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Character Edits 2024


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Posted

EYES IN THE DARK'd by Fox

 

Well, time for the sleeper to awaken. Torpedo Lass II is reaping the benefits of her Claremont education, and gaining a new power.

 

+1 Rank to Knowledge (Physics) and (Technology), +2 ranks to Medicine for 1 Power Point converted into 4 skill ranks.

 

Super Senses: Dark Vision("Abyssal Vision"), 2PP (Mutation)

 

But there is a complication: "The Eyes Have It": Due to her new mutation for her eyes, they glow in an ever increasing and color shifting color from a phosphorescent green to a bright blue to near white depending on how she stresses herself with her powers, and at any level it's obvious enough where anyone can see them in the dark.

 

For a total of 3pp spent out of 3 unspent points.

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Posted

MYCOLOGIED by Fox

 

Spore

 

Fluff

 

Altering complication Feet First to:

 

Light Touch: Some powers require Spore to be touching with her bare skin (which will sprout microscopic fungal cilia) - although a morphic molecule costume will normally allow this. Burrowing, Supermovement, and Tremomorsense will all fall under this limitation. She also needs touch to absorb nutrients (her starvation immunity). Finally, particular surfaces (burning hot, super hard, solid rock for burrowing etc), or fast movement, might impair or prevent her from using these abilities. Practically, as a civilian, she will usually wear easily kicked-off sneakers to allow her to use these powers. 

 

Adding one more complication:

 

Fertile Soil: Her mushroom power and environmental control power will rapidly decay if the snare or environment is not against some fertile surface (like soil - even cracks in a pavement might do). The snare will not regenerate, and might even lose strength, and the environment will soon turn to fungal mush. 

 

8 PP to spend

 

Saves

1 PP: Add +1 to Reflex

 

Skills

2: Add 6 Ranks of Climb to 6 (+0), and 2 Ranks of Intimidate to 4 (+6)

 

Powers

 

3 PP Add Supersenses 2 (Tremorsense, Feats: Uncanny dodge [Tactile]) [3 PP]

 

1 PP Add 1 rank to Supermovement array to make Supermovement 2 (Permeate [25%], Wall Crawling, Flaws: Limited to organic surfaces e.g. wood) [2 PP]

 

Add 1 PP to the Fungal Array, and modifying the powers - Essentially I think the perception range effects, on reflection, dont work conceptually. So its reworked for Spore to fire out/create fungal stuff. 

 

Fungal Array (32 PP Array, Feats: Alt Power 7) [39 PP]

BP: Damage 8 (Extras: Alt Save [Fort], Vampiric, Affects Objects [Limited to dead organic matter such as wood, bone, leather], Feats: Improved Critical 2, Incurable, Sedation) [32/32 PP] “Cannibalise”

AP: Fatigue 8 (Extras: Ranged, Autofire) [32/32 PP] “Throw Spores”

AP: Fatigue 8 (Extras: Area [Cloud], Feats: Decrease Area 8 [1-40'  radius]) [32/32 PP] “Spore Cloud ”

AP: Paralyse 8 (Extras: Ranged, Poison) “Mycotoxin Spit” [32 PP]

AP: Paralyse 8 (Extras: Area [Cone], Poison) “Mycotoxin Breath” [32 PP]

AP: Environmental Control 5 (100' Radius, Distraction DC 15, Hamper Move 25%, Low Light, Extras: Independent [+0],  Total Fade, Feats: Selective [Mix and match effects], Slow Fade 5 (5 hours = 1 day total), Variable Descriptor 1 [Fungus], Flaws: Range [Touch]) [32 PP] "Fungal Bloom"

AP: Snare 6 (Extras: Regenerating, Feats: Blocks Olfactory Sense, Reversible) linked with Confuse 6 (Extras: Alt Save [Fort, +0], Secondary Effect, Flaws: Range [Touch]) [20 + 12 = 32 PP] "Throw Magic Mushroom"

 

 

 

  • 2 weeks later...
Posted

Contacted MoonSimply about a minor issue with the Attack Bonus - RocketLord

 

General changes to La Puma Negra as she goes to PL 10/12

 

Stat Changes: 

Abilities 12PP

12/26 (+1/+8)

14/30 (+2/+10)

14/30 (+2/+10)

10 (+0)

12 (+2)

10 (+0)

 

Combat

Grapple +14 (+8 Strength, +6 Melee

Defense Bonus +10 (Base +6, Dodge Focus +4)

Knockback -5

 

Saving Throws

Toughness +10 (+10 Con)

Fortitude +10 (+10 Con)

 

New Power

Device 3 (Bolas; Easy to lose) 9PP

-Trip 8 (Range 80', Improved Trip, Accurate 4, Precise, Subtle)

 

Power Updates

Enhanced Strength 14 (Curse Born Advantage, +14 Strength)

 

Enhanced Constitution 16(Curse Born Advantage, +16 Constitution

 

Strike 2 (Claws; Mighty, Split Attack 2, Accurate 2)

*Change to 96 PP Spent

 

Feats 30PP Spent

Fast Feint 2

Dodge Focus 4

Power Attack

Skill Mastery (Stealth, Acrobatics, Climb, Swim)

Track

 

 

Skills 80R=20PP

Know. Arcane 2(+2)

Know. Business 4(+4)

Know. Theology 2+2)

*Delete Notice 0

 

DC Block

Claws (Strike 2) Touch DC 25 (19-20 Crit) Toughness (Might; Split 2; Accurate 2) +10

Unarmed Attack Touch DC 23 Toughness +6

Bolas (8 Trip) Ranged DC 18 +11

 

Abilities 12+ Combat 18+ Saving Throw 5+ Skills 20+ Powers 96+ Feats 27= 177/185 PP

Posted

FIRST EDIT COMPLETED by RocketLord

 

Please add Move Object 10 (Momentum Displacement; Extras: Damaging{30/30} as an Alternate Power in Prime Mover's Kinetic Mastery Array for 1 point.

Posted

BUG ZAPPED by RocketLord

 

Gamma Buzz

 

9 PP to - becoming a bit more adult. But no WIS increase, of course. Not ever. 

 

1 PP: Add +1 to Will to make it +6 total

 

2 PP: Add +2 to INT to make 14

 

2 PP: Add +2 to CHA to make 16

 

4 PP: Add 4 Ranks of Perform (DJ), 4 Ranks of Perform (Comedy), 4 Ranks of Know (Popular culture), and 4 ranks of Knowledge (Streetwise) 4

 

With his stat increases his skills should now look like this:

 

Skills: 84 Ranks = 22 PP

Acrobatics 14 (+23) Skill Mastery

Bluff 4 (+7)

Computers 4 (+6)

Craft (Electronics) 4 (+6)

Disable Device 4 (+6) Skill Mastery

Escape Artist 12 (+21) Skill Mastery

Knowledge (Popular Culture) 8 (+10)

Knowledge (Streetwise) 4 (+6)

Language 2 (English, Portuguese, Spanish [Native])

Notice 4 (+4)

Perform (DJ) 8 (+11)

Perform (Comedy) 4 (+7)

Sense Motive 4 (+4)

Stealth 12 (+21) Skill Mastery

Posted

DRESSED UP BY THEV

 

Spaceman

 

Please update his theme to: Save You - Divide Music

 

Please update the description over the picture on Spaceman's sheet to this:

 

Parker has short blonde hair and a short blonde beard. His light blue eyes seem almost inhuman in color. He has an athletic, somewhat powerful build. He tends to stand up straight, and will usually have a friendly smile on his lips.

While in normal clothes, Parker tends to wear dress shirts and ties, ranging from solid colors to more abstract shapes and colors and to cartoon characters. He will usually wear dark pants or jeans, often in contrast to his shirt and tie. He has a habit of using his hands much when talking, gesturing to get his point across. 

As Spaceman, Parker wears a primarily white costume with black pants and simple black boots with thick golden trim at the top. On his chest, he has a downwards pointing black triangle shape with a thick golden border, starting from his solar plexus and ending near his neck. He wears a black cape directly attached to the black area of his costume, near his shoulders, and black gloves with thick golden borders where they connect to his costume. He wears a golden belt a number of pouches. He wears no mask. When he uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat, potentially causing a visual effects where he seems to dissolve into the krackle.

 

and please update the picture to this:

 

spacer.png

Posted

GRIMMIFIED by RocketLord

 

A few edits to Grimalkin!

 

Update the Affiliations section of her sheet as follows:

 

Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Currently dating Casper Balthazar Church (aka Ghost)

 

Update the first paragraph in the Description section of her sheet as follows:

 

Appearance:

Lynn Epstein is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but Lynn typically reshapes them to more ‘human’ configuration while in her civilian identity. Grimalkin also appears notably younger than Lynn, and her South Jersey accent is much stronger.

 

Update the third paragraph of the History section of her sheet as follows:

 

Lynn ended her relationship with Gretchen McDaniels, her former sidekick the Shrike, in 2018; Gretchen relocated to the Emerald Cities, where she runs Silbermann's Northwest. In addition, due to a traumatic event that same year, Lynn lost access to some of her previous powers. Her mother Lainey Epstein died of ovarian cancer in September 2020, and she has been helping her father adjust to the loss. Lynn began dating Casper Church, “the friendly neighborhood Ghost”, in 2023.

 

Lastly we're going to update her character art!

 

Main picture:

 

large._097d7654-a170-4781-a23f-4a3f56266c65.jpeg.7d79cbdcba7ad8d905c4e82e6673de96.jpeg

 

And hidden by a Spoiler tag, her civilian identity Lynn Epstein:

 

large._5b25ac1e-48c5-4bf1-882d-819281c3d261.jpeg.758ea2e7f577a42137372b145d27f826.jpeg

 

Many thanks!

Posted

MUSHROOM MUSHROOM MUSHROOM by RocketLord

 

Spore

 

3 PP to Spend

 

2 PP on Skills, adding:

 

 

Stealth 4 (+7)

Survival 4 (+6)

 

1 PP on Fungal Array to get one more power: Stink Bloom (Nauseate 8, Area [olfacory perception], Range [Ranged])

 

Fungal Array also modifying Magic Mushroom to autofire (lowering rank)

 

Also correcting something that should be self evident, but just for clarity. The poison / paralysis attacks should be (need to be) modified to Fort save, so added that in.

 

Array should now look like this:

 

Fungal Array (32 PP Array, Feats: Alt Power 8) [40 PP]

BP: Damage 8 (Extras: Alt Save [Fort], Vampiric, Affects Objects [Limited to dead organic matter such as wood, bone, leather], Feats: Improved Critical 2, Incurable, Sedation) [32/32 PP] “Cannibalise”

AP: Fatigue 8 (Extras: Ranged, Autofire) [32/32 PP] “Throw Spores”

AP: Fatigue 8 (Extras: Area [Cloud], Feats: Decrease Area 8 [1-40'  radius]) [32/32 PP] “Spore Cloud ”

AP: Paralyse 8 (Extras: Alt Save [Fort], Ranged, Poison) “Mycotoxin Spit” [32/32 PP]

AP: Paralyse 8 (Extras: Alt Save [Fort], Area [Cone], Poison) “Mycotoxin Breath” [32/32 PP]

AP: Environmental Control 5 (100' Radius, Distraction DC 15, Hamper Move 25%, Low Light, Extras: Independent [+0],  Total Fade, Feats: Selective [Mix and match effects], Slow Fade 5 (5 hours = 1 day total), Variable Descriptor 1 [Fungus], Flaws: Range [Touch]) [32/32 PP] "Fungal Bloom"

AP: Snare 5 (Extras: Autofire, Regenerating, Feats: Blocks Olfactory Sense, Reversible) linked with Confuse 5 (Extras: Autofire, Alt Save [Fort, +0] Flaws: Range [Ranged]) [27 + 5 = 32/32 PP] "Magic Mushrooms"

AP: Nauseate 8 (Extras: Area [Olfactory Perception], Ranged) [32/32 PP] "Stinking Bloom"

 

Thankyou!

 

 

Posted

HAUNTED by RocketLord - Asked Cape about the Sneak Attack feat, since Lament already has it at rank 1

 

Lament

 

6 PP to spend, spending 5, all feats

 

Feats:

Beginner's Luck

Benefit: Showman [Easy quick access to showman equipment, stages, lighting, costumes, etc]

Equipment: +1 rank

Set-Up

Sneak Attack 1

 

Equpment - extra 5 PP

Concealed Microphone

Masterwork Disguise Kit

Mini Tracer

 

 

 

 

  • 2 weeks later...
Posted

STARSTRUCK by RocketLord

 

Shooting Star

 

Power Level: 11 (186/186PP) built as PL10
Unspent Power Points: 0

 

 

Alternate Identity: Alice Armstrong (Secret)

Birthplace: Freedom City

Residence: The Fens, Freedom City

Occupation: University Student

Affiliations: None

Family: Calvin Armstrong (Father), Linda Armstrong (Mother), Aaron Armstrong (Brother, Nemesis)

 

Description:

Age: DOB: 20 August 2004

Gender: Female

Ethnicity: Caucasian

Height: 6'2"

Weight28,965 lbs (193.1 sans Density)

110.6lbs if Muscle Atrophied

Eyes: Blue

Hair: Black

Alice is tall and well developed, with a well toned muscles and a curvy hourglass figure. Her hair reaches to between her shoulder blades. It looks light and bouncy, but anyone who touches it finds that it is heavier than it appears, although still soft. She has full lips and a slightly concave button nose. She has high cheekbones and large expressive blue eyes that seem to invite people around her to be comfortable.

 

As a civilian Alice wears dull, often very loose clothes, many are hand-me-downs from her brother that have been modified to fit her figure better, although they still hang loose off of her.

ASTRO Labs and the heroine Predator have developed Alice a new costume to wear as she goes forth as the indestructible Shooting Star, her new suit is far tougher than her old able to survive even the reentry maneuvers she enjoys. Her new costume consists of a white bodysuit with a blowing blue star emblem, bronze arms and legs and a billowing sky blue cape and cowl.

 

Spoiler

image.thumb.jpeg.d678e26630b2e9a1caf46f1996e31d89.jpeg

 

 

 

History

Alice grew up in the Fens suffering from a condition that caused her muscles to atrophy, straining her parents already tight funds further. She spent the majority of her childhood tied to a wheelchair, only able to walk with help from others. Her parents both worked full time to make ends meet, while she and her older brother went to school. Even when very young she was very intelligent for her age, excelling in all her subjects while her brother, four years older than her excelled in the physical areas where she could not.

 

Then on her twelfth birthday she woke up to a nest of splinters as her bed shattered beneath her. On reflex she tried to escape the collapsing bed, and found herself flying. Quickly she calmed down, lowering herself to the floor, and finding that her once atrophied muscles were now developed and toned. Her parents and brother burst into the room having heard the noise to find their daughter standing next to a bed that looked like a freight train had been dropped on it while staring at a body that was no longer scrawny and weak. 

 

Quickly she decided to become a superhero, as she had enormous strength, was incredibly tough and could fly incredibly fast, even capable of flying outside the atmosphere, and surviving up there, although she did ruin one of her favourite outfits discovering that she could survive reentry. Soon she became the hero Shooting Star, and fought to protect people. When she was fourteen, she fought a local super who was hiring themselves out to anyone willing to pay, including super villains, as hired muscle, only to find out that it was her brother. He didn't find out her identity, but she was shaken, knowing that he was out there doing mercenary work for villains.

 

Her and her brother both developing powers for no reason intrigued her and she investigated, finding that beneath their house was a now inert divine artefact of the Greek Goddess Astraea that had been leaking power into the house since before her or her brother's conception, causing a mutation in both her and her brother. As a result they are both more susceptible to divine powers as now that they have been affected so strongly by the divine, it is easier to do again. Alice has grown into a young woman, clashing with her brother on more than one occasion. She has now graduated from highschool and is looking to the future as both a hero and a student of astrophysics at Freedom City University

 

 

 

Complications:

If people broke into my house and started searching for money, I'd start looking with them.

Alice's parents struggle to make ends meet, both working full time to barely cover all of the bills and groceries.

 

Oops, was that me?

Alice's density and speed are both capable of causing large amounts of damage to public property or people and can cause problems for her such as getting trapped due to her density or causing damage by flying too low and too fast.

 

Where do you think you're going, Miss Armstrong?

Alice is a university student, while it is less structured than public school, missing lectures and leaving in the middle of them is still not the path to achieving ones academic goals.

 

Blood runs thicker.

Alice's brother works as a super powered mercenary working for the highest bidder, often supervillains. She does not know why he went down this path or how far he has gone. She is conflicted about this situation because she does not want to fight her brother, whilst wanting to stop him from pursuing his current path and wanting to keep him out of jail while also wanting to preserve her own identity.

 

Can I have some help please?

If something causes Alice's density power to stop her muscles will revert to their previously atrophied state. She cannot move without assistance like that and cannot fight at all.

If something interrupts Alice's Density power she cannot take any strenuous action. If she cannot fly she will not be able to move under her own power, needing either assistance or a wheelchair.

 

Fickle and Temperamental

Alice's powers are derived from an artefact of the Greek Gods, and when they find out about it they will likely act on the information in some manner.

When the Greek Gods learn of the nature of Alice's power they may choose to act upon the information however they choose, claiming her as a champion, attempted murder or anything in between. This can easily complicate her life.

 

 

 

ABILITIES: -10 + 4 + 10 + 8 + 0 + 10 = 22PP
Strength: 40/0 (+15/-5) (Super Strength 6, Carrying Capacity: 200 tons)
Dexterity: 14 (+2)
Constitution: 20 (+5)
Intelligence: 18 (+4)
Wisdom: 10 (+0)
Charisma: 20 (+5)

 

 

 

SKILLS: 60R = 15PP
Bluff 5 (+10) 

Diplomacy 5 (+10)

Gather Information 5 (+10)

Investigate 2 (+6)

Knowledge (Arcane Lore) 1 (+5)

Knowledge (Civics) 2 (+6)

Knowledge (Current Events) 3 (+7)

Knowledge (History) 1 (+4)

Knowledge (Physical Sciences) 7 (+11)

Knowledge (Pop Culture) 1 (+5)

Knowledge (Streetwise) 3 (+7)

Medicine 6 (+6)

Notice 6 (+6)

Profession (First Responder) 6 (+6)

Search 2 (+6)

Sense Motive 5 (+5)


FEATS: 12PP

All-Out Attack
Attack Focus [Melee] 2

Benefit 1 (Good Reputation [First Responders])

Connected (First Responders)

Dodge Focus 3

Interpose

Luck 3

 

 

TOTALS:

Abilities (22) + Combat (10) + Saving Throws (14) + Skills (15) + Feats (12) + Powers (118) - Drawbacks (-5) = 186/186 Power Points

Posted

POWER LEVELLED by RocketLord

 

((With proposed fixes))

 

Stat Changes: 

Abilities 12PP

12/26 (+1/+8)

14/30 (+2/+10)

14/30 (+2/+10)

10 (+0)

12 (+2)

10 (+0)

 

Combat

Attack +4 Base

Grapple +16 (+8 Strength, +8 Melee)

Defense Bonus +10 (Base +6, Dodge Focus +4)

Knockback -5

 

Saving Throws

Toughness +10 (+10 Con)

Fortitude +10 (+10 Con)

 

New Power

Device 3 (Bolas; Easy to lose) 9PP

-Trip 8 (Range 80', Improved Trip, Accurate 4, Precise, Subtle)

 

Power Updates

Enhanced Strength 14 (Curse Born Advantage, +14 Strength)

 

Enhanced Constitution 16(Curse Born Advantage, +16 Constitution

 

Strike 2 (Claws; Mighty, Split Attack 1, Accurate 1)

*Change to 94 PP Spent

 

Feats 31PP Spent

Attack Focus Melee 4

Fast Feint 2

Dodge Focus 4

Power Attack

Skill Mastery (Stealth, Acrobatics, Climb, Swim)

Track

 

 

Skills 80R=20PP

Know. Arcane 2(+2)

Know. Business 4(+4)

Know. Theology 2+2)

*Delete Notice 0

 

DC Block

Claws (Strike 2) Touch DC 25 (19-20 Crit) Toughness (Might; Split 1; Accurate 1) +10

Unarmed Attack Touch DC 23 Toughness +8

Bolas (8 Trip) Ranged DC 18 +12

 

Abilities 12+ Combat 20+ Saving Throw 5+ Skills 20+ Powers 94+ Feats 31= 182/185 PP

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