quotemyname Posted March 3, 2009 Share Posted March 3, 2009 cap recovery (1d20 5=21) cap init (1d20 13=14) Link to comment
Geez3r Posted March 3, 2009 Author Share Posted March 3, 2009 The Final Round - Start 19 - Malice -- VP x4, Bruise x2 14 - Captain -- VP x3, Bruise x1 9 - Wendigo Link to comment
Geez3r Posted March 4, 2009 Author Share Posted March 4, 2009 The Final Round - End Round 1 19 - Malice -- VP x4, Bruise x2 14 - Captain -- VP x2, Bruise x1 9 - Wendigo -- Bruise x2, One HP used Link to comment
Geez3r Posted March 5, 2009 Author Share Posted March 5, 2009 The Final Round - End Round 2 19 - Malice -- VP x3, Bruise x3, Stunned 14 - Captain -- VP x2, Bruise x1 9 - Wendigo -- Bruise x2, One HP used Malice is gonna remain stunned for the round, enjoy going toe to toe with Wendigo :twisted: Link to comment
Geez3r Posted March 6, 2009 Author Share Posted March 6, 2009 The Final Round - End Round 3 19 - Malice -- VP x3, Bruise x3 14 - Captain -- VP x2, Bruise x1 9 - Wendigo -- Bruise x4, One HP used Link to comment
Geez3r Posted March 6, 2009 Author Share Posted March 6, 2009 Totally going to VP that roll to get Improved Crit, bumping the DC up to a 41, meaning old fur ball there's going to be taking a nap pretty damn soon. This will also cause Wendigo to spend his second HP to use his Ultimate Toughness save, and still fail by 8. Hot damn. Link to comment
Geez3r Posted March 6, 2009 Author Share Posted March 6, 2009 The Final Round - End Round 4 19 - Malice -- VP x2, Bruise x3 14 - Captain -- VP x2, Bruise x1 9 - Wendigo -- Bruise x5, Two HP used Link to comment
quotemyname Posted March 6, 2009 Share Posted March 6, 2009 VP: standard action VP: inspire +5 to all checks for malice. Link to comment
Geez3r Posted March 6, 2009 Author Share Posted March 6, 2009 The Final Round - End Round 5 19 - Malice -- VP x2, Bruise x3 14 - Captain -- VP x0, Bruise x1 9 - Wendigo -- Bruise x6, Two HP used Link to comment
Geez3r Posted March 6, 2009 Author Share Posted March 6, 2009 I'm going to milk the Inspiration for all it's worth; Using Extra Effort, and burning a VP to Ignore Fatigue to get a new AP on Weapons Array: Blast 11 Extra: Auto-fire x2, Flaws: Full Round Action. Link to comment
Geez3r Posted March 6, 2009 Author Share Posted March 6, 2009 And that's all she wrote. I'll let the Captain have the honor of describing the crowd's reaction. Link to comment
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