Jump to content

Recommended Posts

  • 3 weeks later...
  • 1 month later...

Initiative: 23

 

Combat will, for the most part, work as normal, though you will be able to use your Computers skill to interact with things. I'm open to input on when to do that, though I'll also present some options. 

 

You get to go first.

 

24 - Haven - 1HP - Unharmed

23 - Scarecrow - Unharmed

Link to comment
  • 3 weeks later...

[url=https://orokos.com/roll/1009613]Taser Punch[/url]: [u]1d20+12[/u] [b]15[/b]

 

15 is going to miss too...!

 

So for remaining Move round, heeding the Lions warning, going to run behind the counter of the bar

Edited by Supercape
Link to comment
  • 1 month later...
Posted (edited)

The Scarecrow moves over the counter and strikes at you from above: 21

That is a hit, give me a DC25 TOU save, and a Notice or Sense Motive, whichever you prefer!

 

24 - Haven - 1HP - Unharmed?

23 - Scarecrow - Unharmed

Edited by RocketLord
Link to comment
  • 2 weeks later...

Not enough, I'm afraid!

Just a failure by 8 for the save, so it's only a bruise, injury and dazed. Since you've cleared that, the Scarecrow is up.

 

It does not attack, instead listening to what Haven has to say.

 

24 - Haven - 1HP - Bruise (x1), Injury (x1)

23 - Scarecrow - Unharmed

Link to comment

You have a chance to cheat the Scarecrow here, using either Computers, Bluff or any other appropriate skill or power to display fake credentials. 

 

The DC will differ depending on the skill you use, and how you describe what you do.

Link to comment
  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...