Kaede Kimura Posted February 27 Posted February 27 Reflex save, 1d20+9 = 29 so she passes, and Toughness 1d20+8 = 20 so she eats a bruise which I'll accept.
Spacefurry Posted February 27 Posted February 27 Ref save: 17 Think I’ll go ahead and reroll: 25 w/ evasion2 Dodged.
Thevshi Posted February 28 Author Posted February 28 Okay, on to Round Two 26 Paper 4 HP (unharmed) 25 Stormcrow 7 HP (unharmed) 19 Shadowborne 3 HP (bruised) 18 Ghule 2 HP (unharmed) 16 Sureshot (unharmed) 16 Multi-Girl 2 HP (bruised, dazed, prone) 15 Legion (unharmed x10) 13 Shift 3 HP (unharmed) 10 Visor (bruised, prone) 9 Nightscale 5 HP (unharmed) 6 Big Horn (unharmed) @Spacefurry Paper is up!
Spacefurry Posted February 28 Posted February 28 Use a HP to gain the Set-Up feat Attempt to feint Bluff check: 17 If by some miracle it works, giving the surprise attack bonus to SB
Thevshi Posted February 28 Author Posted February 28 Big Horn rolls terrible, 10 so, it worked. @RocketLord Stormcrow is up!
RocketLord Posted March 1 Posted March 1 Charlie moves into melee with the two Legion that attacked Bernie and attacks the first with his staff: 19 DC25 TOU save if that hits. And just in case it knocks the first Legion out, I'll use Takedown 2 from the staff to attack the other one: 20 Also DC25 TOU save, if the first one's knocked out.
Kaede Kimura Posted March 3 Posted March 3 Okay, Aoife is gonna switch the Schattenwelt Drawing Array to Base Power: [10 + 8 + 2 + 3 + 6 = 29PP] Additional Descriptor(s): (Partial Transformation) Elongation 5 (100ft. Extension; Extras: Projection) [10PP] Super-senses 8 (Life Awareness; Descriptor Frequency: Very Common; Sense Type: Mental, Default: None; Extras: Accurate, Acute, Ranged; Feats: Uncanny Dodge [Life Awareness]) [8PP] Super-movement 1 (Swinging; Extras: Linked [Speed (+0)]) [2PP] Speed 3 (Extras: Linked [Super-movement (+0)]) [3PP] Super-movement 3 (Permeate, Wall-Crawling, Trackless) [6PP] and switch Shadow Channeling to Alternate Power: [10PP] Additional Descriptor(s): (Draining, Consumption) Thirsting Strike 10 Adds (Extras: Vampiric 10) to Shadowed Weapons [10PP] And is gonna Super-Movement Swing + Speed around Big Horn, Move-by-Action Attacking him at her full -2/+2 Power Attack do+8 to hit, Damage 12, 1d20+8 = 27 which is within her threat range due to Improved Critical (It's on her spear) which is +5DC I believe? If I'm right that's a DC32 Toughness Save! She will then land on top of the Armoured Van that Visor opened. IC to follow!
Thevshi Posted March 3 Author Posted March 3 @Lone_Star While Kaede is getting Shadowborne's IC post up, Ghule is up!
Spacefurry Posted March 3 Posted March 3 Damn, Nat 20 on that save. He barely made that. Bad luck for us.
Lone_Star Posted March 4 Posted March 4 I'm making an Autofire bone weapon attack vs. the three Legion duplicates near her, so at a -3: 1d20+9 = 16
Thevshi Posted March 4 Author Posted March 4 Okay, Sureshot is going to attack Multi-Girl, hitting (despite her being prone) with a 28, that is a DC 21 fort save vs. Stun for her. She gets a 19, so picks up continuous Daze until she makes a save (+1 each round to the save). She therefore cannot act on her turn. So, the three Legion that Ghule is facing will attack her, 28, 30, 22 (one being a critical hit!). So that is two DC 23 toughness saves and 1 DC 28 toughness save for Ghule @Lone_Star Two Legion are going to attack Shift, 23 and 17, so one hit, a DC 23 toughness save for Shift @Heritage One Legion is going to run over and leap up where Shadowborne is and attack her, missing with a 17. Two are going to attack Stormcrow, 14 and 24, so close with one, but a miss. The third near Multi-Girl (that Nightscale blew over there) is going to try to hit her as well....and Star Khan will interpose and block the attack with his Impervious. Adding him to the initiative order now: Round Two 26 Paper 3 HP (unharmed) 25 Stormcrow HP (unharmed) 19 Shadowborne 3 HP (bruised) 18 Ghule 2 HP (injured, dazed) 16 Sureshot (unharmed) 16 Multi-Girl 2 HP (bruised, prone) 15 Legion (unharmed x9 / one near MG/SC bruised) 13 Shift 3 HP (unharmed) 10 Visor (bruised, prone) 10 Star Khan (unharmed) 9 Nightscale 5 HP (unharmed) 6 Big Horn (unharmed) @Heritage Shift is up, pending the results of her toughness save above.
Lone_Star Posted March 4 Posted March 4 I’ll post these in order: first is a 29, second fails with 16, and the third is a 31!
Thevshi Posted March 4 Author Posted March 4 Okay, then she will auto pass Won't change things this round, but at least she is clear to act next round. Also, Ghule picks up an injured and dazed.
Heritage Posted March 9 Posted March 9 Toughness save: 1d20+12=19 She has Impervious 8, for what it's worth.
Heritage Posted March 10 Posted March 10 Shift is taking a swing at one of the Legions 1d20+8=21 DC 27 Toughness save if it connects.
Thevshi Posted March 10 Author Posted March 10 They get a 14, so we will just call that a KO (they disappear when knocked out).
Heritage Posted March 10 Posted March 10 Rolling for Takedown Attack 1d20+8=22 That may take out the second?
Thevshi Posted March 10 Author Posted March 10 Visor will get up and fire an energy beam up at Nightscale: 30 (which is a critical due to Improved Critical). That is a DC 31 toughness save for Nightscale. @Nerdzul Star Khan will attack the Legion he just stopped from hitting Multi-Girl: 22 which hits That is a DC 29 toughness save for the Legion: 12 she is out (disappearing) He will use Takedown Attack to attack one of the ones on Stormcrow: 18, which just misses And, a new villain exits the back of the overturned transport in an orange prison jumpsuit, Mindfire. She will make a mental attack on Nightscale @Nerdzul(DC26 Will save (possibly with a -1 if you get a bruise from Visor’s attack)) and surge to do the same on Shadowborne @Kaede Kimura (who gets a HP for the surge, DC26 Will save, you have a -1 on the save due to your bruise) New Initiative order Round Two 26 Paper 3 HP (unharmed) 25 Stormcrow 6 HP (unharmed) 19 Shadowborne 4 HP (bruised) 18 Ghule 2 HP (injured 2, dazed) 16 Sureshot (unharmed) 16 Multi-Girl 2 HP (bruised) 15 Legion (unharmed x6 / one near MG/SC bruised) 13 Shift 3 HP (injured) 10 Visor (bruised, prone) 10 Star Khan (unharmed) 10 Mindfire (unharmed) 9 Nightscale 4 HP (unharmed) 6 Big Horn (unharmed) @Nerdzul Nightscale is up, depending on the outcome of those toughness saves.
Kaede Kimura Posted March 13 Posted March 13 Yoof that's a high save. 1d20+10-1 = 18, gonna HP reroll that. 1d20+10-1 (+10) = 24 still a bruise, but I'll live with it.
Nerdzul Posted March 17 Posted March 17 23 only on toughness Normally I would Hero point this, but I can't post much these days, so perhaps it's better if Nightscale spends his next action clearing his daze. 25 on the will save, but I rolled toughness by mistake so it's actually 23, well a fail anyway I guess he got his second bruise. Ouch.
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