Poncho Posted December 28, 2023 Share Posted December 28, 2023 (edited) Reyna Rojo/Nemesis Power Level: 10 (150/154PP) Unspent Power Points: 4 Trade-Offs: None on Melee, Judgement Delivered -3 Attack/+3 Damage In Brief: The Goddess of Justice Incarnated into the body of a woman trying to escape from a criminal life Catchphrase: "You shall be Judged!" Theme: Nemesis; God's Gonna Cut You Down Reyna; Luke Combs- Where the Wild Things Are Alternate Identity: Reyna Rojo (Secret) Birthplace: Carson City, Nevada Residence: Freedom City's Southside Base of Operations: Her House Occupation: Struggling music artist Affiliations: The defunct biker gang the Red Bettys, a variety of bar owners across the southside Family: Single Mother; Teresa, who lives in Carson City. Dead Father and Brother; Miguel and Miguel Jr. Description: Age: 23 (DoB: 2000)/ Very Old Apparent Age: As Age (Reyna), How Old is a God? (Nemesis) Gender: Female Ethnicity: Hispanic Latina/ Ancient Greek Height: 5'3 (Reyna), 6'2 (Nemesis) Weight: 110 lbs (Reyna), 172 lbs (Nemesis) Eyes: Brown (Reyna), Glowing White (Nemesis) Hair: Brown with red highlights (Reyna), Silver and Red (Nemesis) Reyna is a short, thin, almost reedy looking woman who is often wearing biker leathers of some variety and carrying a beaten guitar case with an equally beaten guitar in it. She has a beater motorcycle that starts most of the time. Her long hair is often in a messy ponytail. Nemesis is a tall, statuesque woman with powerful muscles. While she prefers flowing togas and the like, she's forced to conform mostly to Reyna's fashion sense; biker's leathers- with the symbol of a sword and scales instead of what is on Reyna's-, and a heavy motorcycle helmet that the light of her glowing eyes escapes from. When she passes judgement, she opens the face-plate of her helmet, exposing her true face before passing the sentence. History: Reyna Rojo was not meant to be the container of the Goddess Nemesis. The choice was Mary Hernandez, an up and coming prosecutor in the Freedom City District Attorney’s office. Having escaped the gang life in the South Side of Freedom, Mary had all the attributes to be a good inheritor of the Goddess’ powers. An unbreakable, resolute will. A drive to clean up the streets and make them safe for others. A take no prisoners attitude about making sure everyone who committed a crime ended up appropriately punished. An exacting, precise, extensive knowledge of the criminal statutes of Freedom City, New Jersey, and the United States. Mary died. It wasn’t an accident, far from it. Mary had been kidnapped by a notorious Southside Gang; The Black Snakes, specifically for the same reasons she was a good candidate for Nemesis. They were going to send a message. But Mary escaped, and the process had already begun; from up high on Heliopolis, Nemesis hurled her scales, chariot, and sword to Earth, on a collision course with Mary Hernandez, to save her from her pursuers and begin the mighty work that would be making the world just a little more Just and Righteous. What was not accounted for in these actions was Reyna Rojo. Reyna Rojo was a starving, semi-failed musician who had never escaped the culture of the Southside. A high-school dropout with a stint in the Red Bettys motorcycle gang, the gang broke apart a few years ago under pressure from other, more violent gangs. She had spent her life since then performing in dive bars and busking on street corners, only ever having enough money to pay off whatever debt she had accumulated the day before. She was no one and had been, in most effects, left behind by the world. She owned the clothes on her back, the guitar in her case, and the motorcycle that she could barely afford the gas for. She dreamed of big things that she realistically knew would never happen, and traveled her path lit by a lantern fueled only with that dream, weak and flickering. Then Mary Hernandez, fleeing from her kidnappers, smashed into her on the street late at night. This was fortuitous for the kidnappers, who opened up with their cruel weapons. It was not fortuitous for the two women, entangled on the street and unable to escape. But Mary threw herself on top of Reyna, trying to shield a woman she had never met against objects she had no hope of surviving. It did, by the twist of fate, work. The Scales of Nemesis arrived in the intervening moment of Mary passing and Reyna following, and without Mary to say the word, Reyna was instead given the choice. SPEAK MY NAME, AND BE EMPOWERED. I AM VENGEANCE, JUSTICE, AND RIGHTEOUSNESS CAST YOURSELF IN MY NAME, AND PASS JUDGMENT ON THE WICKED I AM NEMESIS A baffled, delirious Reyna croaked out the word ‘Nemesis?’, and the contract was forged. Nemesis was incarnated in the body of Reyna Rojo, and since then, when the guilty oppress the innocent, the starving artist is forcibly transformed into the administer of Justice and Vengeance. This has not been the best for either of the two; Reyna can not understand the spirit that speaks to her through the mirror- because she was not the intended host, the connection is unstable-, and Nemesis was expecting a brain that knew the legal codes of Freedom City and current times exactingly, which Reyna does not know. The actions of the two are fraught and frantic, with Reyna trying to live her life and Nemesis trying to carry out her duty, and they are rarely on the same page. Reyna wants to do the right thing, she wants to help others, but she is not confident in her own abilities to do so, and giving in to Nemesis leaves her with blank spots in her memories and a concerns about Nemesis’ methods; concerns that are valid when one considers that Nemesis does not have a precise, perfect grasp of the American Legal Code. Still, when the Guilty oppress the Innocent, or when Evil rears its head, the change takes her over, and Reyna Rojo, a struggling artist, former gang member, and all around forgettable person, becomes Nemesis, the Goddess of Justice, the Wings of Vengeance, who saves the oppressed from those who would torment them. Reyna, unaware of most Greek history, thinks that she has instead become the host of Santa Muerte But what of the Chariot and Sword? Well, Dear Reader, That requires an understanding of Nemesis’ reason for incarnation! While Nemesis incarnated to attempt to bring Justice and Righteousness to the World, there was a second reason; the God of Death, Thanatos, had similarly incarnated himself into the World at a similar time, under orders from Lord Hades himself. Nemesis was bade by the council of the Gods and her own nature to attempt to bring the rogue God to heel and send him back to Hades. But in the wars of great beings, the one who strikes first is often the victor, and Nemesis was responding to Thanatos, not proactively engaging him. When the Scales, Sword, and Chariot were sent hurtling from Heliopolis to Earth, Thanatos struck, splitting the Goddess’ panoply into its components. Sending his agents out, Thanatos gathered both the Sword and the Chariot. While he- or his agents- can not use the objects to their full power, they still have great potency, and can be used against Nemesis, or any Hero that attempts to interfere in Thanatos' plans, whatever he and Hades are plotting. Nemesis would explain this to Reyna, but Reyna is the one person in the world who can not understand what she is saying, which leaves her in the dark. Personality & Motivation: Reyna is not a confident woman at the best of times, despite being a musician. She's more at home on the stage singing her songs and opening herself up that way than talking to people; when forced into a conversation, she shies away and is a wallflower. A lifetime of looking out for violence has made her quite adapt at noticing it and knowing when to get out of the way, but survivor's guilt- and growing up in a place where you have to look out for each other- has made her the person who grabs someone else before fleeing from danger. She wants to be a successful musician, but she also wants to pay back the fact that someone died for her. Nemesis is a God with a capital G. She issues proclamations with the force of her divinity, and expects them to be listened to. Anyone who she can't intimidate she is fine dealing with with her fists, and when she judges someone guilty she carries it out without pause. While she can be robotic in her actions- not that she is a robot, but rather she is a God with singular purpose that carries it out-, she does not harm innocents in her attempts to carry out Justice, and protects them from those who would hurt them, because that is also Justice. Powers & Tactics: Reyna's first instinct is to flee from danger, but she'll grab an innocent bystander that also needs to get out of the way if she can. If she's forced to not run, she tries to fast talk her way out of trouble and look for a chance to escape. Nemesis begins any engagement with an attempt to cow her opposition into submission; before she even raises her hand, she will raise her voice, promising severe retribution if she isn't heeded. If it is refused, she lashes out with her divine fists and combat style, cloaking her body in her Divine Mantle to enhance her abilities. Against those who have committed heinous crimes, she recites their transgressions and sentences them; the most severe and terrible of foes are sentenced to receive her full Judgement which, when she opens the motorcycle helmet to expose her visage, descends from the heavens in the shape of a sword of pure divine energy. Power Descriptions: Nemesis' Divine Mantle is Silver, Red, and Purple, covering her like an aurora when she fights. The Scales of Nemesis float around her or are held in her hand while she fights, as she draws her power from them. Complications: Not the Chosen One: Reyna was not supposed to be the host to Nemesis, and any Divine or Mystical being can clearly see the two beings are not in sync and attempting to inhabit the same body without cohesion. This may make some think that she has stolen the power of Nemesis, or is using it improperly. Others may try to use this lack of synchronicity to attempt to separate the two beings. Starving Artist: a Struggling artist, Reyna is always paying off some debt or another, living slightly above hand to mouth. She lives in a room above a bowling alley that's been subdivided into 4 'tenements', and her 'roommates' and her are not super talkative to each other. I Can't Understand You!: Due to their lack of sync, Nemesis can not speak to Reyna, and Reyna can not remember the majority of what happens to Nemesis- only bits and pieces-. Essentially, while Nemesis has Comprehend Languages and can speak and understand anything, Reyna is one of the few people that can't understand her. The Rogue Enemy: Due to the actions of Thanatos, Nemesis is lacking 2/3rds of her Divine Panoply. Even worse, Thanatos will freely hand them out to individuals he thinks will make Nemesis' job much harder, recalling them if the pawn has served it's purposes or has been defeated before Nemesis can take them back. GMs can always grant an opponent one of Nemesis' two missing pieces of the Panoply (The Sword and the Chariot/Motorcycle), granting them enhanced Abilities, powers, or the like. Similarly, even outside of that, Thanatos is an eternal thorn in the side of Nemesis. Ye Not Guilty: Nemesis' powers derive from handing out Justice; she is empowered by following rules and legal statue. If she tries to act out on her own against an individual who has committed no crime, or has some other reason as to why their actions were not illegal or incorrect, her powers may simply cease to work entirely on the individual, preventing her from using her Judgement blast, or even weakening her other abilities as long as she tries to ignore the proper law and order. The Weight of Divinity: In general, Nemesis is obviously a Goddess, and this carries both benefits and complications. Wardrobe Malfunction: Nemesis is an extremely tall goddess with a heroic figure. Reyna is a stick-like, thin woman. Her clothes do not appreciate the difference. (Think Bruce Banner and his stretchy pants) Santa Muerte(?): Reyna thinks that she's possessed by the spirit of Santa Muerte; she's a devout Catholic who goes to mass every Sunday. The idea she is possessed not by the Saint of Protection, but instead the Goddess of Vengeance, would (and will) conflict highly with her understanding of her spirituality. Old Leather, New Blood: Reyna's previous association with a dead Biker Gang can get her in trouble; old warrants, rivalries with crime gangs that are still angry at the Red Bettys or were the reason they disbanded, or people who just plain don't like her association with criminal or gang life. Cigarettes: An addiction she can't shake. Abilities: 14 + 6 + 14 + 6 + 6 + 6 = 52PP Strength: 24/26 (+7/+8) Dexterity: 16 (+3) Constitution: 24/26 (+7/+8) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 16 (+3) Combat: 14 + 14 = 28PP Initiative: +3/+7 (Improved Initiative in Divine Aura) Attack: +7 Base (+8 Melee, +7 Ranged) +10 Aura of Justice Defense: 10/8; +7 Base, +1 Dodge Focus, +2 Dodge focus in Divine Aura (+4 Flat Footed) Grapple: +15/+19 in Divine Aura Knockback: -4/-7 in Divine Aura Saving Throws: 0 + 2 + 5 = 7PP Toughness: +7/+8/+10(+7 Con/+8 Con with Scales of Nemesis/ +2 Protection from Divine Aura, 5 Impervious from Scales of Nemesis) Fortitude: +8/10 (/+8 Con/ +0/ +2 from Divine Aura) Reflex: +5/10 (+3 Dex/ +2/ +5 from Divine Aura) Will: +8/+10 (+3 Wis/ +5/+2 from Divine Aura) Skills: 56R = 14PP Diplomacy 3 (+6) Drive 4 (+7) Intimidate 15 (+18) Knowledge (History) 5 (+8) Knowledge (Civics) 7 (+10) Knowledge (Theology and Philosophy) 5 (+8) Languages 1 (Greek) Notice 5 (+8) Ride 4 (+7) Sense Motive 7/(+10)/ 15(+18) when detecting lies Feats: 13PP Accurate Attack Attack Focus (Melee) Beginner’s Luck Challenge (Fast Startle) Dodge Focus 1 Fascinate (Intimidate) Fearless Fearsome Presence 1 Luck 2 Power Attack Startle Ultimate Save (Will) Powers: 1 + 1 + 43 = 45 PP All powers are Divine and Lawful Flight 1(10 MPH/ 100' per Move Action) (Wings of Nemesis; Flaw: Power Loss; Wings are Restrained or Damaged) [1PP] Immunity 1(Aging) [1PP] Device 13 (Scales of Nemesis (65pp Device), Flaw: Easy to Lose, Feats: Indestructible, Restricted 3 [Only the Just may lift, only Nemesis may use]) [43PP] Comprehend Languages 3(The Language and Ears of Justice; Understand all spoken language, and anyone who hears her speak understands it) [6pp] Super-Senses 10 (True Sight: Vision Counters Concealment, Counters Illusion, Counters Obscure(all), Detect Hidden) [10pp] Super-Senses 6 (Detect [Evil; Range, Sense, Mental], Extended 2, Radius) [6pp] Container 0.8 (SPEAK NO LIES TO JUSTICE; 4pp Container; Flaw: Limited [detecting lies])[2pp] Enhanced Skill: Sense Motive 8 (to 15/+18) [2pp] Enhanced Feat: Second Chance (Sense Motive), Ultimate Effort (Sense Motive) [2pp] Protection 2 [2pp] Impervious Toughness 5 [5pp] Dodge Focus 2 [2pp] Enhanced Strength 2 (to 26/+8) [2pp] Enhanced Constitution 2 (to 26/+8) [2pp] Blast 13 (Judgement Delivered; Extra: Targets Will, Flaw: Action [Full], Feats: Indirect 1, Alternate power) [28pp] Alternate Power; (Divine Aura) [27/27pp] Flight 4(Wings of Nemesis; 100 mph/ 1000 feet per move action Flaw: Power Loss; Wings are restrained or damaged) [4pp] Total: Flight 5(Wings of Nemesis; 250 mph/ 2500 feet per move action Flaw: Power Loss; Wings are restrained or damaged) Strike 2 (Aura of Justice; Feats: Mighty, Improved Critical 2, Accurate) [6pp] Super-Strength 3 (Effective Strength 41 Feats: Thunderclap) [7pp] Enhanced Reflex 5 (to +10) [5pp] Enhanced Fort 2 (to +10) [2pp] Enhanced Will 2 (to +10) [2pp] Improved Initiative 1 (to +7) [1pp} Drawbacks: -9PP Normal Identity (Free Action; Call to the Heavens, -3) Involuntary Transformation (When the guilty oppress the innocent; Very Common, Irresistible; -6pp) DC Block Unarmed Touch DC 22/23/25 Toughness Damage [Physical] Blast Ranged DC 23 Will Damage [Divine] Totals: Abilities (52) + Combat (28) + Saving Throws (7)+ Skills (14) + Feats (13) + Powers (45) - Drawbacks (9) = 150/154 Power Points Reyna Rojo Abilities: 2 + 4 + 2 + 4 + 4 + 8 = 24PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 8 + 8 = 16PP Initiative: +2 Attack: +4 Base, +8 Unarmed Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +6 Knockback: -1 Saves: 3 + 3 + 3 = 9PP Toughness: +1 (+1 Con) Fortitude: +4 (+1 Con, +3) Reflex: +5 (+2 Dex, +3) Will: +5 (+2 Wis, +3) Skills: 60R = 15PP Bluff 6 (+10) Drive 6 (+10) Skill Mastery Gather Information 6 (+10) Language 2 (Base: English, Spanish) Notice 10 (+12) Skill Mastery Perform [Singing] 10 (+14) Skill Mastery Perform [Stringed Instruments] 10 (+14) Skill Mastery Sense Motive 10 (+12) Feats: 11PP Attack Specialization: Unarmed 2 Dodge Focus 4 Fearless Beginner’s Luck Luck Skill Mastery (Perform [Singing], Perform [Stringed Instruments], Drive, Notice) Ultimate Save (Will) Edited February 24 by Thevshi +4 PP for Jan 2024 Link to comment
Fox Posted January 13 Share Posted January 13 A solid character! Just little math things, and apologies for the review delay: If you have powers that modify your base ability scores, it's worth writing those out up top - e.g., "Strength: 24/26 (+7/+8)". It's really easy to lose track of your full bonus otherwise, which matters for things like grapples and drains and carrying weight (and equivalent impacts from other scores!). Same deal with skills, so you can track your max/effective skill bonus once things are enhanced. A character's flat-footed defense is, annoyingly enough, the only thing on a sheet that rounds up; with +7 base defense, Nemesis would have +4 flat-footed defense. With +8 melee attack bonus, +7/+8 strength bonus, and +0/+3 from Super-Strength, Nemesis enjoys a +15/+19 Grapple bonus. It's absolutely nitpicking, but the 'SPEAK NO LIES' container ought to have Second Chance (Sense Motive) rather than Second Chance (Detecting Lies). The end result is the same since the container itself has the relevant flaw, but it's worth remembering that normally you get Second Chance for the whole skill. If you buy the Array power, Alternate Power feats go on the Array itself, not the base power inside that array. (Since you only have two 'powers' here, it may be easier to keep Alternate Power on the Blast and just dispense with the Array line entirely - you can have a power with its own alternate power without involving the formal "Array 14" structure, Array's just useful for organizing many alternates with less headache.) Link to comment
Poncho Posted January 13 Author Share Posted January 13 19 hours ago, Fox said: A solid character! Just little math things, and apologies for the review delay: If you have powers that modify your base ability scores, it's worth writing those out up top - e.g., "Strength: 24/26 (+7/+8)". It's really easy to lose track of your full bonus otherwise, which matters for things like grapples and drains and carrying weight (and equivalent impacts from other scores!). Same deal with skills, so you can track your max/effective skill bonus once things are enhanced. A character's flat-footed defense is, annoyingly enough, the only thing on a sheet that rounds up; with +7 base defense, Nemesis would have +4 flat-footed defense. With +8 melee attack bonus, +7/+8 strength bonus, and +0/+3 from Super-Strength, Nemesis enjoys a +15/+19 Grapple bonus. It's absolutely nitpicking, but the 'SPEAK NO LIES' container ought to have Second Chance (Sense Motive) rather than Second Chance (Detecting Lies). The end result is the same since the container itself has the relevant flaw, but it's worth remembering that normally you get Second Chance for the whole skill. If you buy the Array power, Alternate Power feats go on the Array itself, not the base power inside that array. (Since you only have two 'powers' here, it may be easier to keep Alternate Power on the Blast and just dispense with the Array line entirely - you can have a power with its own alternate power without involving the formal "Array 14" structure, Array's just useful for organizing many alternates with less headache.) Should have fixed these now. Link to comment
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