RocketLord Posted December 30, 2023 Share Posted December 30, 2023 OOC for this. @Supercape @Thevshi Link to comment
Supercape Posted December 30, 2023 Share Posted December 30, 2023 Whilst I doubt its pertinent, Baz is going to irradiate the rooftop - Warm Environment, 25' Radius, Slow fade for 1 hour. Link to comment
Supercape Posted January 5 Share Posted January 5 Switching to Nauseate Aura And as I guess initiative will be coming up soon: 20 Link to comment
Thevshi Posted January 5 Share Posted January 5 If we need initiative, Timeout gets a 24 Link to comment
RocketLord Posted January 8 Author Share Posted January 8 Spaceman: 17 Thesaurus Rex: 5 So that means @Thevshi gets to start! 24 - Timeout - 3HP - Unharmed 20 - Gamma Buzz - 1HP - Unharmed 17 - Spaceman - 3HP - Unharmed 5 - Thesaurus Rex - Unharmed Link to comment
Thevshi Posted January 8 Share Posted January 8 Timeout will try to act as a distraction. Going to use his standard action to dodge and increase his defensive bonus Link to comment
Supercape Posted January 9 Share Posted January 9 Gamma Buzz Move action - leap into melee Standard Action - punch 13 I suppose that has a small chance if its enormous and has low defence. If it does, a DC 23 Toughness and, due to nauseate aura, DC 15 Fort Nauseate effect Link to comment
RocketLord Posted January 16 Author Share Posted January 16 That is a miss, but the Nauseate Aura hits, so rolling: 26, he keeps his lunch down. Spaceman Switching Personal Space Control Array to Impervious Toughness and Immovable. Teleports down to grab the kid and get ready to Interpose Thesaurus Rex Attacks Timeout: 23 With a Total Defense Action, Timeout gets a total Defense at 23 (19+4), so that's just a hit. Give me a DC30 TOU save, or spend a HP to increase your defense, then you're up @Thevshi 24 - Timeout - 3HP - Unharmed 20 - Gamma Buzz - 1HP - Unharmed 17 - Spaceman - 3HP - Unharmed 5 - Thesaurus Rex - Unharmed Link to comment
Thevshi Posted January 16 Share Posted January 16 Well, he does have a 50% miss chance, but will go with the sure thing of spending a HP. He will move a short distance away, and use Temporal Sedation (Stun attack), only targeting the Rex. He gets a natural 20 for 26 on the attack roll! So with the +5 for the critical, that is a DC 25 Will save vs the Stun. Link to comment
RocketLord Posted January 16 Author Share Posted January 16 (edited) Poor Thesaurus Rex rolls a 1, for total 6, so you knock him out. And we're out of combat. Quicker than I expected, but oh well, we're not done 24 - Timeout - 2HP - Unharmed 20 - Gamma Buzz - 1HP - Unharmed 17 - Spaceman - 3HP - Unharmed 5 - Thesaurus Rex - Unconscious Edited January 16 by RocketLord Link to comment
Supercape Posted January 18 Share Posted January 18 Just in case it provides any information - -IR vision on the Kid. Is the child the correct temperature? or is it a nuclear bomb enchanted with Vulcan magic? Link to comment
Thevshi Posted January 19 Share Posted January 19 Lawrence gets a 33! on his Kn: Technology check when examining the device! Link to comment
RocketLord Posted January 23 Author Share Posted January 23 The kid appears to be the correct temperature of a kid. The tablet appears to be a tablet, but with a roll that high, I'll add in something extra: Booting it up, it seems to control some other piece of extra technology that is at least labelled as an Anti-Matter Generator. Link to comment
RocketLord Posted February 5 Author Share Posted February 5 @Supercape Read the spoiler if Baz is still watching the girl with IR vision Spoiler Once at the manhole cover, she is starting to become hotter. It seems to come from her solar plexus and slowly spread from there. Link to comment
Supercape Posted February 5 Share Posted February 5 Thanks. Baz is going to activate his Leaping X (Flaws: Only to conclusions) power. Link to comment
RocketLord Posted February 19 Author Share Posted February 19 Give me some notice checks, as well as any super-senses or other powers that might help you notice anything hidden. Spaceman: 27 I'll wait with what I see until I get your rolls. Link to comment
Supercape Posted February 19 Share Posted February 19 An amazing 6 from Baz. For reference he has low light vision, infravision, ultravision (for visual) Tremorsense and Tactile detect radiation (tactile) And scent (acute olfactory) So I suppose they may pick up something "barn door" / cant fail to notice. Link to comment
Thevshi Posted February 21 Share Posted February 21 Timeout gets a slightly below average 16, this is all before he got any significant super senses. Link to comment
RocketLord Posted February 23 Author Share Posted February 23 Baz sees nothing, but Parker and Lawrence notice a secret door in the brick wall. There's a hidden scanner behind a wall next to it, the kind you might use with a key card. Link to comment
Thevshi Posted March 6 Share Posted March 6 Timeout is going to make another Kn: Technology check as he spends a bit of time rapidly (thanks to Quickness 6) taking 20 to examine (from a distance) the stuff in the lab. He gets a 30 on the Kn: Technology check! Link to comment
RocketLord Posted March 7 Author Share Posted March 7 The equipment in the lab seems designed to accelerate the creation and growth of whatever it is that the doctor is making. It seems like they might be used to create artificial beings. Link to comment
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