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  • 2 weeks later...

Well, not sure if Parker can hear Vueriz since he's over by the entity already, but he will stunt to get this Blast power off his Space Control Array (minding that his current base attack bonus for this thread is +8)

 

Damage 8 (Extras: Autofire, Penetrating; Feats: Affects Insubstantial 2, Indirect 3, Variable Descriptor 2 [Space Manipulation]) {31/32}

 

And rolling to attack the barrier with that, essentially trying to break it down by manipulating the space in the barrier to weaken. Since it's stationary, no attack roll, but full Power Attack for +5, to DC30 + however much you want to add from Autofire and Penetrating in case of Impervious... or adding it to the combo, however you want to play it!

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  • 3 weeks later...

Okay, hoping to push this towards a resolution soon while Blue Bolt puts her plan in motion.

 

@The Sailor TL2 is up! Right now there are no immediate threats near her or within ranger/movement. So she has a chance to move back towards Lawrence and the others toward the center of the park if she wants to take it.

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Need to keep this moving.


@Thunder King Will move to Sever. As I mentioned above, there are no immediate threats near him and Torpedo Lass. There is the mysterious robed figure that Spaceman is trying to attack (but is being blocked by what looks like a temporal barrier). Then there are most of the others near Lawrence, towards the middle of the park.

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On 6/16/2024 at 3:50 PM, Thevshi said:

Right now there are no immediate threats near her or within ranger/movement. So she has a chance to move back towards Lawrence and the others toward the center of the park if she wants to take it.

 

I'll take advantage of that then and move to Lawrence at my best movement (probably with a forward leap.) I'll hold any attack for any hostile that threatens Lawrence.

Edited by The Sailor
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Okay, time to dial up tension a bit as we move towards executing Blue Bolt's plan:

 

The robed figure is summoning time simulacrums of the Crime League and the Deadly Dozen (alien supervillains the Praetorians have fought in the past). The Crime League will mainly engage with the Freedom League.

 

Round Five

 

39 Procyus (unharmed)

38 Velocity (unharmed)

32 Gamma Buzz 4 HP (injured, bruised, dislocated leg, prone)

30 Moon-Moth Drone (unharmed)

25 Insect Drones (several in area around park)

24 Rux (unharmed)

24 Timeout 3 HP (unharmed)

21 Sullek (unharmed)

21 Blue Bolt 2 HP (unharmed)

21 Rot 4 HP (unharmed)

20 Varlis (unharmed)

20 X’madi (unharmed)

20 Sai’x (unharmed)

20 Golden Star 3 HP (injured, bruised, fatigued)

20 Spaceman 2 HP (injured, bruised)

18 Zadvian (unharmed)

17 Paradigm (unharmed)

17 Torpedo Lass II  5 HP (unharmed)

15 Drones (many: 5 are within 30’ of Timeout/TL2/Sever; 26 are within 250’ of Timeout/TL2/Sever); other groups further out in area )

14 Cor (unharmed)

13 Needle Fighters (many)

13 Large Alien Drones (6 (2 currently near Gamma Buzz))

13 Santir (unharmed)

12 Adiri (unharmed)

10 Sever 3 HP (injured, bruised, prone)

7 Amikai (unharmed)

5 Pheydyn (unharmed)

 

Procyus moves to attack Timeout, and TL2 hits him, but he gets a 27 on his toughness save, so is fine.

 

Paradigm will Interpose as he continues at Timeout. Procyus gets a 30 on his attack roll, a Critical Hit!, which means he just gets past her Impervious. She tanks the DC 30 toughness save with a 34

 

Teen Velocity will follow after and attack the speedster, missing with a 17

 

That brings up Gamma Buzz! @Supercape

 

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Forgot to add, giving everyone a HP for this latest set back/complication.

 

Current HPs are:

Gamma Buzz 5 HP

Timeout 4 HP

Blue Bolt 3 HP

Golden Star 4 HP

Spaceman 3 HP

Torpedo Lass II back to 5 HP

Sever 4 HP

 

As we are moving towards the end, don't be hesitant to spend them.

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Gamma Buzz is going to leap (move action) to his old Buddy Timeout. 

 

Free action to activate Nauseate Aura

 

Standard Action to punch-a-doodle-do Procyus (he isn't being sensible...)

 

26 - not quite a critical, but should hit! :D

 

DC 23 Tough and DC 15 Nauseate effects. 

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He fails the save with a 17, I am going to treat all the time shades as minions, so, that will take him out!

 

That brings up Rux, who will teleport over near Gamma and attack, hitting with a 24, so DC 25 toughness save @Supercape Then Rux teleports away.

 

Timeout will unleash the power he stunted last time again. Using Extra effort for +2 to the Transform. He gets a 22 on his attack roll, which will hit the remaining Praetorians still communionized (plus any other communion drones in the area). Not going to bother with the DC 22 save for the drones, will just say the majority are turned back to their original state:

 

Dragonid: 8

Moon-Moth: 23

Kharg: 24

Spectra: 20

Seresk: 12

 

Well, almost all of them.

 

This brings up another time shade, Sullek will move over to attack Sever, missing with a 13


@Kaede Kimura this brings up Blue Bolt, who is on round two of her jury-rigging a way to get at the robed bad guy (while all hell is breaking lose around her)

 

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  • 2 weeks later...

Okay,

 

Varlis will run up and try to shoot Lawrence with a blaster, but misses.

 

X'madi will try to hit Spaceman with a telekinetic blast, hitting with an 18. @RocketLord that is a DC 27 toughness save.

 

Sai'x will fly into the air and attack Spaceman with a sonic blast, hitting with a 28! (a critical hit). @RocketLord that is a DC 33 toughness save for that attack!

 

Then @Poncho it is Golden Star's turn!

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Michael's going to go ahead and swing back at Varlis.

 

He doesn't have his enhanced Super-Strength or Flight but his powers are otherwise all the same. And I have a ton of HP, so I might as well.

 

I'm gonna charge him, if possible, with All-Out Power Attack for +2/+2 (taking -2 to my Defense), then Surge to hit him again with +2/+2 and blow a HP to ignore the Fatigue.

 

So the first attack is at +9/+11 if the charge works, the second is +7/+11. and I think I take a total defense penalty of -4? If I understand how that works. If the charge doesn't work both are at +7/+11.

 

Attack Rolls on Varlis Results 1d20+9: 21 [1d20=12] 1d20+7: 9 [1d20=2]

 

Well those aren't hitting anyone. DC would be 26 Toughness if they did. And I'll start Interposing for fellow students who need it; Gamma Buzz and Sever and Blue Bolt getting priority for now.

 

For full clarity, this is the moment when I realized I was already fatigued. So instead of removing Fatigue from the Surge, the best way to correct this is to HP to remove the Fatigue at the start of the turn, then do this, but I end up remaining Fatigued at the end of the turn due to it.

 

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  • 3 weeks later...

Alright, trying to get back up to speed: I got 3HP and a Bruise and an Injury, and I was using Parker's old Def and Tou saves , which was Def+5, Tou+11... unless I can just switch to the current sheet to stop from having to try to remember that all the time? If that's fine, then all my saves below should be 2 higher.

And I currently got this stunted: 

Damage 8 (Extras: Autofire, Penetrating; Feats: Affects Insubstantial 2, Indirect 3, Variable Descriptor 2 [Space Manipulation]) {31/32}

 

And that's first a DC27 TOU save, then a DC33 TOU save.

 

Alright, vs. the DC27 TOU save: 15

Spending a HP to reroll that: 29, tanking it

 

Then, vs. the crit at DC33, I spend a HP to use Ultimate Save [Toughness], which gives me a TOU save at 30

 

So, down to 1HP, but only taking another Bruise and/or Injury instead of being out of the fight.

 

Going to teleport up and hit the flier with the sonic attack with the stunted damage effect: 28

What do you know, getting a crit back in return. That's a DC28+up to 5 from Autofire TOU save if it hits.

Edited by RocketLord
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Okay, reposting this so it is handy:

 

Round Five

 

38 Velocity (unharmed)

32 Gamma Buzz 5 HP (injured, bruised x2, prone)

30 Moon-Moth Drone (unharmed)

25 Insect Drones (several in area around park)

24 Rux (unharmed)

24 Timeout 4 HP (unharmed)

21 Sullek (unharmed)

21 Blue Bolt 3 HP (unharmed)

21 Rot 4 HP (unharmed)

20 Varlis (unharmed)

20 X’madi (unharmed)

20 Golden Star 3 HP (injured, bruised, fatigued)

20 Spaceman 3 HP (injured, bruised)

18 Zadvian (unharmed)

17 Paradigm (unharmed)

17 Torpedo Lass II  5 HP (unharmed)

15 Drones (many: 5 are within 30’ of Timeout/TL2/Sever; 26 are within 250’ of Timeout/TL2/Sever); other groups further out in area )

14 Cor (unharmed)

13 Needle Fighters (many)

13 Large Alien Drones (6 (2 currently near Gamma Buzz))

13 Santir (unharmed)

12 Adiri (unharmed)

10 Sever 4 HP (injured, bruised)

7 Amikai (unharmed)

5 Pheydyn (unharmed)

 

So, one of the time shades (Cor) ill move forward and try to trap Spaceman in an energy construct: @RocketLord DC 20 Reflex save to dodge.

 

Santir will engage with Rot (and those two will trade disintegration attacks and keep each other busy)


Adiri takes on a tough, rocky appearance and easily covers the distance to Lawrence in a leap. Seresk (the big lizard) will try to hit her, but misses with a 13.

 

@The Sailor Does TL want to take her held action to attack?

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