 20 Share Posted February 20 Alright then! First the Reflex save Reflex: 1d20+6: 7 big fail. Will save then. Will Save: 1d20+9: 15 goodness, barely safe. Okay, attack then! Attack roll: 1d20+7: 15 Well that's probably another miss, DC 24 toughness if it did hit. Link to comment
Supercape Posted February 20 Author Share Posted February 20 Yoikes! Its whiff central! For reference the Crococonda has a defence of +8 (+10 base, -2 from size, +3 flat footed) So its going to wrap itself around Golden Star this time! Using all out attack (thus lowering defence by 2) 17 Which I think just hits Golden Star? Its a DC 25 Toughness Save And an opposed grapple roll (as Crococonda has Improved Grab) 37 Yoikes! Link to comment
Supercape Posted February 20 Author Share Posted February 20 The Shrunken head is wailing Croconda is biting and coiling Link to comment
Poncho Posted February 20 Share Posted February 20 17 is a hit yes. 1d20+9: 16 [1d20=7] that's a failure by 9, a Daze and a Bruise. Grapple Roll 1d20+23: 32 [1d20=9] He also lost by 5, so he's Bound and Helpless Link to comment
Spacefurry Posted February 20 Share Posted February 20 Facepalm, I I have been misreading that the whole time, I thought the wailing attack was from the crococonda. Link to comment
Spacefurry Posted February 21 Share Posted February 21 Well, I’ve been reading my own sheet wrong The Nullify Magic is an Area Effect w/ Selective so… wailing head needs a Ref DC20 save opposed power roll: 18 then a Will DC18 (DC13 if it makes the Ref save) Link to comment
Supercape Posted February 21 Author Share Posted February 21 Im actually waving those rolls. Can a shrunken head make a reflex roll? Does the head even want to resist a nullify? The wail is now OFF! Yippee! Meaning Golden Star is up! Link to comment
Poncho Posted February 21 Share Posted February 21 I am Dazed so I use the turn to shake off my daze! Link to comment
Supercape Posted February 23 Author Share Posted February 23 the Head is silenced But Crococonda is still alive! As GS is bound, CC will simply squeeze as a move action, meaning a DC 25 Toughness for our young hero! CC will also try a move action intimidate at Blackstaff. 11 is not spectacular. Link to comment
Spacefurry Posted February 23 Share Posted February 23 Ranged attack: 19 Toughness DC25 of that actually hit Link to comment
Supercape Posted February 23 Author Share Posted February 23 It does indeed hit! And 11! 11 So Croc is Staggered and Dazed! Link to comment
Poncho Posted February 23 Share Posted February 23 DC 25 huh. okay Toughness Save 1d20+8: 17 [1d20=9] Another Daze and Bruise. Link to comment
Supercape Posted February 25 Author Share Posted February 25 OK I somewhat loss track of rounds... BUt I think we are at: Round 3: 16 - Blackstaff - Unharmed - 1 HP 13 - G Star - Bruised x2 (Dazed this round) 10 - Crococonda - Staggered (Dazed this round) So G Star is up (and now unbound) Link to comment
Poncho Posted February 25 Share Posted February 25 still dazed though! So just gonna post a post and then it'll be the end of my turn! Link to comment
Supercape Posted February 25 Author Share Posted February 25 We can skip CCA as it is dazed! Round 4: 16 - Blackstaff - Unharmed - 1 HP 13 - G Star - Bruised x2 10 - Crococonda - Staggered And the cave is going to collapse any minute! but when? DC 15 Earth Sciences Check! (Untrained works) Spoiler At the end of Round 5! Link to comment
Spacefurry Posted February 26 Share Posted February 26 Knowledge, Earth Science (untrained): 18 Create 10 to turn the stone fist into an arching stone lattice to try to support and reinforce the cave. Do I need to roll anything? Link to comment
Supercape Posted February 26 Author Share Posted February 26 Could you roll a power check? Lets say DC 20 to fully support the cave permanently DC 15 to delay it a minute. DC 10 to delay it a round. Oh and +2 for groovy Earth Sciences check (you understand that geology, baby!) Link to comment
Spacefurry Posted February 26 Share Posted February 26 Create 10 power check (+2): 27 Link to comment
Supercape Posted February 26 Author Share Posted February 26 The cave is supported! Which means post that IC and then Poncho is up! Link to comment
Poncho Posted February 26 Share Posted February 26 PUNCH! Attack Roll: 1d20+7: 15 [1d20=8] MISS! Link to comment
Supercape Posted February 26 Author Share Posted February 26 Meaning Crococonda will breathe out CROCOVENOM! This is a Damage 8 (Fort Save) Poison, CLoud Area affect! So DC Reflex Saves (DC 18) to half the effect, then DC 18 Fortitude Saves (or 14) to avoid the damage. Armitage will succumb (he is an old man) and falls unconscious. Link to comment
Spacefurry Posted February 26 Share Posted February 26 I’ll say Blackstaff was distracted keeping the cave from falling in and automatically fails the Ref and just do the Fort save. Plus she tbought it was down for the count, but she was wrong. Fort save: 11… And Blackstaff’s rolling saves trend stays strong. Last HP to try to save: 25 That’s way better. Link to comment
Poncho Posted February 27 Share Posted February 27 Reflex: 1d20+6: 18 Fortitude: 1d20+9 18 Let's goooooooo! Link to comment
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