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Character Edits 2024


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Posted

EYES IN THE DARK'd by Fox

 

Well, time for the sleeper to awaken. Torpedo Lass II is reaping the benefits of her Claremont education, and gaining a new power.

 

+1 Rank to Knowledge (Physics) and (Technology), +2 ranks to Medicine for 1 Power Point converted into 4 skill ranks.

 

Super Senses: Dark Vision("Abyssal Vision"), 2PP (Mutation)

 

But there is a complication: "The Eyes Have It": Due to her new mutation for her eyes, they glow in an ever increasing and color shifting color from a phosphorescent green to a bright blue to near white depending on how she stresses herself with her powers, and at any level it's obvious enough where anyone can see them in the dark.

 

For a total of 3pp spent out of 3 unspent points.

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Posted

MYCOLOGIED by Fox

 

Spore

 

Fluff

 

Altering complication Feet First to:

 

Light Touch: Some powers require Spore to be touching with her bare skin (which will sprout microscopic fungal cilia) - although a morphic molecule costume will normally allow this. Burrowing, Supermovement, and Tremomorsense will all fall under this limitation. She also needs touch to absorb nutrients (her starvation immunity). Finally, particular surfaces (burning hot, super hard, solid rock for burrowing etc), or fast movement, might impair or prevent her from using these abilities. Practically, as a civilian, she will usually wear easily kicked-off sneakers to allow her to use these powers. 

 

Adding one more complication:

 

Fertile Soil: Her mushroom power and environmental control power will rapidly decay if the snare or environment is not against some fertile surface (like soil - even cracks in a pavement might do). The snare will not regenerate, and might even lose strength, and the environment will soon turn to fungal mush. 

 

8 PP to spend

 

Saves

1 PP: Add +1 to Reflex

 

Skills

2: Add 6 Ranks of Climb to 6 (+0), and 2 Ranks of Intimidate to 4 (+6)

 

Powers

 

3 PP Add Supersenses 2 (Tremorsense, Feats: Uncanny dodge [Tactile]) [3 PP]

 

1 PP Add 1 rank to Supermovement array to make Supermovement 2 (Permeate [25%], Wall Crawling, Flaws: Limited to organic surfaces e.g. wood) [2 PP]

 

Add 1 PP to the Fungal Array, and modifying the powers - Essentially I think the perception range effects, on reflection, dont work conceptually. So its reworked for Spore to fire out/create fungal stuff. 

 

Fungal Array (32 PP Array, Feats: Alt Power 7) [39 PP]

BP: Damage 8 (Extras: Alt Save [Fort], Vampiric, Affects Objects [Limited to dead organic matter such as wood, bone, leather], Feats: Improved Critical 2, Incurable, Sedation) [32/32 PP] “Cannibalise”

AP: Fatigue 8 (Extras: Ranged, Autofire) [32/32 PP] “Throw Spores”

AP: Fatigue 8 (Extras: Area [Cloud], Feats: Decrease Area 8 [1-40'  radius]) [32/32 PP] “Spore Cloud ”

AP: Paralyse 8 (Extras: Ranged, Poison) “Mycotoxin Spit” [32 PP]

AP: Paralyse 8 (Extras: Area [Cone], Poison) “Mycotoxin Breath” [32 PP]

AP: Environmental Control 5 (100' Radius, Distraction DC 15, Hamper Move 25%, Low Light, Extras: Independent [+0],  Total Fade, Feats: Selective [Mix and match effects], Slow Fade 5 (5 hours = 1 day total), Variable Descriptor 1 [Fungus], Flaws: Range [Touch]) [32 PP] "Fungal Bloom"

AP: Snare 6 (Extras: Regenerating, Feats: Blocks Olfactory Sense, Reversible) linked with Confuse 6 (Extras: Alt Save [Fort, +0], Secondary Effect, Flaws: Range [Touch]) [20 + 12 = 32 PP] "Throw Magic Mushroom"

 

 

 

  • 2 weeks later...
Posted (edited)

General changes to La Puma Negra as she goes to PL 10/12

 

Stat Changes: 

Abilities 12PP

12/26 (+1/+8)

14/30 (+2/+10)

14/30 (+2/+10)

10 (+0)

12 (+2)

10 (+0)

 

Combat

Grapple +14 (+8 Strength, +6 Melee

Defense Bonus +10 (Base +6, Dodge Focus +4)

Knockback -5

 

Saving Throws

Toughness +10 (+10 Con)

Fortitude +10 (+10 Con)

 

New Power

Device 3 (Bolas; Easy to lose) 9PP

-Trip 8 (Range 80', Improved Trip, Accurate 4, Precise, Subtle)

 

Power Updates

Enhanced Strength 14 (Curse Born Advantage, +14 Strength)

 

Enhanced Constitution 16(Curse Born Advantage, +16 Constitution

 

Strike 2 (Claws; Mighty, Split Attack 2, Accurate 2)

*Change to 96 PP Spent

 

Feats 30PP Spent

Fast Feint 2

Dodge Focus 4

Power Attack

Skill Mastery (Stealth, Acrobatics, Climb, Swim)

Track

 

 

Skills 80R=20PP

Know. Arcane 2(+2)

Know. Business 4(+4)

Know. Theology 2+2)

*Delete Notice 0

 

DC Block

Claws (Strike 2) Touch DC 25 (19-20 Crit) Toughness (Might; Split 2; Accurate 2) +10

Unarmed Attack Touch DC 23 Toughness +6

Bolas (8 Trip) Ranged DC 18 +11

 

Abilities 12+ Combat 18+ Saving Throw 5+ Skills 20+ Powers 96+ Feats 27= 177/185 PP

Edited by MoonSimply
Posted (edited)

Please add Move Object 10 (Momentum Displacement; Extras: Damaging{30/30} as an Alternate Power in Prime Mover's Kinetic Mastery Array for 1 point.

Edited by Lone_Star
Posted (edited)

Gamma Buzz

 

9 PP to - becoming a bit more adult. But no WIS increase, of course. Not ever. 

 

1 PP: Add +1 to Will to make it +6 total

 

2 PP: Add +2 to INT to make 14

 

2 PP: Add +2 to CHA to make 16

 

2 PP: Add 4 Ranks of Perform (DJ), 4 Ranks of Perform (Comedy), 4 Ranks of Know (Popular culture), and 4 ranks of Knowledge (Streetwise) 4

 

With his stat increases his skills should now look like this:

 

Skills: 84 Ranks = 22 PP

Acrobatics 14 (+23) Skill Mastery

Bluff 4 (+7)

Computers 4 (+6)

Craft (Electronics) 4 (+6)

Disable Device 4 (+6) Skill Mastery

Escape Artist 12 (+21) Skill Mastery

Knowledge (Popular Culture) 8 (+10)

Knowledge (Streetwise) 4 (+6)

Language 2 (English, Portuguese, Spanish [Native])

Notice 4 (+4)

Perform (DJ) 8 (+11)

Perform (Comedy) 4 (+7)

Sense Motive 4 (+4)

Stealth 12 (+21) Skill Mastery

Edited by Supercape
Posted (edited)

Spaceman

 

Please update his theme to: Save You - Divide Music

 

Please update the description over the picture on Spaceman's sheet to this:

 

Parker has short blonde hair and a short blonde beard. His light blue eyes seem almost inhuman in color. He has an athletic, somewhat powerful build. He tends to stand up straight, and will usually have a friendly smile on his lips.

While in normal clothes, Parker tends to wear dress shirts and ties, ranging from solid colors to more abstract shapes and colors and to cartoon characters. He will usually wear dark pants or jeans, often in contrast to his shirt and tie. He has a habit of using his hands much when talking, gesturing to get his point across. 

As Spaceman, Parker wears a primarily white costume with black pants and simple black boots with thick golden trim at the top. On his chest, he has a downwards pointing black triangle shape with a thick golden border, starting from his solar plexus and ending near his neck. He wears a black cape directly attached to the black area of his costume, near his shoulders, and black gloves with thick golden borders where they connect to his costume. He wears a golden belt a number of pouches. He wears no mask. When he uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat, potentially causing a visual effects where he seems to dissolve into the krackle.

 

and please update the picture to this:

 

spacer.png

Edited by RocketLord
Posted (edited)

A few edits to Grimalkin!

 

Update the Affiliations section of her sheet as follows:

 

Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Currently dating Casper Balthazar Church (aka Ghost)

 

Update the first paragraph in the Description section of her sheet as follows:

 

Appearance:

Lynn Epstein is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but Lynn typically reshapes them to more ‘human’ configuration while in her civilian identity. Grimalkin also appears notably younger than Lynn, and her South Jersey accent is much stronger.

 

Update the third paragraph of the History section of her sheet as follows:

 

Lynn ended her relationship with Gretchen McDaniels, her former sidekick the Shrike, in 2018; Gretchen relocated to the Emerald Cities, where she runs Silbermann's Northwest. In addition, due to a traumatic event that same year, Lynn lost access to some of her previous powers. Her mother Lainey Epstein died of ovarian cancer in September 2020, and she has been helping her father adjust to the loss. Lynn began dating Casper Church, “the friendly neighborhood Ghost”, in 2023.

 

Lastly we're going to update her character art!

 

Main picture:

 

large._097d7654-a170-4781-a23f-4a3f56266c65.jpeg.7d79cbdcba7ad8d905c4e82e6673de96.jpeg

 

And hidden by a Spoiler tag, her civilian identity Lynn Epstein:

 

large._5b25ac1e-48c5-4bf1-882d-819281c3d261.jpeg.758ea2e7f577a42137372b145d27f826.jpeg

 

Many thanks!

Edited by Heritage
Posted (edited)

Spore

 

3 PP to Spend

 

2 PP on Skills, adding:

 

 

Stealth 4 (+7)

Survival 4 (+6)

 

1 PP on Fungal Array to get one more power: Stink Bloom (Nauseate 8, Area [perception], Range [Ranged])

 

Fungal Array also modifying Magic Mushroom to autofire (lowering rank)

 

Array should now look like this:

 

Fungal Array (32 PP Array, Feats: Alt Power 8) [40 PP]

BP: Damage 8 (Extras: Alt Save [Fort], Vampiric, Affects Objects [Limited to dead organic matter such as wood, bone, leather], Feats: Improved Critical 2, Incurable, Sedation) [32/32 PP] “Cannibalise”

AP: Fatigue 8 (Extras: Ranged, Autofire) [32/32 PP] “Throw Spores”

AP: Fatigue 8 (Extras: Area [Cloud], Feats: Decrease Area 8 [1-40'  radius]) [32/32 PP] “Spore Cloud ”

AP: Paralyse 8 (Extras: Ranged, Poison) “Mycotoxin Spit” [32/32 PP]

AP: Paralyse 8 (Extras: Area [Cone], Poison) “Mycotoxin Breath” [32/32 PP]

AP: Environmental Control 5 (100' Radius, Distraction DC 15, Hamper Move 25%, Low Light, Extras: Independent [+0],  Total Fade, Feats: Selective [Mix and match effects], Slow Fade 5 (5 hours = 1 day total), Variable Descriptor 1 [Fungus], Flaws: Range [Touch]) [32/32 PP] "Fungal Bloom"

AP: Snare 5 (Extras: Autofire, Regenerating, Feats: Blocks Olfactory Sense, Reversible) linked with Confuse 5 (Extras: Autofire, Alt Save [Fort, +0] Flaws: Range [Touch]) [27 + 5 = 32/32 PP] "Magic Mushrooms"

AP: Nauseate 8 (Extras: Area [Olfactory Perception], Ranged) [32/32 PP] "Stinking Bloom"

 

Thankyou!

 

 

Edited by Supercape
Posted (edited)

Lament

 

6 PP to spend, spending 5, all feats

 

Feats:

Beginner's Luck

Benefit: Showman [Easy quick access to showman equipment, stages, lighting, costumes, etc]

Equipment: +1 rank

Set-Up

Sneak Attack 1

 

Equpment - extra 5 PP

Concealed Microphone

Masterwork Disguise Kit

Mini Tracer

 

 

 

 

Edited by Supercape

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