Poncho Posted March 5 Posted March 5 Taking 10 on the closest minion for an attack of 17 with a touvhness of 22.
Thevshi Posted March 5 Author Posted March 5 @Poncho That will be the same one Parker just attacked, it fails the save this time. @The Sailor Torpedo Lass 2 is up!
The Sailor Posted March 7 Posted March 7 As per the conversation over discord, I am going to do a normal move and use a ranged attack on the closest drone to me, taking 10 as it's a minion.
Thevshi Posted March 7 Author Posted March 7 DC 22 toughness save, it fails, so it goes down. @The Sailor
Thevshi Posted March 8 Author Posted March 8 Okay, on the drones turn, three more of the needlelike ships are dropping down from the sky and releasing more drones (this time two have a dozen smaller flying insect like drones in each, so 24 between the two of them): Drones flying drones attacking Vueriz: 28 and 26 That is 2 DC 21 toughness saves. @Kaede Kimura Drones attack Police: 16, 18, 15, 22, 27 and 9: (first two on cop #1, next two on cops 2 and 3, last two on cop #4): Golden Star is interposing on behalf of cop #1 (first attack); Spaceman in interposting on behalf of cop #4 (first attack); So, after interposes 3 DC 21 toughness saves for the police (using 2, 3 and 4 rolls in this, as first and last are for interposed attacks) : 9, 23, and 18: @RocketLord Spaceman has a DC 21 toughness save for the attack he interposes on. Golden Star just avoids the hit he interposes for (the 16 attack roll) so he does not have a toughness save. So, second attack critically injures Cop #1 (staggered, disabled and dazed), Cop #2 makes his save, Cop #3 is injured, bruised and Cop #4 avoids damage as Spaceman takes the hit instead. Drones attacking Rot: 13 and 22: So, a DC 19 and a DC 21 toughness save for Rot. @Huckleberry Drones attacking Gamma: 24 and 19: So, a DC 19 and a DC 21 toughness save for Gamma. @Supercape Drones attacking teen Velocity: 21 and 11 : Drones attacking Timeout: 22 and 11 : So one hit and a miss. Miss chance: 16 so still a miss Drones attacking Spaceman: 13 and 27: another miss and hit DC 21 toughness save for Spaceman. @RocketLord Drones attacking Golden Star: 13 and 9, both misses. Drones attacking Torpedo Lass 2: 11 and 10, both misses. Drones attacking Sever: 19 and 20 : Two DC 20 toughness saves @Thunder King Depending on the results of Sever's toughness saves, it is his turn Thunder
Thunder King Posted March 8 Posted March 8 8 This is why HP were invented; 27 From one extreme to the other! 27 for the first save; 14 and there. Dazed.
Huckleberry Posted March 8 Posted March 8 Just checking that the dragonflies are penetrating Impervious toughness for Spaceman and Rot. Assuming that's true, vs DC 19, Rot rolls a 20 vs DC 21, she gets a 31
Thevshi Posted March 8 Author Posted March 8 I would not ask for a toughness save if they did not have penetrating.
Thunder King Posted March 8 Posted March 8 (edited) Gonna use accurate attack by 2 an attack of 17, for a DC 22 toughness save to one. If that one goes down, repeat for the second with Takedown Attack Edited March 8 by Thunder King
Thevshi Posted March 8 Author Posted March 8 Okay, first gets a 15 and the other only 17, so two on you are down.
RocketLord Posted March 8 Posted March 8 (edited) Interpose Tou save: 18 I'll take the injury and bruise Regular Tou save: 16 And I'd rather not get Dazed, so I'll spend a HP to reroll the second one, which is an autopass at TOU+10. Edited March 8 by RocketLord
Kaede Kimura Posted March 8 Posted March 8 Sorry, missed the save request. 1d20+7 = 20 so that's a bruise, 1d20+7 = 14, gonna spend a HP to reroll so 1d20+7 = 18, oof, the worst possible HP reroll.
Thevshi Posted March 8 Author Posted March 8 Well, you are mostly right Cape, only these are lethal attacks, so you also pick up an injured condition. Round Two 38 Velocity (unharmed) 32 Gamma Buzz 2 HP (injured, bruised, dazed) 24 Timeout 5 HP (unharmed) 21 Blue Bolt 2 HP (injured 2, bruised 2) 21 Rot 4 HP (unharmed) 20 Spaceman 3 HP (injured, bruised) 20 Golden Star 2 HP (unharmed) 17 Torpedo Lass II 3 HP (unharmed) 13 Drones (24 small ones spread out, 5 human sized ones, one to the north, 4 to the south) 10 Sever 1 HP (injured, bruised) Velocity will move over to the ones swarming around Golden Star and the badly injured cop. She will power attack (-2 atk/+2 dam) and then Take 10 to hit, with Takedown 2, she can hit and take out all four that are right there. With Gamma clearing his daze, it goes to Timeout, who will move near Gamma, putting him basically in the center of everything, then he will switch to his Stun AOE, and accurate attack (-1 effect/+1 attack) and Take 10 to catch all the remaining drones in the 250' radius bubble for DC 19 Fort Saves. 18 flying drones left: exactly half make their saves. 5 walking drones: two make their saves Just to lay out what is left, there are four of the flying insect creatures around Spaceman and the cop he is protecting. Two of the flying ones on Torpedo Lass 2 (who is about 30' from Spaceman), 1 on Gamma (who is 120' south from TL2/Spaceman), 1 on Rot (in the area not far from above Gamma), 1 that was on Timeout about 80' from Gamma (and about the same distance from Sever). Then there are the remaining two walking drones about 120' south of Sever (who is about 120' south of Gamma) And it is Blue Bolt's turn @Kaede Kimura
Thevshi Posted March 8 Author Posted March 8 Also, giving @Poncho a HP for figuring out what you all are currently facing in Discord before I had Lawrence confirm it
Huckleberry Posted March 8 Posted March 8 @RocketLord any interest in combining Spaceman's and Rot's powers to "decrease the distance" between all/many of the drones and have Rot target them all with disintegration? @Thevshi, any chance of something like that working?
Kaede Kimura Posted March 9 Posted March 9 (edited) Okay, gonna do the same thing as last round with the particle blades. Gonna start with the four around Spaceman, and if I can reach I'd like to get the two around TL2, before either returning to or staying near Spaceman. Edit: Forgot to include any actual numbers, same Power Attack as last time, so 20 to hit, DC21 save. Edited March 9 by Kaede Kimura
Thevshi Posted March 10 Author Posted March 10 @Kaede Kimura They are right on top of Spaceman and the cop he was protecting, you cannot fly over them without also hitting Spaceman and the cop. The only two near each other not in melee combat with someone are the two walkers to the south.
Kaede Kimura Posted March 11 Posted March 11 Okay, I'll hit the two to the south before heading over to Spaceman
Thevshi Posted March 11 Author Posted March 11 Okay, so you will fly past Parker and all the others to attack the two to the south, which both go down and then loop back to go past everyone again to get near Parker
Thevshi Posted March 12 Author Posted March 12 @Huckleberry while we wait for Kaede's IC post, what is Rot doing? There is one of the flying insect things still on her, there is one that was on Lawrence (before he moved), but it is too far away to catch with the one on Rot (or any other). She could just get the one that is still on Baz along with the one on her.
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