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Curse of the Swamp Hag (OOC)


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Yoikes! Its whiff central!

 

For reference the Crococonda has a defence of +8 (+10 base, -2 from size, +3 flat footed)

 

So its going to wrap itself around Golden Star this time!

 

Using all out attack (thus lowering defence by 2)

 

17

 

Which I think just hits Golden Star?

 

Its a DC 25 Toughness Save 

 

And an opposed grapple roll (as Crococonda has Improved Grab)

 

37 Yoikes!

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the Head is silenced

 

But Crococonda is still alive!

 

As GS is bound, CC will simply squeeze as a move action, meaning a DC 25 Toughness for our young hero!

 

CC will also try a move action intimidate at Blackstaff. 

 

11 is not spectacular. 

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OK I somewhat loss track of rounds...

 

BUt I think we are at:

 

Round 3:

16 - Blackstaff - Unharmed - 1 HP

13 - G Star - Bruised x2 (Dazed this round)

10 - Crococonda - Staggered (Dazed this round)

 

So G Star is up (and now unbound)

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We can skip CCA as it is dazed!

 

Round 4:

16 - Blackstaff - Unharmed - 1 HP

13 - G Star - Bruised x2

10 - Crococonda - Staggered

 

And the cave is going to collapse any minute! but when?

 

DC 15 Earth Sciences Check! (Untrained works)

 

Spoiler

At the end of Round 5!

 

 

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Meaning Crococonda will breathe out CROCOVENOM!

 

This is a 

 

Damage 8 (Fort Save) Poison, CLoud Area affect!

 

So DC Reflex Saves (DC 18) to half the effect, then DC 18 Fortitude Saves (or 14) to avoid the damage. 

 

Armitage will succumb (he is an old man) and falls unconscious. 

 

 

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I’ll say Blackstaff was distracted keeping the cave from falling in and automatically fails the Ref and just do the Fort save. Plus she tbought it was down for the count, but she was wrong. 😛

 

Fort save: 11

And Blackstaff’s rolling saves trend stays strong. 

Last HP to try to save: 25

That’s way better.

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