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Darkest Day (OOC)


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Posted

Puma is going to launch herself over to the drone going after Owain and take 10 on her attack (seeing as how her claws are just gonna mark the paint on the big one XD)).

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Posted

Okay, Bruiser has +4 to hit because the probot is prone, +6 from Bernadette and her duplicate's aid actions. He will full Power Attack -5 ak/+5 Dam, getting a 30 on his attack roll.

 

That is a DC 31 toughness save for the probot: 19, which makes it Disabled and Dazed!

Posted

@Tiffany Korta @Avenger Assembled @Dracostern @MoonSimply @TheAbsurdist

 

Okay, rather than let this get held up, going to say that Jotunn was able to deal with the Omegadrone he was fighting. So, there is a brief lull in the action, as there are no active Omegadrones on the group (there are 15 a block away, but they are stuck in Neko's Obscure). 

 

Going to say the giant robot is out of this fight and shuts down do to the damage (as it really cannot do anything anyway and not sure it is worth another round of beating on it).

 

So people can throw up some ICs posts as everyone tries to catch their breath.

  • 3 weeks later...
Posted

Okay, everyone gets a HP as a fiat the stealthy arrival of Madrigal Martinet and she kill's Bernadette's duplicate.

 

Going to keep the same initiative order to keep things moving. The Elite Omegadrones are NOT minions, so attack rolls needed on them.

 

Round One

 

28 El Gato (Unharmed)

21 Kismet (Unharmed)

19 Elite Omegadrones (6 all Unharmed)

18 Cerebral 4 HP (Unharmed)

17 Madrigal Martinet (Unharmed)

16 Starshine 5 HP (Unharmed)

15 Multi-Girl 5 HP (Unharmed)

15 La Puma Negra 4 HP (Unharmed)

15 Bruiser (Unharmed)

12 Neko 3 HP (Unharmed)

12 Copper Knight (Unharmed)

11 Jotunn 5 HP (injured, bruised)

6 Network (Unharmed)

6 Omegadrones (15 attacking over 500’ away, caught in Neko’s obscure; 6 on group)

4 Archer (Unharmed)

4 Cerebellum (Unharmed)

  • 2 weeks later...
Posted

Okay, El Gato will go to attack Martinet, hitting with a 26. That is a DC 23 toughness save: Martinet gets a 22, so picks up a bruise.

 

Kismet will open fire on one of the Elite Omegadrones, hitting with a 24, but the burst of assault rifle fire bounces off its impervious.

 

One of the Elite drones goes after El Gato, missing with a 20

Another goes after Starshine, also missing with a 15

The next goes after Multi-Girl, missing with a 14

Another goes after Copper Knight, missing with a 13

One goes after Archer, hitting with a 24, DC 24 toughness save, Archer gets a 17, picking up a bruise and injured and is dazed.

The last goes after Daniel: again hitting with a 24, @Dracostern that is a DC 24 toughness save for Daniel. 

 

@Dracostern Then it is Iris' turn!

Posted

Daniel Toughness save (with Forcefield) = 27

 

Without Forcefield that'd go down to 20

 

I don't know how you are going to rule this since I never mentioned them putting up their forcefields, but it's kinda something they would do, so I'm willing to take either of those.

Posted

Alright then it's 27

 

As for Iris' turn, she for sure is going to set her forcefield up, just going to say it so I don't confuse myself later on, once that is up, she's goint to just Mind Blast Martinet. No mercy after what she did to Bernadette.

So that's a DC 23 Will save for her.

Posted

Okay, Martinet will move to attack Bernadette, with Bruiser interposing. She hits with a 23, so a DC 28 toughness save for Bruiser: he gets a 23 so is bruised, injured and dazed.

 

@Tiffany Korta Starshine's turn!

Posted

Clarified with Tiff that Starshine was blasting one of the elite Omegadrones. That attack hits. It gets a 19 on its toughness save, so is bruised.

Posted

Okay, while waiting for Tiff's IC post, 


Multi-Girl will area attack Martinet and the three elite drones on the ground.

13, rolling terrible today. Will use a HP for a reroll: 25, much better. That hits them all for a DC 27 toughness save.

 

Martinet: 25 she picks up another bruise.
The Elite Omegadrones: 22, 25 and 24, so one bruised and dazed, the other two just bruised.

Posted

Neko stunts the following effect: 

Summon Minion 8 (gashadokuro, Extra: Duration [Continuous]) and spends a fatigue to cancel the effect. 

 

https://web.archive.org/web/20140722081614/http://www.atomicthinktank.com/viewtopic.php?p=376750#p376750

 

Here's a build for it if you like - if you don't like this, just say it's a PL 8 powerhouse with max tradeoffs for Damage and Toughness. (I have no strong feelings either way.) 

 

It goes on 10 = https://orokos.com/roll/1011944

 

Copper Knight prepares to interpose - or at least block, any effects the drones pull towards Neko. 

 

 

  • 3 weeks later...
Posted

Okay, need to push this on to wrapping up.

Updated initiative order.

 

Round One

 

28 El Gato (Unharmed)

21 Kismet (Unharmed)

19 Elite Omegadrones (6; 2 unharmed; 3 bruised, 1 bruised and dazed)

18 Cerebral 3 HP (Unharmed)

17 Madrigal Martinet (bruised 2)

16 Starshine 4 HP (Unharmed)

15 Multi-Girl 4 HP (Unharmed)

15 La Puma Negra 3 HP (Unharmed)

15 Bruiser (bruised, injured, dazed)

12 Neko 1 HP (Unharmed)

12 Copper Knight (Unharmed)

11 Jotunn 4 HP (injured, bruised)

10 Neko’s Giant (Minion)

6 Network (Unharmed)

6 Omegadrones (15 attacking over 500’ away, caught in Neko’s obscure; 6 on group)

4 Archer (bruised, injured, dazed)

4 Cerebellum (Unharmed)

 

@Avenger Assembled Neko's summoned Minion is up!

Posted

Okay, Martinet gets a 14 on her Reflex save, but I will give Neko back a HP and reroll, which will auto succeed as the lowest she can get is a 20.

 

So half damage is a DC 23 on the toughness save, and she only gets a 15 (terrible rolls today), so that is a bruise and a daze.

 

Go ahead with your IC post @Avenger Assembled


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