The Sailor Posted October 16 Posted October 16 EYES IN THE DARK'd by Fox Well, time for the sleeper to awaken. Torpedo Lass II is reaping the benefits of her Claremont education, and gaining a new power. +1 Rank to Knowledge (Physics) and (Technology), +2 ranks to Medicine for 1 Power Point converted into 4 skill ranks. Super Senses: Dark Vision("Abyssal Vision"), 2PP (Mutation) But there is a complication: "The Eyes Have It": Due to her new mutation for her eyes, they glow in an ever increasing and color shifting color from a phosphorescent green to a bright blue to near white depending on how she stresses herself with her powers, and at any level it's obvious enough where anyone can see them in the dark. For a total of 3pp spent out of 3 unspent points.
Supercape Posted October 16 Posted October 16 MYCOLOGIED by Fox Spore Fluff Altering complication Feet First to: Light Touch: Some powers require Spore to be touching with her bare skin (which will sprout microscopic fungal cilia) - although a morphic molecule costume will normally allow this. Burrowing, Supermovement, and Tremomorsense will all fall under this limitation. She also needs touch to absorb nutrients (her starvation immunity). Finally, particular surfaces (burning hot, super hard, solid rock for burrowing etc), or fast movement, might impair or prevent her from using these abilities. Practically, as a civilian, she will usually wear easily kicked-off sneakers to allow her to use these powers. Adding one more complication: Fertile Soil: Her mushroom power and environmental control power will rapidly decay if the snare or environment is not against some fertile surface (like soil - even cracks in a pavement might do). The snare will not regenerate, and might even lose strength, and the environment will soon turn to fungal mush. 8 PP to spend Saves 1 PP: Add +1 to Reflex Skills 2: Add 6 Ranks of Climb to 6 (+0), and 2 Ranks of Intimidate to 4 (+6) Powers 3 PP Add Supersenses 2 (Tremorsense, Feats: Uncanny dodge [Tactile]) [3 PP] 1 PP Add 1 rank to Supermovement array to make Supermovement 2 (Permeate [25%], Wall Crawling, Flaws: Limited to organic surfaces e.g. wood) [2 PP] Add 1 PP to the Fungal Array, and modifying the powers - Essentially I think the perception range effects, on reflection, dont work conceptually. So its reworked for Spore to fire out/create fungal stuff. Fungal Array (32 PP Array, Feats: Alt Power 7) [39 PP] BP: Damage 8 (Extras: Alt Save [Fort], Vampiric, Affects Objects [Limited to dead organic matter such as wood, bone, leather], Feats: Improved Critical 2, Incurable, Sedation) [32/32 PP] “Cannibalise” AP: Fatigue 8 (Extras: Ranged, Autofire) [32/32 PP] “Throw Spores” AP: Fatigue 8 (Extras: Area [Cloud], Feats: Decrease Area 8 [1-40' radius]) [32/32 PP] “Spore Cloud ” AP: Paralyse 8 (Extras: Ranged, Poison) “Mycotoxin Spit” [32 PP] AP: Paralyse 8 (Extras: Area [Cone], Poison) “Mycotoxin Breath” [32 PP] AP: Environmental Control 5 (100' Radius, Distraction DC 15, Hamper Move 25%, Low Light, Extras: Independent [+0], Total Fade, Feats: Selective [Mix and match effects], Slow Fade 5 (5 hours = 1 day total), Variable Descriptor 1 [Fungus], Flaws: Range [Touch]) [32 PP] "Fungal Bloom" AP: Snare 6 (Extras: Regenerating, Feats: Blocks Olfactory Sense, Reversible) linked with Confuse 6 (Extras: Alt Save [Fort, +0], Secondary Effect, Flaws: Range [Touch]) [20 + 12 = 32 PP] "Throw Magic Mushroom"
MoonSimply Posted October 28 Posted October 28 (edited) General changes to La Puma Negra as she goes to PL 10/12 Stat Changes: Abilities 12PP 12/26 (+1/+8) 14/30 (+2/+10) 14/30 (+2/+10) 10 (+0) 12 (+2) 10 (+0) Combat Grapple +14 (+8 Strength, +6 Melee Defense Bonus +10 (Base +6, Dodge Focus +4) Knockback -5 Saving Throws Toughness +10 (+10 Con) Fortitude +10 (+10 Con) New Power Device 3 (Bolas; Easy to lose) 9PP -Trip 8 (Range 80', Improved Trip, Accurate 4, Precise, Subtle) Power Updates Enhanced Strength 14 (Curse Born Advantage, +14 Strength) Enhanced Constitution 16(Curse Born Advantage, +16 Constitution Strike 2 (Claws; Mighty, Split Attack 2, Accurate 2) *Change to 96 PP Spent Feats 30PP Spent Fast Feint 2 Dodge Focus 4 Power Attack Skill Mastery (Stealth, Acrobatics, Climb, Swim) Track Skills 80R=20PP Know. Arcane 2(+2) Know. Business 4(+4) Know. Theology 2+2) *Delete Notice 0 DC Block Claws (Strike 2) Touch DC 25 (19-20 Crit) Toughness (Might; Split 2; Accurate 2) +10 Unarmed Attack Touch DC 23 Toughness +6 Bolas (8 Trip) Ranged DC 18 +11 Abilities 12+ Combat 18+ Saving Throw 5+ Skills 20+ Powers 96+ Feats 27= 177/185 PP Edited October 28 by MoonSimply
Lone_Star Posted November 3 Posted November 3 (edited) Please add Move Object 10 (Momentum Displacement; Extras: Damaging) {30/30} as an Alternate Power in Prime Mover's Kinetic Mastery Array for 1 point. Edited November 3 by Lone_Star
Supercape Posted November 7 Posted November 7 (edited) Gamma Buzz 9 PP to - becoming a bit more adult. But no WIS increase, of course. Not ever. 1 PP: Add +1 to Will to make it +6 total 2 PP: Add +2 to INT to make 14 2 PP: Add +2 to CHA to make 16 4 PP: Add 4 Ranks of Perform (DJ), 4 Ranks of Perform (Comedy), 4 Ranks of Know (Popular culture), and 4 ranks of Knowledge (Streetwise) 4 With his stat increases his skills should now look like this: Skills: 84 Ranks = 22 PP Acrobatics 14 (+23) Skill Mastery Bluff 4 (+7) Computers 4 (+6) Craft (Electronics) 4 (+6) Disable Device 4 (+6) Skill Mastery Escape Artist 12 (+21) Skill Mastery Knowledge (Popular Culture) 8 (+10) Knowledge (Streetwise) 4 (+6) Language 2 (English, Portuguese, Spanish [Native]) Notice 4 (+4) Perform (DJ) 8 (+11) Perform (Comedy) 4 (+7) Sense Motive 4 (+4) Stealth 12 (+21) Skill Mastery Edited yesterday at 04:20 AM by Supercape
RocketLord Posted November 12 Posted November 12 (edited) Spaceman Please update his theme to: Save You - Divide Music Please update the description over the picture on Spaceman's sheet to this: Parker has short blonde hair and a short blonde beard. His light blue eyes seem almost inhuman in color. He has an athletic, somewhat powerful build. He tends to stand up straight, and will usually have a friendly smile on his lips. While in normal clothes, Parker tends to wear dress shirts and ties, ranging from solid colors to more abstract shapes and colors and to cartoon characters. He will usually wear dark pants or jeans, often in contrast to his shirt and tie. He has a habit of using his hands much when talking, gesturing to get his point across. As Spaceman, Parker wears a primarily white costume with black pants and simple black boots with thick golden trim at the top. On his chest, he has a downwards pointing black triangle shape with a thick golden border, starting from his solar plexus and ending near his neck. He wears a black cape directly attached to the black area of his costume, near his shoulders, and black gloves with thick golden borders where they connect to his costume. He wears a golden belt a number of pouches. He wears no mask. When he uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat, potentially causing a visual effects where he seems to dissolve into the krackle. and please update the picture to this: Edited November 12 by RocketLord
Heritage Posted November 14 Posted November 14 (edited) A few edits to Grimalkin! Update the Affiliations section of her sheet as follows: Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Currently dating Casper Balthazar Church (aka Ghost) Update the first paragraph in the Description section of her sheet as follows: Appearance: Lynn Epstein is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but Lynn typically reshapes them to more ‘human’ configuration while in her civilian identity. Grimalkin also appears notably younger than Lynn, and her South Jersey accent is much stronger. Update the third paragraph of the History section of her sheet as follows: Lynn ended her relationship with Gretchen McDaniels, her former sidekick the Shrike, in 2018; Gretchen relocated to the Emerald Cities, where she runs Silbermann's Northwest. In addition, due to a traumatic event that same year, Lynn lost access to some of her previous powers. Her mother Lainey Epstein died of ovarian cancer in September 2020, and she has been helping her father adjust to the loss. Lynn began dating Casper Church, “the friendly neighborhood Ghost”, in 2023. Lastly we're going to update her character art! Main picture: And hidden by a Spoiler tag, her civilian identity Lynn Epstein: Many thanks! Edited November 14 by Heritage
Supercape Posted Sunday at 08:18 PM Posted Sunday at 08:18 PM (edited) Spore 3 PP to Spend 2 PP on Skills, adding: Stealth 4 (+7) Survival 4 (+6) 1 PP on Fungal Array to get one more power: Stink Bloom (Nauseate 8, Area [olfacory perception], Range [Ranged]) Fungal Array also modifying Magic Mushroom to autofire (lowering rank) Also correcting something that should be self evident, but just for clarity. The poison / paralysis attacks should be (need to be) modified to Fort save, so added that in. Array should now look like this: Fungal Array (32 PP Array, Feats: Alt Power 8) [40 PP] BP: Damage 8 (Extras: Alt Save [Fort], Vampiric, Affects Objects [Limited to dead organic matter such as wood, bone, leather], Feats: Improved Critical 2, Incurable, Sedation) [32/32 PP] “Cannibalise” AP: Fatigue 8 (Extras: Ranged, Autofire) [32/32 PP] “Throw Spores” AP: Fatigue 8 (Extras: Area [Cloud], Feats: Decrease Area 8 [1-40' radius]) [32/32 PP] “Spore Cloud ” AP: Paralyse 8 (Extras: Alt Save [Fort], Ranged, Poison) “Mycotoxin Spit” [32/32 PP] AP: Paralyse 8 (Extras: Alt Save [Fort], Area [Cone], Poison) “Mycotoxin Breath” [32/32 PP] AP: Environmental Control 5 (100' Radius, Distraction DC 15, Hamper Move 25%, Low Light, Extras: Independent [+0], Total Fade, Feats: Selective [Mix and match effects], Slow Fade 5 (5 hours = 1 day total), Variable Descriptor 1 [Fungus], Flaws: Range [Touch]) [32/32 PP] "Fungal Bloom" AP: Snare 5 (Extras: Autofire, Regenerating, Feats: Blocks Olfactory Sense, Reversible) linked with Confuse 5 (Extras: Autofire, Alt Save [Fort, +0] Flaws: Range [Ranged]) [27 + 5 = 32/32 PP] "Magic Mushrooms" AP: Nauseate 8 (Extras: Area [Olfactory Perception], Ranged) [32/32 PP] "Stinking Bloom" Thankyou! Edited yesterday at 04:24 AM by Supercape
Supercape Posted Sunday at 09:45 PM Posted Sunday at 09:45 PM (edited) Lament 6 PP to spend, spending 5, all feats Feats: Beginner's Luck Benefit: Showman [Easy quick access to showman equipment, stages, lighting, costumes, etc] Equipment: +1 rank Set-Up Sneak Attack 1 Equpment - extra 5 PP Concealed Microphone Masterwork Disguise Kit Mini Tracer Edited Sunday at 11:37 PM by Supercape
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